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  1. #1
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    Default Tempest battlemage

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Drocoth 
    Level 20 Lawful Good Human Male
    (2 Monk \ 6 Ranger \ 12 Wizard) 
    Hit Points: 264
    Spell Points: 713 
    BAB: 13\13\18\23
    Fortitude: 16
    Reflex: 16
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            15                    19
    Constitution         14                    18
    Intelligence         12                    16
    Wisdom               14                    18
    Charisma              8                     8
    
    Tomes Used
    +3 Tome of Strength used at level 2
    +2 Tome of Dexterity used at level 2
    +3 Tome of Constitution used at level 2
    +2 Tome of Intelligence used at level 2
    +3 Tome of Wisdom used at level 2
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    21
    Bluff                -1                    -1
    Concentration         6                    27
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                  2                    14
    Hide                  6                    21
    Intimidate           -1                    -1
    Jump                  7                    16
    Listen                2                     5
    Move Silently         6                    21
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                1                     3
    Search                1                     3
    Spot                  6                    13
    Swim                  5                    10
    Tumble                3                     5
    Use Magic Device      1                    10
    
    {\b {\ul Notable Equipment }} \par Minos Legens \par  \par Level 1 (Ranger)
    Feat: (Human Bonus) Dodge
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Past Life) Past Life: Paladin
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 9 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Past Life: Soldier of the Faith
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Stunning Blow
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Faithful Hound I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Wizard Energy Manipulation III
    Enhancement: Wizard Energy Manipulation IV
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Monk Wisdom I
    Enhancement: Wizard Wand Mastery I
    Here is my newest take on my TR battlemage.

    All comments, recommendations, suggestions are welcome. If you can keep it somewhat constructive thats a plus.

    Key points
    Full twf khopesh (MINII) and tempest I.
    Empower and maximise with full enhancements firewall
    Fireshield, haste, displacement, stoneskin, greater heroism, rage (spell)
    3/rest divine favor +3/+3
    Self buffed AC 55 (with good equipment)
    No DC spells just buffs and damage
    Lots of DP clickies

    Not uber but has good strong offence DPS and good defence though not a tank. Self healing only through wands is a minus that can be countered by making WF variant. Just personally dont like playing a tincan.

    Tomes are not absolutely necessary except for DEX +2.

  2. #2
    Community Member malicia's Avatar
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    Quote Originally Posted by Valakai View Post
    Not uber but has good strong offence DPS and good defence though not a tank. Self healing only through wands is a minus that can be countered by making WF variant. Just personally dont like playing a tincan.
    Immediate thoughts are you may be trying to spread things a bit thin with this build. Some things to consider:

    12 Sorc may be a better idea than 12 wiz, still get all the buffs you want, but oodles more SP.

    You seem set on not using a WFG but 12 sorc with reconstruct loaded is extremely powerful. You will become reliant on others playing this kind of build as a human, you will have low HP, middle of the road AC, logical sense is to offset this with some decent self healing either via UMD or via reconstruct, and buffs like displacement.

    Adding to the above comment, charisma may be a better stat to work around as it will synergise well with a Sorc main focus as well as work for a UMD.

    Seems ambiguous to be going for AC as well as the strong spell based defenses. Stoneskin/Displacement is very decent protection, it may be better to switch this focus someplace else to strengthen the build in other places. Going warforged and taking the power attack enhancements will cover some of the difference should you choose to not take tempest.

    The fundamentals are here, but really, the most effective battlemage builds seem to be the crazy saves/evasion/good HP/Self healing WFG-ed variety. CHA/STR/CON based 2rog/2-6pally/restSorc type of thing.
    Elementia : Aleksia : Ninetysix : Dumi - Utopia of Khyber

    “The light that burns twice as bright, burns half as long... and you have burned so very very brightly”

  3. #3
    Community Member
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    Thanks for the reply and suggestions.

