Page 1 of 2 12 LastLast
Results 1 to 20 of 22
  1. #1
    Community Member
    Join Date
    Aug 2009
    Posts
    32

    Default khopesh on monk splashed fighter?

    Hi,

    I'm looking for advice.

    Currently I'm Fighter 2 / Monk 3 / Paladin 3. The rest of my levels will be fighter (or maybe one more paladin and monk level). Without gear, I have Str 14, Dex 17. I have weapon finesse, TWF, and ITWF.

    Should I keep fighting with Kamas and Handwraps in order to remain centered and have monk stances and attacks, or should I swap out Weapon Finesse and take Khopesh? The low level damage of kamas and handwraps works well with fists of light and healing shield, but I'm ready to start doing better dps.

    Thanks,
    Indigo

  2. 02-25-2010, 04:22 PM

    Reason
    useless answer

  3. #2
    Community Member
    Join Date
    Apr 2006
    Posts
    30

    Default

    you would prolly be better off with rapiers over khopesh since rapiers are finessable. I assume you are putting lvl-up points in dex. I'm sure someone willing to crunch the numbers could give you a more detailed and accurate answer tho.

  4. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    1,167

    Default

    You should get the finesse feat retrained in house J for slashing if you're going to be a paladin or fighter mainly.

    If you have any piercing feats you should swap them too.

  5. #4
    Community Member Ninetoes's Avatar
    Join Date
    Jan 2010
    Posts
    291

    Default

    Quote Originally Posted by indigokid View Post
    Hi,

    I'm looking for advice.

    Currently I'm Fighter 2 / Monk 3 / Paladin 3. The rest of my levels will be fighter (or maybe one more paladin and monk level). Without gear, I have Str 14, Dex 17. I have weapon finesse, TWF, and ITWF.

    Should I keep fighting with Kamas and Handwraps in order to remain centered and have monk stances and attacks, or should I swap out Weapon Finesse and take Khopesh? The low level damage of kamas and handwraps works well with fists of light and healing shield, but I'm ready to start doing better dps.

    Thanks,
    Indigo
    I'm not sure i completely understand the logic behind the level spalshes that you took. Kopeshes are NOT finessable, so that answers that right there. What is your wisdom?

    As far as weapons/monk weapons: If you're going fighter for the rest of your levels, use rapiers. It's the best finessable DPS weapon there is, and with the subpar damage you're going to be putting out with this build, you're going to need the best weapons possible.

    I'm not trying to slight your build, if you like it then more power to ya. Just know that you're sort of wasting those monk levels with weapons, and you don't have enough monk levels to make unarmed a viable option for very much longer. And I REALLY don't understand the paladin splash.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  6. #5
    Community Member Ninetoes's Avatar
    Join Date
    Jan 2010
    Posts
    291

    Default

    Quote Originally Posted by Sir_Chonas View Post
    You should get the finesse feat retrained in house J for slashing if you're going to be a paladin or fighter mainly.

    If you have any piercing feats you should swap them too.
    Why would he do this? His STR is bad, the only way he'll be hitting much of anything is with weapon finesse.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  7. #6
    Community Member
    Join Date
    Aug 2009
    Posts
    32

    Default

    wow, thanks for the quick replies. I took the paladin levels for smites, lay on hands, access to cleric wands, possibly enhanced healing feat at 4th level. Goes well with halfling dragonmarks. I took monk levels for evasion and fists of light to enhance healing. So far my role has been support healer and support fighter.

    My non-geared stats are: S 14 / D 17 / C 14 / I 10 / W 15 / C 15.

  8. #7
    Community Member Ninetoes's Avatar
    Join Date
    Jan 2010
    Posts
    291

    Default

    Quote Originally Posted by indigokid View Post
    wow, thanks for the quick replies. I took the paladin levels for smites, lay on hands, access to cleric wands, possibly enhanced healing feat at 4th level. Goes well with halfling dragonmarks. I took monk levels for evasion and fists of light to enhance healing. So far my role has been support healer and support fighter.

    My non-geared stats are: S 14 / D 17 / C 14 / I 10 / W 15 / C 15.
    Eh, ok. I see what you tried to do. A couple of points, then. Please understand that I am not trying to be a jerk to you. I honestly want you to enjoy your gaming experience, and I think your class build will seriously frustrate you the more you level. Don't take this personally at all.

