The actual problem with your build is it lacks focus. The build looks like it really doesn't know what it wants to do.
Is that blend, class-wise feasible? Very. I currently have a cleric monk, level 16 who's end split will be cleric 11 / monk 9 who was created to test out in actual gameplay blending the synergy between the 2 classes.
But he is NOT a healer. He is designed as a melee combatant who can aid the healer if necessary. His clerical spells are used to insulate himself and augment his monk abilities. He is - in essence - a Holy Monk - and has been a blast to play. The best solo character I've had yet. And he has not been a detriment to his parties, either. The biggest problem I've had with him is the same problem all of my pure monk guildies have - even the level 20's - the lack of really good high level handwraps.
The build was designed by Lifespawn in the request a build threads:
http://forums.ddo.com/showthread.php?t=218341
He holds his own with the melee members of the party and is able to turn and augment healing in an emergency situation, as well. He has served as the party's only cleric in Vale quests, successfully - using more resources than a full cleric would have because he's not designed that way.
Will you be able to serve as a party's cleric with this split? In an emergency, yes - but it's not what it is designed for and doesn't hold a candle to the party's cleric/FvS healer in that regards.
Now like many builds that are more complicated to play - I don't recommend it for just starting out. For a newer player I would recommend a pure build. If you want to be a cleric - play a full cleric. You'll get an excellent understanding of healing and the divine spells available to divine casters. My first character was a cleric.
Again - at the risk of being burned at the stake - this build is designed as a melee combatant and can do a **** fine job as such.