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  1. #1
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    Default 9Monk/11Cleric ? stop me if I'm doing a mistake

    Here is the build idea, you get heals and dispels at the cost of damage that you mostly? get back from cleric buffs like divine power and you get extra attack rolls and saves to boot.

    Code:
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Female
    (9 Monk \ 11 Cleric) 
    Hit Points: 294
    Spell Points: 855 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 13
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    18
    Dexterity            16                    19
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               14                    18
    Charisma              8                     8
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Deflect Arrows
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Philosophy - Path of Harmonious Balance
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Fists of Light
    Enhancement: Adept of Flame
    Enhancement: Disciple of Candles
    Enhancement: Adept of Rain
    Enhancement: Disciple of Puddles
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Divine Cleansing II
    Enhancement: Cleric Divine Cleansing III
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II

  2. #2
    Community Member Bacab's Avatar
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    stop...you are making a mistake...do not build this...

    classic example of trying to do a little too much.

    Light Path MNK can solo heal themselves. 20 MNK

    CLR in general can solo very well. 20 CLR

    18CLR/2MNK is very nice also since you can cast spells and have evasion.

  3. #3
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    maybe but this isn't about solo healing myself but being a nice addition to the team in a unique way. It probably sucks but I'd like to know why.

  4. #4
    Founder dj.kickz's Avatar
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    Quote Originally Posted by Lasulie View Post
    maybe but this isn't about solo healing myself but being a nice addition to the team in a unique way. It probably sucks but I'd like to know why.
    ur dps will be terrible, ur healing will be terrible. nuf said.
    * dizzy - fizzle - rofluppagus * - loot - cannith

  5. #5
    Community Member r3dl4nce's Avatar
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    Quote Originally Posted by Lasulie View Post
    It probably sucks but I'd like to know why.
    - Lack of higher level spells/mass cures
    - lack of DC for spells and lack of spell penetration
    - damage from 9 monk levels is useless

    are you a good cleric? no. Are you a good monk? no. Are you useful? no.

  6. #6
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    Quote Originally Posted by r3dl4nce View Post
    - Lack of higher level spells/mass cures
    - lack of DC for spells and lack of spell penetration
    - damage from 9 monk levels is useless

    are you a good cleric? no. Are you a good monk? no. Are you useful? no.
    Well I wasn't going to use offensive spells and my healing spells would be as good if not better(Heal) than a bard, and I don't see the huge damage loss that's what I want to know. My fists won't be doing 2D10 instead they'll do 1D10 an average damage loss of 5 but with Divine Power/Favor I would get an extra 6 (with 6 attack rolls bonus)

  7. #7
    Community Member FuzzyDuck81's Avatar
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    I've got a similar build on the go at the moment, see here: http://forums.ddo.com/showthread.php?t=231064

    She's up to level 14 now (havent worked on a bit due to levelling a couple of other characters) more monk than cleric however, and more dex-based for AC & survivability, relying on higher-tier monk stances for dps though speed & earth strike, but has a nice selection of buffs, a surprising amount of healing power with the boosts to Healing Ki from enhancements & a potency item plus halfling dragonmarks & is generally a LOT of fun to play. While not having the highest ability in any one area, her versatility has made her a valuable addition to any party so far.

    The main thing is making sure the party understands that you aren't going to be a primary healer & babysit them in battles (particularly for me personally.. i prefer to play as a melee and my clericing skills REALLY suck - mine is a monk with advanced survival skills!).
    Last edited by FuzzyDuck81; 02-24-2010 at 04:26 AM.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  8. #8
    Community Member r3dl4nce's Avatar
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    When you'll be doing quest in shavarath or if you will ever be invited in a ToD party, let me know.
    Happy gaming!

  9. #9
    Community Member zealous's Avatar
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    Quote Originally Posted by r3dl4nce View Post
    - damage from 9 monk levels is useless
    Not if you go over to the dark side.
    ---
    When I do builds and consider different splits I find it advantageous to list gains/losses. I also try to have some sort of sanity check in the form of a alternative build the one I'm trying to make have to beat.

    e.g. let's say you intend to play primary as a melee and that your sanity check is to be comparable to a monk 20

    What do you gain from monk10-20?
    +5.5 base damage
    +5% attack speed from wind stance~4.5 damage/swing counting high
    higher tier elemental strikes~4.5 damage/swing counting high
    movement speed+abundant step
    damage resistance
    fluff
    trash killing efficiency through qp/sb

    From cleric 1-11:
    Divine favor: +3 base damage
    Divine might: +4 base damage, req 12+ starting charisma
    some healing, bb

    The cleric levels will net you some healing but with only emp. healing your mass cures might not be up to par except for groups with high damage mitigation. The damage output will be noticeably lower.

