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Thread: Feat Question

  1. #1
    Community Member Lynxmark's Avatar
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    Default Feat Question

    New to the game(few months) and I have a 14th lvl monk with i think 250+ hps with toughness feat and I think two enhancements attached to that. I am seriously considering trading toughness feat for improved two weapon fighting but am worried ill not have enough hps, should i trade up now or wait till 16 and 20 to up my two weapon?

  2. #2
    Community Member sinedist's Avatar
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    Lynx, mate! What happened?!

    TWF, ITWF, GTWF is the most important feat line for your TWF monk. But with 250 HP, you're running close to almost being inoperable end-game. I'm... impressed... you have stuck with a monk until level 14 with 250 HP and only TWF.

    Definitely definitely do not drop Toughness... but pick up those ITWF and GTWF asap. Maybe try to snag a lesser heart and put some more points into CON.

    Best of luck!

  3. #3
    Community Member Lynxmark's Avatar
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    well to be honest i could never find a character template this is the best day i have had in forums and am already 14th :/

    All I knew when i started was that i wanted high dex and wis and spring attack, and thats where all my feats went
    dodge and mobility. I had a guy help me a bit the first day i made this monk but was worried that two weapon wouldnt realy work with unarmed as it was listed once in inv sheet. Now that i have been set straight i find i can only trade toughness, i can trade it now and get toughness at 16th??

  4. #4
    Community Member Aziiz's Avatar
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    i'd get rid of spring attack. if someone is kiting a monster and you can't hit it, that is their problem. Personally, I don't even really understand why some monks will take dragonmarks over imp crit, or weap focus, or another toughness, but at least they can make an argument for it (i'm thinking halflings here), but I don't think I've seen a build yet that recommends spring attack.

  5. #5
    Community Member Lynxmark's Avatar
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    so should i ditch spring and both prerequisists

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    Quote Originally Posted by Lynxmark View Post
    so should i ditch spring and both prerequisists
    IMO, you could do without Mobility and Spring Attack. Dodge, too, if you don't have an AC focus and Combat Expertise. It would be more helpful if we knew all your feats, so we could see what you are rolling with. I'm assuming Weapon Finesse and Stunning FIst?

    I would not recommend dropping Toughness. Those HPs are essential!

    By your level you should have at least ITWF and Improved Crit: Blunt. Power Attack is also good to have, though some players squeeze that in at a later level.

  7. #7
    Community Member Lynxmark's Avatar
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    isnt there a way to look at my characters on this site? name of character is urbanghost.

  8. #8
    Community Member Lynxmark's Avatar
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    ill have to log on , i dont remember my feats

  9. #9
    Community Member Lynxmark's Avatar
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    well anyway im babysitting at my sisters tonight ill log on tomarrow and see what i can salvage. Maybe 100K PP to change all them feats, good god!!!

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    hrmmm, I only have like 213 hps at level 13. Where did I go wrong?
    I went with 12 con to start and currently have a +4 con belt and toughness feat + enhancements.

  11. #11
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    Quote Originally Posted by Lynxmark View Post
    isnt there a way to look at my characters on this site? name of character is urbanghost.
    You can look at your character, but not feats.

    http://my.ddo.com/character/<server>/<character name>/

    Mine for example is http://my.ddo.com/character/sarlona/rento/

    He's newly reincarnated, so you'll have to switch to the I tab to see his previous life.

  12. #12
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    TWF, ITWF, GTWF, Toughness, and Power Attack are required Monk feats. You can fiddle around with the rest, but not these. I have spoken.

  13. #13
    Community Member Lynxmark's Avatar
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    Thank You Everyone for the wonderful advice. I made it back online and checked my feats. I don't know whats gonna happen at 20 but for now im happy. I just completed Orchard Slayers, a great deal of witch i solo'd. So I made it to 15th and was able to take the FABLED ITWF!!!! I can see a good arguement for dodge, mobility and spring attack being a waste of feats, though by descriptions alone I'll take them over increasing my criticle threat range or trading accuracy for a little dmg, i mean def fighting doesnt do much for AC. Would power attack realy affect dmg all that much? FOR NOW my current feats fit my play style, I like using abundant step to fly past warriors and trip, paralyze or even quivering palm casters. Spring attack helps that first trip or other attack hit.
    I like to move and fight pressing against the enemy so when it pulls back I stay right on him. Maybe I have went against the grain here but Ill happily keep you all informed of any feelings I have towards the toon closing in on End Game.
    Thanks for reading and for your help.

  14. #14
    Community Member r3dl4nce's Avatar
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    You can do lesser reincarnate if you are already a 32 build or just wait some days and do a greater reincarnate. This way you can fix the build, removing useless feats, having good stats, and so on

    A standard build for halfling dex-based monk could be:
    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (20 Monk) 
    Hit Points: 297
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 19
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            16                    20
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               16                    22
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Constitution used at level 20
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Feat: (Selected) Dodge
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Stunning Fist
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    
    
    Level 9 (Monk)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Enhancement: Monk Serenity
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Guile IV
    Enhancement: Halfling Luck (Fortitude) I
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Will) I
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Way of the Patient Tortiose III
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Adept of Rain
    Enhancement: Grandmaster of Oceans
    Enhancement: Master of Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Monk Concentration I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III

  15. #15
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    Quote Originally Posted by Lynxmark View Post
    Would power attack realy affect dmg all that much?.
    Assuming you aren't missing, Power Attack is like having TEN more points of Strength, or upgrading from no handwraps to +5 handwraps. Better than Pure Good or an Elemental Burst for DPS, + it helps you overcome DR to build Ki. It's a huge increase in damage - a must have for any melee.

  16. #16
    Community Member Lynxmark's Avatar
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    Ill have to think more on power attack and I noticed that in the above build he used points in con and str and not INT for skills. Skills, in hindsight, I dont use all that much. Having said that, I have 230 hp at 15 where he has 290 at 20 and my saves are better. I don't know, I guess I didn't do so bad not having any idea what I was doing. My Wis and Dex are higher and i have used only one +1 tome and that was in str. Id like to see the above build in action with all the equipment. Again, I have a lot to think on between 15-20. with any luck this move will be over and ill be in the sands in a few mins checking out the new quivering palm and itwf.

  17. #17
    Community Member r3dl4nce's Avatar
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    At level 14 you should be 300+ hp .... My TR monk in wind stance at level 19 have around 420 hp...

  18. #18
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    My 10th lvl halfling monk has around 170 HP even after taking toughness and both enhancements. I can see how adding 4 lvls might add another 50-60 HP, but adding another 130 HP that the above person recommends seems unlikely without some serious gear that adds to life. I think I currently use a +4 CON belt.

    What happens between level 10 - 14 that I'm missing?

  19. #19
    Community Member r3dl4nce's Avatar
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    16 CON base
    +2 tome
    +6 item
    -2 wind stance
    -----
    22 CON

    draconic vitality +10hp
    minos legens +20hp
    greater false life +30hp
    toughness + toughness enhancements = lot of +hp
    shroud item +45hp

    just to make some END GAME examples....

  20. #20
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    Although I took toughness, it only had two enhancements. Is this because halflings don't have access to monk toughness, or do people take two toughness feats?

    I remember my dwarven barbarian having access to 7-8 enhancements after taking toughness.
    Last edited by Feuerhammer; 02-24-2010 at 05:44 PM.

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