    Monk is a fine solo class, you wouldn't have needed wands and your damage will be passable enough as a straight monk. With FoL and the Light side buff finishers, you'd actually be very, very usefull. No, you won't have cure wands, but you also really aren't a healer, nor will you be with the above build. The mass cure finisher you get as a straight monk is FAR more effective. If you're taking levels in fighter, and using non-monkweapons, you cannot use ANY of the monk's abilities. This is why I initially asked. The only think monk's giving you for 3 levels is evasion, and your WIS bonus to your AC as long as you're not wearing armor.

    The paladin levels really aren't granting you a whole lot either. Cure wands, a lay on hands (2 if you can get the enhancement). The healing amp is only going to affect your actual healing spells, and at lvl 3 you don't have any. Lvl 4 grants you CLW, which is only usefull for a bit, even amped.

    Breakdown:

    3 levels in monk - bonuses negated by wielding non-monk weapons. Damage sub-par without them.

    3 levels in paladin - Moderate utility for lower levels. Useless later on unless you're going to support healers by wand-whipping everyone. Lay on Hands will get you out of a few situations, but you'll only ever have 2 of them. Smite: not really all that great until you get exalted smite, which this build will not get.

    Fighter Levels: Your strongest part, but requires weapons that you cannot use without breaking your monk benefits. Effectively hamstrung by your monk levels.

    Basically, while what you've done may seem like a good idea, it does NOT scale with you as you level. Even by dumping another paladin level into this build, you're only getting first level spells out of it. Additionally, your SP pool will be abysmally low, not due to your WIS but because paladins get 5 SP at lvl 4, and this is currently bugged to only grant 2 sp.You'll get maybe 6 CLW heals out of this IF you dump another paladin level into it, AND wear +SP items.

    Basically, you tried to do far to much here and you utility is going to vanish at higher levels. If you must persist with this build, I would just put whatever you've got left into your fighter levels and attempt to contribute via damage, as wanding people isn't going to keep them alive and neither is CLW.

    Again, not trying to rain on your parade, I just worry you'll get frustrated. Better to find out about this now than at 16.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  9. #8
    Community Member
    Join Date
    Aug 2009
    Posts
    32

    Default

    Quote Originally Posted by Ninetoes View Post
    Eh, ok. I see what you tried to do. A couple of points, then. Please understand that I am not trying to be a jerk to you. I honestly want you to enjoy your gaming experience, and I think your class build will seriously frustrate you the more you level. Don't take this personally at all.

    Monk is a fine solo class, you wouldn't have needed wands and your damage will be passable enough as a straight monk. With FoL and the Light side buff finishers, you'd actually be very, very usefull. No, you won't have cure wands, but you also really aren't a healer, nor will you be with the above build. The mass cure finisher you get as a straight monk is FAR more effective. If you're taking levels in fighter, and using non-monkweapons, you cannot use ANY of the monk's abilities. This is why I initially asked. The only think monk's giving you for 3 levels is evasion, and your WIS bonus to your AC as long as you're not wearing armor.

    The paladin levels really aren't granting you a whole lot either. Cure wands, a lay on hands (2 if you can get the enhancement). The healing amp is only going to affect your actual healing spells, and at lvl 3 you don't have any. Lvl 4 grants you CLW, which is only usefull for a bit, even amped.

    Breakdown:

    3 levels in monk - bonuses negated by wielding non-monk weapons. Damage sub-par without them.

    3 levels in paladin - Moderate utility for lower levels. Useless later on unless you're going to support healers by wand-whipping everyone. Lay on Hands will get you out of a few situations, but you'll only ever have 2 of them. Smite: not really all that great until you get exalted smite, which this build will not get.

    Fighter Levels: Your strongest part, but requires weapons that you cannot use without breaking your monk benefits. Effectively hamstrung by your monk levels.

    Basically, while what you've done may seem like a good idea, it does NOT scale with you as you level. Even by dumping another paladin level into this build, you're only getting first level spells out of it. Additionally, your SP pool will be abysmally low, not due to your WIS but because paladins get 5 SP at lvl 4, and this is currently bugged to only grant 2 sp.You'll get maybe 6 CLW heals out of this IF you dump another paladin level into it, AND wear +SP items.

    Basically, you tried to do far to much here and you utility is going to vanish at higher levels. If you must persist with this build, I would just put whatever you've got left into your fighter levels and attempt to contribute via damage, as wanding people isn't going to keep them alive and neither is CLW.

