This build was created based on a number of builds I had seen around, but can't seem to find on the forums.
Its essential purpose is to be able to provide some damage. Not the best damage. But to be able to contribute to damage as a Bard. Also, to be survivable to some degree by having HP.
Secondly, the build is designed so that at level 20, your Inspire Courage is still better than that of an equivalent level Virtuoso or Spellsinger in terms of the benefits it provides.
The build loses +1 to courage from taking the full 20 levels in bard, but offsets this with warchanter so that the damage provided by this build's Inspire Courage should be +1 higher than a SS/Virtuoso 20, and the bonus to attack rolls should be the same.
This build also incorporates Lingering Song 3 in an attempt to buff the duration of Ironskin chants.
So, what do you get, and what don't you get?
You get:
- Reasonably high strength: You're no Barbarian 20, but you can definitely contribute to DPS
- Reasonable healing: by taking 14 levels in bard, you get access to 5th level magic, which includes Mass Cure Light Wounds, a requirement for raiding
- Reasonable hitpoints
- 3 usable songs: Courage, Greatness and Ironskin, all of which are as good if not better than a virtuoso/SS
- Useful buffs: focussing on buffs rather than DC based offensive spells, the build has all of the useful spells for buffing/removing debuffs
- Rage + Frenzy: Raging for + 6 Strength + 2 for Frenzy and + 6 Constitution, not bad.
You miss:
- Inspire Heroics: The AC song is nice
- 6th level magic: Around 150 Spell Points are lost by losing those last 6 levels of bard also
- The last +1 on Courage
- DC based spells: It's just not built for it
So, if you're the kind of Warchanter that doesn't want to stand around being a pansy with a repeater crossbow, or high strength but no relevant enhancements, behold: The Frenzied Bardserker!
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Brinleigh StormHammer
Level 20 Chaotic Good Dwarf Male
(6 Barbarian / 14 Bard)
Stats
Abilities Starting
(32 Point)
Strength 16 (+6 enh, +5 levels, +1 tome) = 28 (36 in a rage+frenzy, 38 with rage spell active)
Dexterity 14 (+6 enh) = 20
Constitution 16 (+6 enh, +2 enhancements) = 24 (30 in a rage, 32 with rage spell active)
Intelligence 8 = 8
Wisdom 8 = 8
Charisma 14 (+6 enh) = 20
Tomes Used
+1 Tome of Strength used at level 1 - This is so cheap to buy, even new players should be able to pick one up
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Equipment
The equipment here should be attainable by all new players by endgame. I'm aware that there's better gear here, this is just pitched as an attainable, reasonable build without raid gear necessarily.
Notable Equipment:
Minos Legens
Ogre Power Gloves (+6)
Dexterous Boots (+6)
Charismatic Ring (+6)
Ring of Protection (+5)
Cloak of Resistance (+5)
Chaosgarde
Health Belt (+6)
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Feats
Level 1 (Bard)
Feat: (Selected) Toughness
Level 2 (Barbarian)
Level 3 (Bard)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Bard)
Level 5 (Bard)
Level 6 (Bard)
Feat: (Selected) Power Attack
Level 7 (Bard)
Level 8 (Bard)
Level 9 (Bard)
Feat: (Selected) Extend Spell - you need this for buffs including displacement/rage
Level 10 (Bard)
Level 11 (Bard)
Level 12 (Bard)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Bard)
Level 14 (Bard)
Level 15 (Barbarian)
Feat: (Selected) Two Handed Fighting
Level 16 (Barbarian)
Level 17 (Barbarian)
Level 18 (Barbarian)
Feat: (Selected) Cleave
Level 19 (Barbarian)
Level 20 (Barbarian)
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Enhancements
These enhancements are purely a suggestion, other than those required for Frenzied Berserker and Warchanter. You could even buy the +cha enhancements if you wanted. If you take those listed below, you still have points spare at level 20 to buy what suits your mood.
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Attack I
Enhanceement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Bard Warchanter I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
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Now onto everyones favourite part:
Hypotheticals
*Note all of these figures are based off of what many people would consider 'crappy' gear. That is, vanilla gear (+6 to stats and the like) that can be bought by anyone. Raid gear would significantly improve all of these figures*
One of the strengths of this build is the hitpoints that you gain, meaning that you're not the squishy guy up the back.
Hitpoints
20 Base
72 Barbarian Levels
84 Bard Levels
22 Toughness
40 Toughness Enhancements
20 Minos Legens
140 Constitution
398 Non-raged HP
Then some situational bonuses
+ 20 temp from Inspire Greatness
+ 14 temp from Greater Heroism
+ 60 from Rage
+ 20 from Rage spell
512 Raged and self-buffed HP
Attack rolls (unraged)
16 BAB
9 Strength
1 Weapon Focus
5 Weapon enhancement bonus
6 Inspire Courage
2 Inspire Greatness
1 Rage spell
+40 to hit
+ 4 Strength in a rage/frenzy
+44 to hit
Damage (raged + frenzied with a +5 greataxe)
6 (average greataxe dmg)
5 Weapon enhancement bonus
21 Strength
14 Power Attack
7 Vicious
8 Inspire Courage
2 Dwarven Axe Damage
3 Barbarian Damage Boost
66 per hit self-buffed