I'm looking for a build that can solo, so I want to be ok at traps, able to self-heal, and deal damage. I'm interested in the mnk/rog/rng builds, so I thought I'd try one. I went with 6 monk/ 2 rog / 12 rng. It seemed not to be much of a benefit to go from rng 12 to rng 14, so I took this number of mnk levels for free feets and a second rogue level for skills. The dragonmarks give this build a lot of healing, and I tried to take advantage of the free feats from mnk and rng, but I'm still feat-starved. I would have loved to work in Stunning Blow and/or Improved Trip, but I couldn't do it while meeting the Tempest requirements and also the dragonmarks.Code:Character Plan by DDO Character Planner Version 3.32 DDO Character Planner Home Page Level 20 Lawful Good Halfling Male (6 Monk \ 2 Rogue \ 12 Ranger) Hit Points: 280 Spell Points: 199 BAB: 17\17\22\27\27 Fortitude: 19 Reflex: 25 Will: 17 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 14 21 Dexterity 14 20 Constitution 12 14 Intelligence 12 14 Wisdom 14 18 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 8 +2 Tome of Dexterity used at level 8 +2 Tome of Constitution used at level 8 +2 Tome of Intelligence used at level 8 +2 Tome of Wisdom used at level 8 +2 Tome of Charisma used at level 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 23 Bluff -1 0 Concentration 1 25 Diplomacy -1 0 Disable Device 5 19 Haggle -1 1 Heal 2 6 Hide 2 27 Intimidate 3 4 Jump 6 14 Listen 2 6 Move Silently 6 28 Open Lock 6 9 Perform n/a n/a Repair 1 2 Search 5 20 Spot 2 19 Swim 2 5 Tumble 6 9 Use Magic Device 3 10 Level 1 (Rogue) Feat: (Selected) Least Dragonmark of Healing Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Level 3 (Ranger) Feat: (Selected) Dodge Level 4 (Monk) Feat: (Monk Bonus) Mobility Level 5 (Ranger) Level 6 (Ranger) Feat: (Selected) Lesser Dragonmark of Healing Level 7 (Monk) Feat: (Monk Bonus) Power Attack Level 8 (Ranger) Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid Level 9 (Ranger) Feat: (Selected) Spring Attack Enhancement: Extra Dragonmark Use I Enhancement: Halfling Fear Resistance I Enhancement: Halfling Luck (Fortitude) I Enhancement: Halfling Luck (Reflex) I Enhancement: Halfling Luck (Will) I Enhancement: Way of the Clever Monkey I Enhancement: Ranger Favored Damage I Enhancement: Ranger Dexterity I Enhancement: Monk Wisdom I Level 10 (Ranger) Enhancement: Rogue Haste Boost I Enhancement: Halfling Dexterity I Enhancement: Halfling Fear Resistance II Enhancement: Halfling Luck (Fortitude) II Enhancement: Halfling Luck (Will) II Enhancement: Ranger Item Defense I Enhancement: Ranger Favored Attack I Enhancement: Ranger Tempest I Enhancement: Rogue Sneak Attack Training I Enhancement: Ranger Dexterity II Level 11 (Ranger) Level 12 (Ranger) Feat: (Selected) Greater Dragonmark of Healing Level 13 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 14 (Ranger) Enhancement: Ranger Sprint Boost I Enhancement: Extra Dragonmark Use II Enhancement: Extra Dragonmark Use III Enhancement: Halfling Dexterity II Enhancement: Halfling Fear Resistance III Enhancement: Halfling Luck (Fortitude) III Enhancement: Halfling Luck (Reflex) II Level 15 (Ranger) Feat: (Selected) Toughness Enhancement: Ranger Tempest II Level 16 (Monk) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 17 (Monk) Level 18 (Rogue) Feat: (Selected) Toughness Enhancement: Halfling Luck (Reflex) III Enhancement: Halfling Luck (Will) III Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Attack II Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Damage III Enhancement: Rogue Faster Sneaking I Level 19 (Monk) Level 20 (Monk) Feat: (Monk Bonus) Combat Expertise Enhancement: Extra Dragonmark Use IV Enhancement: Void Strike Enhancement: Monk Wisdom II
I do have a few specific things I wanted to ask about. I really don't think I can fit in a feat for Khopesh (and I want the monk goodies anyway), but how good are Kamas? They would allow me to dual-weild for Tempest while not missing out on monk abilities (wearing outfits and armored bracers). Then I'd use clubs or a quarterstaff for things that resist slashing.
I could get UMD and DD higher by giving up a few monk levels for rogue, but would that be a good idea? Otherwise, I could forget UMD and get DD higher by taking it more cross-class and dumping all the points from my later rogue levels into it.
Another general q, I've read some builds take neutral alignment to avoid alignment-specific damage. Just how common/severe is alignment dmg? I need lawful for monk, and good would allow me to use good weapons (assuming I can't get UMD up to 20). Would I be better off going good or neutral?
Thanks