    Again, not trying to rain on your parade, I just worry you'll get frustrated. Better to find out about this now than at 16.
    Ninetoes, thanks for your feedback.

    It's my understanding that empower healing will give me a free 50% boost to halfling healing dragonmarks, plus Paladin Devotion II gives me another 20%, and then any item boost I might get stack with all that. The spells I'd get at 4th level paladin don't mean much -- just minor buffs -- I wouldn't even take CLW because I'd have my empower healing on all the time. I forgot to mention too the immunity to fear and disease that comes with Paladin 3. Cleric wands isn't just healing, but also bulls strength, eagles splendor, and owls wisdom.

    I guess the question I have to answer is which are more important to me: the monk abilities - slow fall, fast movement, monk stances and moves, or doing more damage with rapiers / scimitars / khopeshes. I could use my fighter levels to focus on either slashing kamas or bludgeoning fists rather than take the non-monk weapons.

    So if I stay with Kamas or fists, what's my recourse for more damage and crits?

  10. #9
    Community Member Ninetoes's Avatar
    Join Date
    Jan 2010
    Posts
    291

    Default

    Quote Originally Posted by indigokid View Post
    Ninetoes, thanks for your feedback.

    It's my understanding that empower healing will give me a free 50% boost to halfling healing dragonmarks, plus Paladin Devotion II gives me another 20%, and then any item boost I might get stack with all that. The spells I'd get at 4th level paladin don't mean much -- just minor buffs -- I wouldn't even take CLW because I'd have my empower healing on all the time. I forgot to mention too the immunity to fear and disease that comes with Paladin 3. Cleric wands isn't just healing, but also bulls strength, eagles splendor, and owls wisdom.
    The lvl 3 paladin buffs are a VERY poor tradeoff for gimping your other class splashes, trust me. Again, you're basing your class around a X/shrine healing dragonmark, which just flat out isn't effective later on. But yes, those bonuses WILL stack.

    I guess the question I have to answer is which are more important to me: the monk abilities - slow fall, fast movement, monk stances and moves, or doing more damage with rapiers / scimitars / khopeshes. I could use my fighter levels to focus on either slashing kamas or bludgeoning fists rather than take the non-monk weapons.

    So if I stay with Kamas or fists, what's my recourse for more damage and crits?
    You won't get monk slowfall, and you can VERY easily get a slowfall item. Hell, you get a slowfall clickie in korthos. Your monk levels that you have now are giving you very minor bonuses, including the level 1 stances and moves, which will all be negated by using non monk weapons. your 3-4 levels in monk will only grant you subpar unarmed damage that will never scale except for with monk levels, which you aren't taking.

    Fighter is, again, your best bet, but will negate all monk bonuses except for your WIS ac. Monk weapons have bad Crit and damage, so using them as a fighter (even kensai) won't be very good.

    HOWEVER: Have you considered making a battle cleric? It has the utility of a support cleric and can solo very well. It's also silly easy to play and you will never get turned down for a group.

    It basically does everything you want this build to do, without the pain and suffering of trying to level this build further?

    I feel bad trying to talk you out of something you've spent a lot of time leveling, and I'm sorry for that. Again, it's not personal, I just worry. Are you really enjoying this character that much? If so, ignore everything I've said and try to salvage what you've got. I just don't know how to advise you to fix or improve this, and it bothers me that I can't help you.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  11. #10
    Community Member
    Join Date
    Aug 2009
    Posts
    32

    Default

    thanks for the warnings about playing this guy, but so far he's the most fun to play that I've had. I tried a cleric but with so many spell options and the constant expectations of pugs for me to be a heal nanny, it got tiresome. I still play it at times when I'm tired of killing and just want to sit back and heal mostly. I guess that's not really a battle cleric, eh?

    What I like about this build: evasion, saves (15-20 un-buffed), healing abilities, decent fighting, monk stances and attacks, monk combo attacks.

    What I don't like about this build: lack of major damage means I don't get aggro, which means I have to chase after mobs. Also, lack of a good ranged attack.

    So I'm keeping an open mind - how can I achieve the things I like in the build while getting better dps?

    A different build I was thinking of was halfling rogue / ranger - evasion, healing, good ranged and melee. Rogue skills would be great, too. But dragonmarks are hard to get with no feats, eh?

    Should I consider not getting so much fighter and instead getting to level 6 monk for the additional tier of monk stances and attacks?