    Generally speaking I also favor sorcerers over wizards for quicker casting and more SP. However for this kind of build the Wiz gains 3 more feats and to me that is more important for this build as fitting in extend, empower and maximise I would have to give up on quite a bit of my other feats.

    Paladin 6/rog 2/sorcerer 12 is fairly similar. I just feel that for ranger I get tempest I and Rams might as well as 2 favored enemies. With paladin I would get better saves and some LOHs and paladin Aura. So with ranger I get more offence and paladin more defence and UMD.

    The AC is by no means a central focus of the build. I just felt that starting with 14 WIS is not a big sacrifice and it gives me the option of building for decent AC if I so choose at some point. Stoneskin and displacement are the main defences.

    As far as HP goes its 264 base + 60 (+6 con item), +20 minos legens, +30 Greater false life item = 374hp. To me that seems plenty.

    Yes. Like I said WF would be better with reconstruct. Human does not give out quite as much, but its just a personal choise and I admit that WF would be better.

  4. #4
    Community Member malicia's Avatar
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    Default

    Quote Originally Posted by Valakai View Post
    Thanks for the reply and suggestions.

    Generally speaking I also favor sorcerers over wizards for quicker casting and more SP. However for this kind of build the Wiz gains 3 more feats and to me that is more important for this build as fitting in extend, empower and maximise I would have to give up on quite a bit of my other feats.

    Paladin 6/rog 2/sorcerer 12 is fairly similar. I just feel that for ranger I get tempest I and Rams might as well as 2 favored enemies. With paladin I would get better saves and some LOHs and paladin Aura. So with ranger I get more offence and paladin more defence and UMD.

    The AC is by no means a central focus of the build. I just felt that starting with 14 WIS is not a big sacrifice and it gives me the option of building for decent AC if I so choose at some point. Stoneskin and displacement are the main defences.

    As far as HP goes its 264 base + 60 (+6 con item), +20 minos legens, +30 Greater false life item = 374hp. To me that seems plenty.

    Yes. Like I said WF would be better with reconstruct. Human does not give out quite as much, but its just a personal choise and I admit that WF would be better.
    Dont get me wrong, the concepts behind this are solid, it will do okay damage, and will have good general utility. I was just referring to the fact you could add a huge amount of self sufficiency by simply changing the race.

    The reason why i mentioned that you may be spreading thin is that this build requires a whole heap of feats, so much so that if you were to change your monk levels to rog for some UMD self healing you would start running into issues trying to get Tempest and the metas you need.

    If you getting Max/Emp purely for firewall purposes it may be worth thinking about that, firewall doesnt work at all on most mobs level 16+ (devils/orthons/pit fiends) so might be worth freeing up Empower and just taking Max/Extend (as youll want extend for your buffs), wont really need quicken if you arent self healing via spells. Will still have a medium strength respectable firewall which will still eat through the undead, but can possibly take the 2 rogue levels instead of monk, lose the AC bonus yes but you should decided early on whether you want AC to be a focus and hey theres always lesser reincarantion once you have pulled all the rare raid gear to make AC work =)

    Can then put some of your Wisdom points over to INT which will synergise nicely with the rogue levels and give a more skill rich build.
    Last edited by malicia; 02-23-2010 at 07:15 AM.
    Elementia : Aleksia : Ninetysix : Dumi - Utopia of Khyber

    “The light that burns twice as bright, burns half as long... and you have burned so very very brightly”

  5. #5
    Community Member
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    EMP+MAX is not solely for firewall purposes. Ball lightning, chain lightning, scorching ray and cone of cold also for the times fire is not effective. I would really like to have both though I would propably only pop them both on for boss battles when you need to take down enemies as fast as possible.

    I kind of like the idea of 2 levels of rogue vs. 2 levels of monk. I could propably drop stunning blow and ostwf and gain some sneak attack damage and UMD. And like you pointed out could then drop WIS.

    hmmmmm....

    Choices choices.

    And no no. I asked for constructive criticism and really do appreciate it.

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