dose neone have ne ideas on this build.looking to build a ac hands free monk build with immuned to fear and lay on hands. wondering if wisdom needs to be high. oh! plan on doing it in a drow make. help please
dose neone have ne ideas on this build.looking to build a ac hands free monk build with immuned to fear and lay on hands. wondering if wisdom needs to be high. oh! plan on doing it in a drow make. help please
Any splash on a monk is a bad idea, you will be losing more than you can potentially be gaining. Monks have plenty of self healing, as long as you are light side. As for the fear your saves are high enough that it is rarely a problem. And doing a 17/3 split you are losing the GrandMaster stances. All in all NOT a good trade off
A paladin gets much more from splashing 2 levels of monk than a monk gets from splashing levels of paladin.
First, and most importantly, your character will lose significant DPS. Level 18 allows you to access Grandmaster Wind Stance. This allows you to attack as if you are permanently hasted with an additional 10% speed bonus on top. You also lose your last tier of fist damage.
It will dilute your stat distribution and gear layout. (Paladins already have to invest in WIS while monks have no need for CHA.) As mentioned above you lose your 4th tier stances. You also need to find build points and an item slot for a CHA item. As it stands already a monk needs a decent STR, DEX, CON and WIS to be effective. Adding CHA and INT to the equation is going to hurt a build hard.
You will actually lose AC and DR with the paladin splash. (Monk 20 caps out your Centered AC bonus and gives you 10 DR.) And when you’re in the presence of a paladin with a better aura you will actually have a lower AC than you could have.
A monk already has access to self healing capabilities that are in many ways better than a paladin’s via the Path of Harmonious Balance. (A weak LoH + some want usage vs. the ability to cast the equivalent to a cleric cast Mass Cure Serious and the ability to Lesser restore/remove curse from ki.) (FYI: Anyone who tells you that you can’t use the monk curative effects on themselves is working with outdated info.)
The only thing you gain out of the deal is Fear Immunity. For that much trouble go get some Greater Heroism clickies or add it onto an epic item.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
1. The prime benefit of pal3 is fear immunity, which is easy to get from items or buff spells.
2. The prime benefit of pal2 is charisma to saves. Monks are good at all saving throws anyway, and would have difficulty fitting in a high charisma.
3. The prime benefit of pal1 is martial weapon proficiency. Monks are only centered with weapons they already know.
I did the reverse 18 pali/2monk. The build your going for is fairly popular and easy to build, hard to go wrong with it. One suggestion; Fear is a will save and your save will likely be in the 30's meaning you will only become feared on a 1, also with the change to debuffs vs player characters you will almost never be feared more than 10 secs and finally Greater Heroism is a very common buff you will have it on 90% of the time and it makes you immune to fear.
With that in mind if you go 18 monk/2 pali you can have access to your greater stances, which will grant a huge boost to your abilities.
(These are approxamites, get your totals close to this, I cant post anything more accurate here from work.)
str 12 (+2 Tome, +6 item = 20) This is a great number to be at for this build
dex 17 (+2 Tome, +5 level ups, +6 item, , +2 drow, +6 greater wind stance = 38) High AC builds start here
con 12 (-2 greater wind stance, +2 tome, +6 item = 18) with you AC this will be fine
int 11 (+2 tome = 13) leaves you the option for combat expertise
wis 15 (+2 tome, +3 monk, +6 item = 26) your average AC build has from 24-26 wisdom
cha 12 (+2 tome, +6 item = 20) +5 bonus to all saves
7 standard feats ( toughness, 2wpn fighting, improved 2wpn fighting, greater 2wpn fighting, improved crit: blunt, power attack, improved critical:slashing)
monk feats (weapon Finesse, Dodge, light path or dark path, combat expertise)
You dont really need both improved crit feats but both are nice, if you wanted a different feat you could always drop one, also because combat expertise wont work at the same time as power attack you could drop CE if you wanted. It just gives you the ability to go offensive or defensive but tell you the truth, with AC like you will have you really wont need it. CE is the difference for you of 70 AC or 75 AC.
Gear to look for:
- greater false life belt
- minos legens helm
- +7/+8 Armored bracers
- Icey rainments or DragonTouched vestments
some other stuff but those might be the hardest. Theres a lot that will tweak out you character more but these are the basics.
Ever bleed out in a thornbush? Welcome to UD14.
I have never understood people splashing 3 levels of pally, as if fear immunity isnt hard to come by in DDO. Locking yourself out of tier 3 stances and/or tier 3 PrEs (for any class) is always a bad idea.
Moral of the story=
A 2 lvl pally splash is fine, 3 is bad
That being said a boost in saves is always nice, but this is only a truly concern in epic content. Monks can have a hard enough time hitting Epic mobs without bards/PA/CE on as our idea weighted 5% wraps usally only have a +1mod and we are so attribute dependant as is. Adding this means a monk basically needs 5 out of 6 stats, YIKES!
Stay pure and get yourself a fear immunity ring. Reaver's rings are common
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