  12. #11
    Community Member
    Join Date
    Sep 2009
    Posts
    1,167

    Default

    Quote Originally Posted by Ninetoes View Post
    Why would he do this? His STR is bad, the only way he'll be hitting much of anything is with weapon finesse.
    I said it because he's a multi-class of three classes. Each of the classes is a melee class. He could get a +2 tome at 7 and put his levelups into STR and continue with fighter or paladin and he'd be better off than if he had stayed a finesse character.

    I mean this guy's going to miss out on tier 3 pre's for any of the classes so I figured I'd give it the best shot I could. A paladin's not going to want finesse, and a fighter with 17 dex could twf and itwf.

    I'd rather he restart on this character (after hitting 1750 favor unless he's already bought the 32 point and vet status), but if he wants to play it then I stick by my suggestions with the additions I've made in this post.

  13. #12
    Community Member
    Join Date
    Sep 2009
    Posts
    1,167

    Default

    Quote Originally Posted by indigokid View Post
    thanks for the warnings about playing this guy, but so far he's the most fun to play that I've had. I tried a cleric but with so many spell options and the constant expectations of pugs for me to be a heal nanny, it got tiresome. I still play it at times when I'm tired of killing and just want to sit back and heal mostly. I guess that's not really a battle cleric, eh?

    What I like about this build: evasion, saves (15-20 un-buffed), healing abilities, decent fighting, monk stances and attacks, monk combo attacks.

    What I don't like about this build: lack of major damage means I don't get aggro, which means I have to chase after mobs. Also, lack of a good ranged attack.

    So I'm keeping an open mind - how can I achieve the things I like in the build while getting better dps?

    A different build I was thinking of was halfling rogue / ranger - evasion, healing, good ranged and melee. Rogue skills would be great, too. But dragonmarks are hard to get with no feats, eh?

    Should I consider not getting so much fighter and instead getting to level 6 monk for the additional tier of monk stances and attacks?
    The major takes on monk are you go 2 monk or you go 20 monk. They lack the argument for a heavy multi-class of the other classes. Ranger 6's tempest I is wonderful. Fighter 12's Kensei II is wonderful. Monk/Rogue's 2 evasion is wonderful (and an ac boost/sneak attack boost respectively).

    If you want to heal some and do good damage, you could do paladin 18/monk 2. Or a warchanter (though you'll likely be disappointed in this). Or you could be a high UMD ranger 18/monkorrogue 2 and wand whip.

  14. #13
    Community Member Ninetoes's Avatar
    Join Date
    Jan 2010
    Posts
    291

    Default

    Quote Originally Posted by Sir_Chonas View Post

    I mean this guy's going to miss out on tier 3 pre's for any of the classes so I figured I'd give it the best shot I could. A paladin's not going to want finesse, and a fighter with 17 dex could twf and itwf.
    Good point. I wasn't trying to contradict you, I just didn't understand how he was going to pull it off with the stat spread he had.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  15. #14
    Community Member Ninetoes's Avatar
    Join Date
    Jan 2010
    Posts
    291

    Default

    Quote Originally Posted by indigokid View Post
    What I like about this build: evasion, saves (15-20 un-buffed), healing abilities, decent fighting, monk stances and attacks, monk combo attacks.
    Again, you're going to loose your monk stances and combos if you use any non-monk weapons, and unless you dump the rest of your levels into monk your fist damage won't scale, either.

    Quote Originally Posted by indigokid View Post
    What I don't like about this build: lack of major damage means I don't get aggro, which means I have to chase after mobs. Also, lack of a good ranged attack.
    Can't have it all, forget about ranged Add to the list your healing utility is basically going to take a nosedive once you hit the AC wall and party members require serious upkeep.

    Quote Originally Posted by indigokid View Post
    So I'm keeping an open mind - how can I achieve the things I like in the build while getting better dps?
    You can't. You mention monk abilities a lot, which you can't keep while fixing your DPS. Chona's suggestion of retraining the finess feat, eating a +2 tome, and going the DW fighter route is the best DPS option, but you loose out on all your monk abilites and are only getting evasion from it.

