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  1. #1
    Community Member
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    Jan 2010
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    Default Group into Heavy Role Play looking for a way to handle Death.

    We just don't want to make it as easy as the regular D&D online game to resurect, yet we also don't want to make it impossibe to resurect.

    Right now I have the idea to make it cost a % of Gold and Gear value of the party. But that would take time to calculate.

    Any better ideas?

    (Or links to better ideas?)

    P.S. ugh, it is always so hard to find the right Forum for your post if you are new (as I am). Any moderater should be free to move it to a more apropriate Forum if he/she thinks it'd better belong in there.
    Last edited by Gwendor; 02-19-2010 at 08:03 PM. Reason: Dazed and Confused. Where to post this?

  2. #2

    Default

    After dying /roll 1d15

    Throw away the corresponding item in your gear:

    1. Main hand weapon slot
    2. Off-hand weapon slot (if two-handed weapon, throw away main hand weapons slot
    3. Ranged weapon slot
    4. Armor
    5. Bracers
    6. Goggles
    7. Hat
    8. Necklace
    9. Trinket
    10. Cloak
    11. Belt
    12. Boots
    13. Gloves
    14. Left Ring
    15. Right Ring


    Said item was destroyed as a payment to live again. If the item is of particularly low quality (plain or masterwork), /roll 1d15 again.



    'tis just an idea.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  3. #3
    Community Member
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    Jan 2010
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    Default

    Thx. That is an idea, but seems not THAT severe as some of the others are looking for. (Like 3 deaths is perma-death). We could of course scale up the rolls and make it more. What would be fair? Are there perhaps other (even better) solutions?

  4. #4
    Community Member
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    Sep 2009
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    Default

    I remember seeing a perma-death player post that his group could only rez using looted scrolls. Nothing store bought, no spells. No real penalty for dying other than the loss of the rare looted scroll though.

  5. #5
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    Default

    Quote Originally Posted by Morrissey View Post
    I remember seeing a perma-death player post that his group could only rez using looted scrolls. Nothing store bought, no spells. No real penalty for dying other than the loss of the rare looted scroll though.
    I like that idea. But is it feasible? I am still a new player, no ressurection scrolls did I find yet (5th level). And at high level will they not be plenty?

  6. #6
    Founder Ingo's Avatar
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    Feb 2006
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    151

    Default

    Quote Originally Posted by Gwendor View Post
    I like that idea. But is it feasible? I am still a new player, no ressurection scrolls did I find yet (5th level). And at high level will they not be plenty?
    You won't find them until higher levels, and they will be rare enough that you'll make sure you loot and keep the few that you find.

    If your RP group is generally good-aligned and the roleplay involves your alignment, you could define an atonement cost for being brought back from death that is a level-based donation to a worthy cause, for example:

    If you die and are brought back from death by any means, you must purchase healing/curing potions/scrolls/wands equal in value to your level squared times 1000 and either destroy them (symbolic donation) or give them to players outside the group who are about to enter a dungeon instance.

    So if a level 5 dies, he would purchase 25,000 gp worth of potions and scrolls - cures, remove blindness/curse/disease, restoration - and then go to a popular dungeon entrance and give them away. If no worthy recipients can be found in a set amount of time, then you must go to (pick some symbolic location) and destroy the purchased items.

    25,000 gold might be a bit too expensive for a level 5 player to handle, so maybe a refined formula like (((level ^ 2) x 1000) - 5000) with a 1000gp minimum would make it a bit easier at the lowest levels.

    Could also do things like use the money to buy expensive low level twink gear from the AH and give it away to low level players on Korthos.

    And, of course, would certainly give your guild the reputation of being a really nice, really generous, group.
    INGO
    Ghallanda
    Ingo - Human Paladin

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