    Feats: Are MT+IMT really worth it for this build?

    Enhancements: No wind stance? Divine cleansing? extra turning?

    Other splits: If you're not going dark path, why 9 monk levels?

    Future "proofedness": Will only get tier I PrCs which makes the build a bit volatile.

    Alternatives: Halfling monk with rogue+fighter splash for dragonmarks and scroll healing?

  10. #10
    Community Member Anderei's Avatar
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    Quote Originally Posted by Lasulie View Post
    Well I wasn't going to use offensive spells and my healing spells would be as good if not better(Heal) than a bard, and I don't see the huge damage loss that's what I want to know. My fists won't be doing 2D10 instead they'll do 1D10 an average damage loss of 5 but with Divine Power/Favor I would get an extra 6 (with 6 attack rolls bonus)
    Note that a pure bard will cap of with (a bit) more SP, but without havint to "invest" in two feats MT and IMT!

  11. #11
    Community Member CSFurious's Avatar
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    Default no one will want you

    no leader with a clue will let you join their group

    unless you have a lot of friends to play with, be prepared to solo on casual setting once your cleric and monk levels are equal

    Quote Originally Posted by Lasulie View Post
    maybe but this isn't about solo healing myself but being a nice addition to the team in a unique way. It probably sucks but I'd like to know why.

  12. #12
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by Lasulie View Post
    maybe but this isn't about solo healing myself but being a nice addition to the team in a unique way. It probably sucks but I'd like to know why.
    This build shows progression to level 20, so I'm assuming that you plan to take this to endgame content.

    Here is why it will not work, at least from the Cleric perspective:
    1. Your cleric metas are Empower Healing and Extend. I assume you're taking 11 levels Cleric for Blade Barrier and higher level cures/heal- you'd be better off taking Maximize and Quicken for the BB at least.
    2. You have nowhere near enough SP to heal endgame content. At level 20, I had close to 2,000 SP, and I milked it to the last inch during quests.
    3. You will not have any of the highest level mass cures and no mass heal.
    4. Your DCs will suck on most of your spells and you will have zero spell pen. You won't land many offensive spells and will waste time and SP trying to. Even if wearing a +6 WIS item.
    5. Divine Cleansing is basically useless past tier 1 and useless totally after you can remove poison from wands/your spell bar.

    I really don't mean this to sound like I'm ripping you up, but this just won't cut it from either the melee or healer perspective. Even in the hands of a skilled player, this is a novelty build at best and will be a drain on a party instead of benefiting as you intend.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  13. #13
    Community Member Atenhotep's Avatar
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    Quote Originally Posted by Lasulie View Post
    maybe but this isn't about solo healing myself but being a nice addition to the team in a unique way. It probably sucks but I'd like to know why.
    Just go with the Monk 2/Cleric 18. Seriously, it's the best but I should add that build points can be an issue since you need to have a high reflex save to make the evasion even worth having.

    The solution to that is True Reincarnation. So, don't waste your time with a 28 point monk/cleric build. IMO the 32 point build monk/cleric is pushing it.

    I'm happy with my 34 point monk cleric which was built for Epic (and can breeze through most of that stuff) but I think I'll really be very happy with a 36 point monk/cleric build.

    Current at 34 build points:

    http://my.ddo.com/character/argonnessen/atenhotep

    When he's finished he'll have 449 HPs. I've considered True Reincarnating him as a wizard to get the bonus on spell casting DC then back to monk/cleric.

    Also, in Ocean Stance I have a 40 Wisdom which boosts my AC and saves.

    Hope that helps.

  14. #14
    Community Member Atenhotep's Avatar
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    Quote Originally Posted by phalaeo View Post
    This build shows progression to level 20, so I'm assuming that you plan to take this to endgame content.

    Here is why it will not work, at least from the Cleric perspective:
    1. Your cleric metas are Empower Healing and Extend. I assume you're taking 11 levels Cleric for Blade Barrier and higher level cures/heal- you'd be better off taking Maximize and Quicken for the BB at least.
    2. You have nowhere near enough SP to heal endgame content. At level 20, I had close to 2,000 SP, and I milked it to the last inch during quests.
    3. You will not have any of the highest level mass cures and no mass heal.
    4. Your DCs will suck on most of your spells and you will have zero spell pen. You won't land many offensive spells and will waste time and SP trying to. Even if wearing a +6 WIS item.
    5. Divine Cleansing is basically useless past tier 1 and useless totally after you can remove poison from wands/your spell bar.