    Quote Originally Posted by indigokid View Post
    A different build I was thinking of was halfling rogue / ranger - evasion, healing, good ranged and melee. Rogue skills would be great, too. But dragonmarks are hard to get with no feats, eh?
    Take only 1 level of rogue and replace the 2nd rogue level with monk, and you basically have what's refereed to as the Exploiter build. Tempest 3 with rogue skills and monk wisdom AC. Amazing DPS and good utility. There's a variant out there that factors in the ranger healing amp and different skills/enhancements that's arguably as effective while adding some decent spot healing abilities. You can find this one here. Both of these have the added benefit of being able to use Manyshot, which will give you a decent ranged ability to use when you want to sit in the back.
    If you're considering a different build, you'd be well served to check one of these out if you want to go that route. These builds both include great buffs, evasion, divine wand usage, some decent ranged, and awesome mele DPS.

    Quote Originally Posted by indigokid View Post
    Should I consider not getting so much fighter and instead getting to level 6 monk for the additional tier of monk stances and attacks?
    Again, what Chonas said. You either splash monk, or you go full monk. Your best bet is to forget about your cool monk tricks entirely, and go the fighter route, swapping out Finesse and going the improved TWF build, if you don't reroll.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  16. #15
    Community Member
    Join Date
    Aug 2009
    Posts
    32

    Default

    is it worthwhile going fighter 6 for kensai 1, and then monk 10?

    can I take fists of darkness at monk 6?
    2nd tier of elementals
    improved evasion
    1d10 unarmed, +3 AC, +30 ft movement
    wholeness of body - heal (monk lvl / 2) + wis mod every 2 seconds for 30 seconds
    +3 saves vs. monk 4
    ki strike: lawful

    or should i just do fighter 12 for kensai II?

    Alternatively, is there a good battle cleric build that has evasion and saves?

  17. #16
    Community Member Ninetoes's Avatar
    Join Date
    Jan 2010
    Posts
    291

    Default

    Quote Originally Posted by indigokid View Post
    is it worthwhile going fighter 6 for kensai 1, and then monk 10?
    No.

    Quote Originally Posted by indigokid View Post
    can I take fists of darkness at monk 6?
    No. Edit: sorry, yes, i thought you meant ToD. You CANT have Fists of Darkness, AND fists of light. So, make up your mind.
    Quote Originally Posted by indigokid View Post
    2nd tier of elementals
    Which you cant use if you go Kensai for weapons other than monk weapons, which suck.

    Quote Originally Posted by indigokid View Post
    1d10 unarmed, +3 AC, +30 ft movement
    Are you looking at the Player's Handbook for PnP, or the compendium? You get a move increase but the 3-foot thing is a Pen and Paper rule, it's not worth horridly crippling yourself for. I don't know where you're gettgin +3 AC, but it's not going to save you even if you did get it.

    Quote Originally Posted by indigokid View Post
    wholeness of body - heal (monk lvl / 2) + wis mod every 2 seconds for 30 seconds
    You get this at lvl 7.

    Quote Originally Posted by indigokid View Post
    or should i just do fighter 12 for kensai II?
    Yes, it's bascially the only way you're going to do any damage. Say goodbye to your monk stuff though.

    Quote Originally Posted by indigokid View Post
    Alternatively, is there a good battle cleric build that has evasion and saves?

    http://forums.ddo.com/showthread.php?t=223253

    Have a look, there's bound to be something in there you like. However, a word of caution. You seem to want a build that's good at EVERYTHING, and that's just not how it works. Based on what you've actully described what you're trying to get out of your current build, you've basically described the Healing variant of the Exploiter, not a cleric.
    Last edited by Ninetoes; 02-27-2010 at 01:32 PM.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  18. #17
    Community Member
    Join Date
    Aug 2009
    Posts
    32

    Default

    ninetoes, thanks for all the responses. I'm still excited about my build, the only thing I'd think of changing for next time around would be monk 2 / paladin 6 / fighter 12. That's probably the proper min-max of the build I'm seeking. To take advantage of my higher dex and existing weapon finesse, I'll go with rapiers or short swords and focus on piercing weapons. Depending on the situation, I can fall back on kamas or handwraps, combine with gaining ki and doing some basic monk combos.

