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  1. #1
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    Default Tod set Human barbarian

    Hi, i have a question. In this period i'm doing Tod for ring set...i wanna know which is the best set to put on my human barbarian.
    I am interessed at this:

    Neckle: Shintao
    Left ring: shintao wis+6!!! +2 exc wis+2 (or cost...what for u?)

    Belt: Ravage or Berserk
    Right ring: ravage or berserk

    What kind of set is better for barbarian? Ravage or Berserk? Ravage i saw do + or - 10dmg plus than berserk but i don't underestand if this is a bleeding damage...and this damage proc on a monk with handwraps? Or u have to use weapons? (I ask for my friend have a monk ^^)
    Tks all.

  2. #2
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    Frenzied Beserker...accept nothing less

    Knost's Belt: +6 Con, GFL (from Genesis Point)
    Ring: Encrusted ring: +6 Str, +1 Excep Str

    Set Bonus: 1 Extra Rage / Rest, +2 Dmg and if you have the frenzied beserker PrE you gain +2 Str and Con


    Ravager set only give +2 seeker instead of GFL (seeker only effects critical hits) and the damage over time effect is 1d12+1 with another 1d12 for 4 ticks.
    Last edited by Rasczak; 02-19-2010 at 04:53 AM.
    Don't let common sense stop you...
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  3. #3
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    Quote Originally Posted by Rasczak View Post
    Frenzied Beserker...accept nothing less

    Knost's Belt: +6 Con, GFL (from Genesis Point)
    Ring: Encrusted ring: +6 Str, +1 Excep Str

    Set Bonus: 1 Extra Rage / Rest, +2 Dmg and if you have the frenzied beserker PrE you gain +2 Str and Con


    Ravager set only give +2 seeker instead of GFL (seeker only effects critical hits) and the damage over time effect if it procs, is not as good as a permanent +2 dmg to each hit imo.
    Damage over time doesn't proc...u do every hit one damage more...and i do 12dmg more on max.

  4. #4
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    Quote Originally Posted by Ainon View Post
    Damage over time doesn't proc...u do every hit one damage more...and i do 12dmg more on max.
    I stand corrected and have made the proper change
    Last edited by Rasczak; 02-19-2010 at 04:53 AM.
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  5. #5
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    Quote Originally Posted by Rasczak View Post
    ...and the damage over time effect is 1d12+1 with another 1d12 for 4 ticks.
    I don't underestand...u do only 1d12+1 or u do another d12?
    And this damage is a blooding damage? Can u have this damage also with handwraps?

  6. #6
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    apparently not since it is bleed damage, so only weapons that cause bleeding

    Quote Originally Posted by Shade View Post
    Ravager: Works, Procs on every melee weapon attack (not ranged or unarmed). Damage: 1d12+1 every hit, and then 1d12+1 again every 2 seconds after if your not attacking, for 4 tics. It works like bleed damage - bypasses DR, but does not work on constructs, elementals or other targets which cannot bleed. The game description states it is cold damage - but this seems incorrect.
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  7. #7
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    If you're not hitting on a 2, the FB might be better for epic.

  8. #8
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    Default

    ravager set for dps
    fb set for more hp

    and always have the shintao set alongside either one of these

    so ideally youll have two sets running
    HomemadeWF Barb 18 / Rogue 2 | ThemeHuman Bard 20 | StoreboughtHalfling Monk 20 | Ghallanda ReRolled

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