Looking for opinions on which guard to take on my GS goggles. I'm making them for the HPs, and I don't want to double shard it, so it has to be Air, Earth, Water, Fire, or Negative. I already have a raise dead clickie on my sword so no need to go positive. Do the guards go off enough to worry about the effect? Do these guards go off more than the DT Armor guards? I had salt guard on my DT armor that went off once before I swapped it out. If it happens enough to matter, Air seems to have the best guard effect, though the haste would have minimal use.