I'm currently at level 6 and looking for recommendations on improving this build as I develop. I enjoy a healing role in-party or extra tank support, while fully capable when solo. I chose 2 levels of Fighter to pick up two extra feats which I'm using for ranged combat. Fighter also gave me more weapon variety if I needed, better armor (I always try to get mithral plate medium armor) plus favorable enhancements. I went Aerenal as I find the better longswords much more readily available than scimitars (I'll pick up a rapier if I can catch a good one with Keen, Pure Good, etc.). I usually use stat bonus items that will take me to the next bonus modifier, otherwise I hold back (same with feats - I'll pick more stat bonus feats when I can get +3 items).

Stats with Equipment are:
HP=142 AC=26
SP=462

STR 18
DEX 18
CON 14
INT 8
WIS 14
CHA 18

Code:
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My Build
Level 6 Lawful Good Elf Male
(2 Fighter \ 4 Favored Soul) 
Hit Points: 126
Spell Points: 399 
BAB: 5\5\10
Fortitude: 8
Reflex: 7
Will: 5

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 6)
Strength             14                    16
Dexterity            16                    16
Constitution         12                    12
Intelligence          8                     8
Wisdom               12                    12
Charisma             16                    17

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 6)
Balance               4                     4
Bluff                 3                     3
Concentration         3                     5
Diplomacy             3                     3
Disable Device       n/a                   n/a
Haggle                3                     3
Heal                  1                     1
Hide                  3                     3
Intimidate            3                     3
Jump                  2                     4
Listen                1                     3
Move Silently         3                     3
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair               -1                    -1
Search               -1                     1
Spot                  1                     3
Swim                  2                     3
Tumble                n/a                   4
Use Magic Device      n/a                   n/a

Level 1 (Favored Soul)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Selected) Toughness
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I


Level 2 (Fighter)
Feat: (Fighter Bonus) Point Blank Shot
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Favored Soul Life Magic I


Level 3 (Fighter)
Feat: (Selected) Rapid Shot
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I


Level 4 (Favored Soul)
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wand and Scroll Mastery I


Level 5 (Favored Soul)


Level 6 (Favored Soul)
Feat: (Selected) Empower Healing Spell
Enhancement: Racial Toughness II
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Toughness II
I prefer a superior devotion for a shield for more healing.

I intend to go 18/2 FVS/FTR, I'd like to get eventually a lvl 9 spell, prob. mass heal.

Should I see Fred and swap the ranged feats for something else? I'm seeing less use for ranged, specially in-party. Drop the shield and go TWF/OSF?

Should I sacrifice the level 9 spell and splash with a third class or train more fighter levels? (I don't have Monk).

Ideas? I love my character and she plays really well so far -

Thanks!