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  1. #1
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    Default 16 cleric/2 fighter/2 rogue companion for duo play

    Thank you all for the advice you gave me on the initial build attempt. Please find below my second stab at a build for this character.
    Again, I have the put an emphasis on the "ftp, 28point, no tomes or tweaked gear" aspect of the build. I will use it to excursively duo of my wife (2WF human kensei build: http://forums.ddo.com/showthread.php?t=232492). Advice pertinent to WF, monk, FS are appreciated but not very useful to me.
    I understand that this build is probably deficient for group or hight level/end play. It is fine with me as it is not intended for that purpose anyway. I want to build a companion character that can assist in melee, heal from the front lines and be decent at trap detection/disabling.
    I have tried to inspire myself from the excellent "2010 cleric guide" http://forums.ddo.com/showthread.php?t=223253, and specially at the Melee-Focused build (18 cleric/ 2 fighter). I deviated from the build as I splashed it further with rogue, but attempted to keep the spirit of the build.

    Constructive feedback to help tailor this odd fellow would be very much appreciated:

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Dwarf Male
    (2 Fighter \ 2 Rogue \ 16 Cleric) 
    Hit Points: 332
    Spell Points: 1185 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 8
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             17                    22
    Dexterity             8                     8
    Constitution         15                    18
    Intelligence         12                    12
    Wisdom               14                    16
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     7
    Bluff                -2                    -2
    Concentration         4                    26
    Diplomacy            -2                    -2
    Disable Device        5                    17
    Haggle                2                     2
    Heal                  2                     3
    Hide                 -1                    -1
    Intimidate           -2                    -2
    Jump                  3                     6
    Listen                6                     7
    Move Silently        -1                    -1
    Open Lock             3                     5
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    20
    Spot                  6                     7
    Swim                  3                     6
    Tumble               n/a                   n/a
    Use Magic Device      2                     2
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Enhancement: Rogue Skill Boost I
    Enhancement: Dwarven Axe Damage I
    
    
    Level 2 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Toughness I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+3)
    Feat: (Selected) Extend Spell
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Faith I
    Enhancement: Racial Toughness I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1.5)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Dwarven Axe Attack I
    Enhancement: Fighter Strength I
    
    
    Level 5 (Cleric)
    Skill: Concentration (+3)
    Enhancement: Dwarven Faith II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 6 (Rogue)
    Skill: Disable Device (+3)
    Skill: Open Lock (+2)
    Skill: Search (+4)
    Feat: (Selected) Luck of Heroes
    Enhancement: Racial Toughness II
    
    
    Level 7 (Cleric)
    Skill: Concentration (+2)
    Skill: Search (+0.5)
    Enhancement: Dwarven Axe Damage II
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Enhancement: Cleric Life Magic II
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Feat: (Selected) Quicken Spell
    Enhancement: Dwarven Faith III
    Enhancement: Racial Toughness III
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Enhancement: Cleric Energy of the Zealot II
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Enhancement: Dwarven Axe Attack II
    
    
    Level 12 (Cleric)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Feat: (Selected) Empower Spell
    Enhancement: Dwarven Constitution II
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Enhancement: Racial Toughness IV
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Enhancement: Dwarven Faith IV
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Wisdom II
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Enhancement: Cleric Life Magic IV
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Feat: (Selected) Mental Toughness
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Enhancement: Rogue Search I
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Enhancement: Cleric Wand and Scroll Mastery IV
    Thank you

  2. #2
    Community Member ArichValtrahn's Avatar
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    Default

    I know you said WF info wont be useful, but Im going to throw it out there anyways.

    If you both go WF, you can go with the Wiz/ro build instead of this cleric mashup. You get repair skills that you can use to heal both characters and your trap skills will be a lot better. Not to mention that firewall is teh snigglez.

  3. #3
    Community Member Anneliese's Avatar
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    Drop fighter level with cleave feat, get 17th cleric level

    Level 9 spells are awesome.
    Devourer: Anneliese, 20 Drow Sorc

  4. #4
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    Quote Originally Posted by Anneliese View Post
    Drop fighter level with cleave feat, get 17th cleric level

    Level 9 spells are awesome.
    Even if this build will NEVER be used in group/raid high end play?
    Is the potential loss of 1 STR point and Cleave not too penalizing for a melee-oriented support toon?

  5. #5
    Community Member Anneliese's Avatar
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    Quote Originally Posted by sandrider30 View Post
    Even if this build will NEVER be used in group/raid high end play?
    Is the potential loss of 1 STR point and Cleave not too penalizing for a melee-oriented support toon?
    Implosion and Energy Drain are excellent spells for soloing or duoing, the (sp)Hezrou is nice too as a distraction,
    true res. also for getting your buddy back up with full HP.

    Cleave is not very useful since the animation takes a long time.
    Devourer: Anneliese, 20 Drow Sorc

  6. #6
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    Quote Originally Posted by Anneliese View Post
    Drop fighter level with cleave feat, get 17th cleric level

    Level 9 spells are awesome.
    Ok, I followed your advice and dropped 1 fighter level. Could you please take a look at my build and advice improvements? The build follows the "melee capable cleric" build (http://forums.ddo.com/showthread.php?t=223253) modified with a 2 level rogue splash.

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Dwarf Male
    (1 Fighter \ 2 Rogue \ 17 Cleric) 
    Hit Points: 280
    Spell Points: 1336 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 7
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             15                    18
    Dexterity             8                     9
    Constitution         13                    15
    Intelligence         12                    12
    Wisdom               17                    22
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     7
    Bluff                -2                    -2
    Concentration         3                    16
    Diplomacy            -2                    -2
    Disable Device        5                    19
    Haggle                2                     2
    Heal                  3                     6
    Hide                 -1                    -1
    Intimidate           -2                    -2
    Jump                  2                     4
    Listen                6                     9
    Move Silently        -1                    -1
    Open Lock             3                     5
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    21
    Spot                  7                    10
    Swim                  2                     4
    Tumble                0                     0
    Use Magic Device      2                     2
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Listen (+3)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Enhancement: Rogue Skill Boost I
    Enhancement: Dwarven Axe Damage I
    
    
    Level 2 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Toughness I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+3)
    Feat: (Selected) Extend Spell
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Faith I
    Enhancement: Racial Toughness I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Search (+0.5)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Cleric Wisdom I
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Enhancement: Dwarven Faith II
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 6 (Rogue)
    Skill: Disable Device (+4)
    Skill: Open Lock (+2)
    Skill: Search (+3)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Racial Toughness II
    Enhancement: Rogue Dexterity I
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Enhancement: Cleric Life Magic II
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Search (+1)
    Enhancement: Dwarven Constitution II
    Enhancement: Cleric Energy of the Zealot II
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Dwarven Faith III
    Enhancement: Racial Toughness III
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Enhancement: Cleric Wisdom II
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 13 (Cleric)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Divine Light I
    
    
    Level 14 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Enhancement: Cleric Wand and Scroll Mastery IV
    
    
    Level 15 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Cleric Life Magic IV
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Enhancement: Dwarven Axe Attack II
    
    
    Level 17 (Cleric)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 18 (Cleric)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Cleric)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Wisdom III
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Enhancement: Cleric Improved Spell Penetration II
    Thank you

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