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  1. #1
    Community Member Anderei's Avatar
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    Sep 2009
    Posts
    1,276

    Default Solo Build 3 Paladin/17 Cleric

    This is an idea I had for a friend who wants to mostly solo. Its likely a F2P for quite a while, so Monks, Fvs and Warforges are ruled out. I'm not experienced in solo play, nor with paladins, but I thought the pala might splash well with a battle cleric. The two +2 tomes aren't a problem, I can hand 'em over. Also I wouldn't worry too much about the lvls beyond 12, likely won't be reached until my friend decides to go to P2P after all.

    How does Paladins Lay on Hands work on Multiclasses? Is it character level * charisma bonus, or levels in paladin * charisma bonus?

    Code:
    Level 20 Lawful Good Human 
    (3 Paladin \ 17 Cleric) 
    Hit Points: 278
    Spell Points: 1122 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 11
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 22                   23
    Dexterity             8                  8                    8
    Constitution         14                 14                   14
    Intelligence          8                 10                   10
    Wisdom               14                 14                   18
    Charisma             14                 16                   18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               1                 10            
    Bluff                 2                  4            
    Concentration         6                 25            
    Diplomacy             2                  4            
    Disable Device       n/a                n/a           
    Haggle                2                  4            
    Heal                  2                  4            
    Hide                 -1                 -1            
    Intimidate            2                  4            
    Jump                  3                 13            
    Listen                2                  4            
    Move Silently        -1                 -1            
    Open Lock            n/a               n/a            
    Perform               n/a               n/a           
    Repair               -1                  0            
    Search               -1                  0            
    Spot                  2                  4            
    Swim                  3                  6            
    Tumble               n/a               n/a            
    Use Magic Device      n/a               n/a           
    
    Level 1 (Paladin)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Feat: (Selected) Stunning Blow
    Feat: (Human Bonus) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 2 (Cleric)
    Skill: Jump (+1)
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Turn Undead
    
    
    Level 3 (Cleric)
    Skill: Concentration (+2)
    Feat: (Selected) Quicken Spell
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    
    
    Level 5 (Paladin)
    Skill: Concentration (+2)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 6 (Cleric)
    Skill: Balance (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    Skill: Concentration (+2)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+0.5)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    
    Level 9 (Cleric)
    Skill: Concentration (+2)
    Skill: Jump (+0.5)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Cleric)
    Skill: Balance (+1)
    Skill: Jump (+0.5)
    
    
    Level 11 (Cleric)
    Skill: Concentration (+2)
    Skill: Jump (+0.5)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    Skill: Concentration (+2)
    Skill: Jump (+0.5)
    
    
    Level 14 (Cleric)
    Skill: Balance (+1)
    Skill: Jump (+0.5)
    
    
    Level 15 (Cleric)
    Skill: Concentration (+2)
    Skill: Jump (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+0.5)
    
    
    Level 17 (Cleric)
    Skill: Concentration (+2)
    Skill: Jump (+0.5)
    
    
    Level 18 (Cleric)
    Skill: Balance (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Cleric)
    Skill: Concentration (+2)
    Skill: Jump (+0.5)
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Paladin Toughness I
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III

  2. #2
    Community Member xdbitx's Avatar
    Join Date
    Jan 2010
    Posts
    6

    Default

    from ddo wiki:
    Lay on hands (active): Heals a friendly target for ( 10 + Paladin level ) x Charisma modifier amount of hit points, or deals that much damage to an undead target. The amount healed does not suffer a penalty when used on Warforged.

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