    I really don't mean this to sound like I'm ripping you up, but this just won't cut it from either the melee or healer perspective. Even in the hands of a skilled player, this is a novelty build at best and will be a drain on a party instead of benefiting as you intend.

    Well said! +1

    And to restate something phalaeo commented on .. Empower Healing and Extend make no sense for me. First off, I never use Empower Healing because there are just too many items in game which duplicate it. And Extend ... after about 11th level you never need it (it is useful in VOD but thats it) because every 10 minutes you encounter a beholder or some magic dispelling creature anyway. Besides if the crew cant accomplish their mission in 18 minutes (18 cleric/2 monk) they've failed anyway.

  15. #15
    Community Member Bacab's Avatar
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    Quote Originally Posted by Lasulie View Post
    Well I wasn't going to use offensive spells and my healing spells would be as good if not better(Heal) than a bard, and I don't see the huge damage loss that's what I want to know. My fists won't be doing 2D10 instead they'll do 1D10 an average damage loss of 5 but with Divine Power/Favor I would get an extra 6 (with 6 attack rolls bonus)
    ok Mr "I joined Feb 2010"...you are right and we ALL are wrong.

    Build it...prove us wrong.

    I DO think YOU could have fun with this build...but it is a weak build and you will not be able to get into parties past lvl 14ish (Gianthold this **** may fly) but not past it.

    Also if you are spamming DP and DF you will not have enough SP for healing anyone other than yourself.

    You are the one who posted looking for advice. You got advice...now you don't like the advice so you try to argue with us.

    Oh BTW BRD have this neat ability called Inspire Courage. It helps everyone. They also get this ability called Ironskin Chant (Warchanter of course). A BRD would bring so much more to the party than this build.

    If you want to punch things, go MNK.

    Though I DO think maybe a MNK/PLD build could maybe fit what you are after.

    You would get Lay on hands for healing and Have some really nice saves.

    Totally up to you though...but like I said, don't post it unless you are willing to listen to advice. Or if you are super intent on building this...just plan on soloing a lot. With Casual you will be just fine. Just do not expect to do raids, or to do anything but pike in raids.

  16. #16
    Community Member Noctus's Avatar
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    9Monk/11Cleric ? stop me if I'm doing a mistake
    Yes, you are doing a mistake.

    The Gianthold is the latest area where this guy will be halfway capable. The higher yu get the worse this build gets. The reasons were already layed out for this.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  17. #17
    Community Member Anderei's Avatar
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    Quote Originally Posted by Bacab View Post
    Though I DO think maybe a MNK/PLD build could maybe fit what you are after.
    you can also pick the healers dragonmarks on halfling 20 monk.

  18. #18
    Halfling Hero phalaeo's Avatar
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    I'll probably stop caring soon enough, but someone neg repped me for nicely telling the OP that an almost even multiclass Cleric/Monk won't work?

    All I play are Clerics-you'd think I would have some idea of what works and what doesn't.....
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  19. #19
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    Quote Originally Posted by phalaeo View Post
    I'll probably stop caring soon enough, but someone neg repped me for nicely telling the OP that an almost even multiclass Cleric/Monk won't work?

    All I play are Clerics-you'd think I would have some idea of what works and what doesn't.....

    +'d ya. That was a good accurate breakdown .

    yes, a 11Cleric/9 Monk ming get +'s from things like DP and DF.. but so does an 18Cleric/2 Monk.

    Everything level 3-9 monk gives ya is eclipsed and more in Cleric levels 12-18
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  20. #20
    Community Member moops's Avatar
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    You might consider searching for the Tempest CLeric Build which has decent healing for groups if need be and very good DPS.

    My Multi CLass Cleric has 16 levels of Cleric, and I can still single heal guild raids and well known pugs--most of the time while meleeing--but she is GEARED out--most expensive alt to equip to date AND if you are not in a guild or do not have a solid network, you really might want to consider building an 18 CLR/2 MNK first to accumalate wealth and friends and play around with 2wf fighting feats or which ever path you choose. Mine is a concept build so I stuck with kamas even tho they are not the best DPS, but most quests I can swing vorpals, and most raids I swing lighting 2s or Min 2s--Im not tryin gto be the main DPS just better than a cleric who stands there and does nothing, speeding up the porcess a bit.
    Last edited by moops; 02-24-2010 at 03:00 PM.
    Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels

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