This is an idea that just kept creeping back into my head and I couldn't get rid of so I just went ahead and true reincarnated to have a play with this "flavour" build.
I call it a flavour build because it is very unusual and not optimal... This means yeah, it will fall short in some areas, and very possibly end up being gimped. The good news is that so far its been different and a blast to play with a somewhat different gameplay style than other builds I have played.
Build focus: High AC, high saves, Evasion TWF robe-wearing paladin intimitank.
Extras:
- Passable DPS in tank mode
- Hate tanking (still questionable)
Halfling Paladin 15/Fighter 2/Monk 3 (34 point build)
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STR 12 + 2 Tome + 1 Fighter + 6 item + 3 stance - 2 monk stance = 22
DEX 16 + 2 Time + 5 level bumps + 2 Halfling + 6 item + 3 exceptional = 34
CON 14 + 2 Tome + 6 item + 3 stance = 25
WIS 13 + 2 Tome + 6 item +1 monk + 2 exceptional + 2 monk stance + 2 yogg pot = 28
INT 13 + 1 Tome = 14
CHA 14 + 2 Tome + 6 item + 2 Paladin enh = 24
Required tomes:
~~~~~~~~~~~~~~~
+1 Intelligence at level 3 for extra skill points.
+1 Strength at some stage for Power Attack.
+2 Charisma for Divine Might II
Levels and Feats:
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1: Monk (TWF, Toughness)
2: Paladin
3: Paladin (Weapon Finesse)
4: Paladin
5: Fighter (Dodge)
6: Paladin (TWD)
7: Monk (Combat Expertise)
8: Fighter (iTWF)
9: Paladin (Power Attack)
10: Paladin
11: Paladin
12: Monk (gTWF, Fists of Light)
13/14: Paladin
15: Paladin. (iCrit: Slashing - Swapped for Bull headed once greensteel kamas crafted)
16/17: Paladin
18: Paladin. (SF: Intimidate)
19/20: Paladin
Skills:
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1: Monk: 2 Intim, 2 UMD, 4 Jump, 4 Balance, 4 Concentration
2-3: Paladin: 0.5 Intim, 0.5 UMD, 0.5 Balance
4: Paladin 0.5 UMD, 1 Balance, 1 Concentration
5: Fighter: 3 Intim, 0.5 UMD
6: Paladin: 1 Intim, 0.5 UMD, 1 Concentration
7: Monk: 1 Intim, 0.5 UMD, 2 Balance, 1 Jump
8: Fighter: 3 Intim, 0.5 UMD
9: Paladin: 0.5 UMD, 1 intim, 0.5 Balance
10: Paladin: 0.5 UMD, 1 intim, 1 concentration
11: Paladin: 1 Intim, 0.5 UMD, 1 concentration
12: Monk: 1 Intim, 0.5 UMD, 1 Jump, 2 Balance
13-19: Paladin: 1 Intim, 0.5 UMD, 1 Concentration
20: Paladin: 1 Intim, 2 Concentration
Total skill point distribution:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Intimidate: 23 intimidate, 11 UMD, 6 Jump, 11 Balance, 11 Concentration
AC breakdown:
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10 base
8 armored Bracers
1 alchemical bonus
12 DEX
9 WIS
5 CE
1 Dodge feat
1 TWD feat
3 Syb Defender Stance
5 Protection
5 aura
1 Monk
1 racial
--
62
Add gear:
4 Icy Raiment
3 Dodge (Chattering Ring)
4 Insight (greensteel weapon)
--
73
Add self-Buffs:
1 Haste
4 Shield (UMDed off Wand)
3 Barkskin
--
81
Add Raid buffs:
+2 full Ranger Barkskin
+4 Bard Song
+2 Recitation
--
89
With boosts:
+3 Paladin AC boost
--
92
Hit Points:
~~~~~~~~~~~
20 base
150 Paladin
20 Fighter
24 Monk
23 Toughness
20 Halfling Toughness
30 Paladin Toughness
160 CON bonus
30 Greater False Life item
45 Shroud HP item
10 Draconic favor reward
20 Minos Hat
---
529
Intimidate:
~~~~~~~~~~~
23 ranks
4 Greater Heroism
7 CHA bonus
15 item
6 Greensteel +CHA skills item
1 Fighter enhancement
1 Monk enhancement
3 SF: Intimidate
2 Bull headed
2 Bard Song
------------------------------------
64 (-4 halfling size racial penalty)
Saves:
~~~~~~
Fort/Reflex/Will
9/5/5 Paladin
3/3/3 Monk
3/0/0 Fighter
6/6/6 Cha
0/12/0 Dex
6/0/0 Con
0/0/7 Wis
5/5/5 Resistance
3/3/3 Paladin Aura
4/4/4 GH
0/1/2 Halfling Enhancements
1/1/1 Halfling racial bonus
1/1/1 Water stance
41/41/37 Total
200% extra hate from defnder II + divine righteousness. The fire/fire/fire monk finisher coupled with superior potency I item and a greater combustion I potion makes for a great alternate for "cleave" hate tanking. Only downside is having to activate CE again after using it, so beware.
Monk benefits: blur, SP reduction, cure blindness, healing, etc.
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This is an experimental build, I know the first question will be why halfling when they get a penalty to intimidate (which makes a silly choice for an intimitank) That's mostly just a matter of choice. I love playing halflings and I'll just deal with the penalties. Race could easily be replaced by drow which gives the benefit of rapiers, however losing most monk benefits as those are not monk weapons (keeping AC, but losing ki generation, therefore finishers, etc.)
Weapon of choice will be dual kamas.
Would really appreciate feedback, this is one of my first custom builds so if the experts could pick my brain I'd love you all for it.
Thanks!