    My feats here on out:
    8 / fighter level 2 - itwf
    9 greater dragonmark
    10 / fighter level 4 - weapon focus
    12 paladin 4 - empowered healing (+50% to dragonmark healing)
    13 / fighter level 6 - weapon specialization
    15 / fighter level 8 - greater two weapon fighting
    17 / fighter level 10 - greater weapon focus
    18
    19 / fighter level 12 - greater weapon specialization

    For 15 and 18, not sure if I'll do metamagic feats to boost dragonmarks further - maximize for +100% to clw and csw, and/or empower for +50%. Or some other feats -- maybe something to boost saves further -- or something to boost combat -- power attack, quick draw, combat expertise (with +3 int tome)

    I'm definitely going to Paladin 4, but now on the fence about Monk 4 vs. Paladin 5. Monk 4 would give me slow fall I, ki strike: magic, and extra +1 to saves, up my unarmed strike to 1d8. Paladin 5 would open up Divine Might I and Divine Sacrifice I.

  19. #18
    Community Member Ninetoes's Avatar
    Join Date
    Jan 2010
    Posts
    291

    Default

    Quote Originally Posted by indigokid View Post
    monk 2 / paladin 6 / fighter 12. That's probably the proper min-max of the build I'm seeking.
    I'm not entirely certain that you completely understand the term "min/max"
    This is sort of a Min/Meh build. Do what you think is fun. I'm not going to try to talk you out of it anymore, that's just rude. It sounds like you're aware of the problems you'll be presenting yourself with. As long as you're going to have fun, I'm happy.

    Be prepared for some discrimination against you based on your build, though. It's not going to be easy at higher levels. If you're on my server, look me up, otherwise, I hope you have a strong group already.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  20. #19
    Community Member
    Join Date
    Aug 2009
    Posts
    32

    Default

    Quote Originally Posted by Ninetoes View Post
    I'm not entirely certain that you completely understand the term "min/max"
    Yeah, I'm not sure if I understand the term, either. Here's the build I ended up with

    Once he gets to 12, empower healing will always be on. Has evasion, good saves, good fighting, +2 tomes at level 8. With dragonmarks, has 9 clw, 7 csw, 5 heals, and 2 lay on hands. If these were spells, they would cost 720sp to cast. If I threw in a maximize feat, clw and csw would be doubly effective and cost an additional 400sp.

    So this is like a battle cleric (very loosely, of course).

    Maybe I'd swap out weapon finesse for exotic weapon khopesh before level 13, and then take weapon specialization with khopesh. Focusing on slashing is better since I could drop back to kamas for ki buildup with lesser impact than if I were specializing in piercing and rapiers.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (12 Fighter \ 5 Paladin \ 3 Monk) 
    Hit Points: 356
    Spell Points: 72 
    BAB: 19\19\24\29\29
    Fortitude: 23
    Reflex: 20
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    21
    Dexterity            16                    21
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom               14                    17
    Charisma             14                    17
    
    Tomes Used
    +2 Tome of Strength used at level 8
    +2 Tome of Dexterity used at level 8
    +2 Tome of Constitution used at level 8
    +2 Tome of Intelligence used at level 8
    +2 Tome of Wisdom used at level 8
    +2 Tome of Charisma used at level 8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 18                   18
    Bluff                 2                  3                    5
    Concentration         6                 19                   24
    Diplomacy             2                  3                    5
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  3                    4
    Heal                  2                  3                    5
    Hide                  3                  5                    7
    Intimidate            2                  3                    5
    Jump                  1                 27                   29
    Listen                2                  3                    5
    Move Silently         3                  5                    7
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    1
    Spot                  6                  9                    9
    Swim                  1                  5                    5
    Tumble                7                 11                   11
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Unarmed Strike
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Lightning Reflexes
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 4 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Two Weapon Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Fighter Attack Boost I
    Enhancement: Extra Dragonmark Use I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Halfling Luck (Will) I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Paladin)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Smite Evil
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Devotion I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Extra Dragonmark Use II
    Enhancement: Halfling Luck (Will) II
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    
    
    Level 7 (Paladin)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Fighter Strength I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Dragonmark of Healing
    Enhancement: Halfling Luck (Will) III
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Extra Dragonmark Use III
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Toughness II
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Turn Undead
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Scimitar Mastery I
    Enhancement: Fighter Kensei I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Devotion II
    
    
    Level 14 (Paladin)
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Might I
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Fighter Toughness III
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Extra Dragonmark Use IV
    Enhancement: Fighter Scimitar Specialization I
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Power Attack
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness IV
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Strength III
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Scimitar Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Paladin Energy of the Templar I

  21. #20
    Community Member
    Join Date
    Dec 2009
    Posts
    297

    Default hah

    "Monk weapons have bad Crit and damage, so using them as a fighter (even kensai) won't be very good."

    I hope that you are only speaking for his build.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload