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Thread: Ideal Group?

  1. #1
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    Default Ideal Group?

    Since there's not a generic class forum that I can see, and the question actually *does* involve the potential of mutliclass [probably predominately] characters, I thought I'd throw this question out here:

    My friends and I [long term WoW fanatics needing a break] are considering leveling a static group. Now, fun is important do not get me wrong, but while we are PnP'ers too, what group of six would you suggest ideally for a static group? There'll be 5-7 of us more then likely, with varying schedules of course, but we are all game for whatever. Just trying to get a veteran's [or two..or more ] opinion on the matter. What kind of groups will work on quests level 8-15 or so [my favorite part on PnP]? I assume as long as you have a healer and at least one tank and a dps/trap monkey, lower level stuff shouldn't be an issue. Anyways, I would appreciate any [intelligent and coherent] input on the matter.

  2. #2
    Community Member Calebro's Avatar
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    It really doesn't matter much IMO.
    The fact that almost every quest in the game can be solo'd by any class character (if played intelligently) belittles the need for a balanced group. Some instances may require a little out-of-the-box mentality in order to complete in certain party make ups, but you should be fine in almost every circumstance.

    Just tell all your friends to roll up whatever they want to play and go have fun.

  3. #3
    Community Member Narmolanya's Avatar
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    A group of any mix as long as you play smart and are properly equiped. My suggestion is play the role that you enjoy the most and don't worry about having an "ideal" group.
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    Community Member jcTharin's Avatar
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    Six clerics. Or six rogues
    Quote Originally Posted by DoctorWhofan View Post
    DDDDDddddddDDDOOOOOOOooooOOOODOOOOOOMMMMMMmmmmmMMM MM!!!111!!!!!1!

  5. #5
    Community Member Mithran's Avatar
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    Default asdf

    Partly it would depend on your status. For instance. . .

    1. Do you have access to warforged?

    That's a primary consideration. In the absence of Drow Arcanes (access to which is available through 400 points of accumulated Favor), a Warforged Arcane would probably be best and my recommendation would be for a Wizard, rather than a Sorceress. If you don't have such access:

    1. Cleric
    2. Ranger
    3. Arcane
    4. Paladin
    5. Rogue
    6. Bard

    That'd be the ideal core, in my opinion, with two slots that could float, depending on who is most reliable in your crew. With three floating slots, you could double-assign any roles.

    Edit: "Tanking," as you understood the term in WoW, won't come into play for you until your very late endgame. I make these comments based on the assumption that you understand the rudiments, coming from a PnP background, and understand that a Paladin is not a healer, here. The Cleric would be the central role of the group.
    Last edited by Mithran; 02-19-2010 at 07:01 AM.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

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    Oh I apologize, we have access to every thing. We pay monthly.

  7. #7

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    2 warforged arcanes (one sorc and one of them 2 rog/18 wiz)
    2 wf kensai fighters
    1 wf stalwart defender fighter (high intimidate)
    1 wf warchanter bard
    My Videos Shadow Mage (ok, it's a build now)
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    Community Member jcTharin's Avatar
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    Quote Originally Posted by Ghoste View Post
    2 warforged arcanes (one sorc and one of them 2 rog/18 wiz)
    2 wf kensai fighters
    1 wf stalwart defender fighter (high intimidate)
    1 wf warchanter bard
    i pity anything that has to fight that group

    except maybe rust monsters, they would like that groop
    Last edited by jcTharin; 02-18-2010 at 03:01 PM.
    Quote Originally Posted by DoctorWhofan View Post
    DDDDDddddddDDDOOOOOOOooooOOOODOOOOOOMMMMMMmmmmmMMM MM!!!111!!!!!1!

  9. #9
    Community Member Kralgnax's Avatar
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    Default It's easy

    Me + 5 either fun players who have a clue & a good attitude.
    The rest is details.
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  10. #10
    Community Member Varr's Avatar
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    FYI....impossible to be an "ideal" group without a Varr in it. However, gl and I bet you can come up with some great fun. More importantly, it is almost impossible for six friends that chat it up to make a party that can't manhandle normal content. Let you groups capabilities decide if hard or elite is a test for your group. It is unimportant ifyour static group is tested in a level 9 quest or 11 on elite at level 10....

    Build what you want and let the funcome to you.
    Varr's all over. Cannith Varr getting the love currently.

  11. #11
    Hamfather totmacher's Avatar
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    shade, 3 fvs, 1 bard max damage song, 1 cleric with capstone
    Quote Originally Posted by Eladrin View Post
    The "" emoticon typically suggests that humor is intended.

  12. #12
    Community Member epochofcrepuscule's Avatar
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    Quote Originally Posted by Ghoste View Post
    2 warforged arcanes (one sorc and one of them 2 rog/18 wiz)
    2 wf kensai fighters
    1 wf stalwart defender fighter (high intimidate)
    1 wf warchanter bard

    This setup would tear through everything.... and 6 man all raids.... so therefore its perfect for your static group OP.

    I suggest doing the raids a few times so you learn them first though... or just read some of the guides online.

  13. #13
    Community Member Poffel's Avatar
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    First of all, I agree with other posters that there is no real need for an "ideal" party setup, because any combination can work for any quest - although some setups may work better than others. My only real recommendation would thus be to pick whatever classes you enjoy, while making sure to have at least one healer, one arcane caster and one frontline melee character.

    Secondly, there is no absolute "ideal" party for the whole game, because in different quests different skills are emphasized. To take an extreme example, in Ghosts of Perdition melee characters are usually only spectators because arcane and divine casters will blast everything before it comes into melee range - but that is a very specific situation. Likewise, rogues are usually top-notch DPS characters, and monks are usually on the lower end of the DPS scale... unless you're fighting undead, where it's the other way around.

    Thirdly, if you really want to focus on levels 8-15, this is a levelrange where arcanes really shine. My ideal party for that specific levelrange would probably be five warforged sorcerors and one warforged wizard/rogue multiclass... but that's actually as far from a well-balanced party as one can get... though getting up to that levelrange will be rather painful, and you'd be prone to run into problems in content of higher levels as well - so unless you're absolutely sure that this is the levelrange you want to stay in indefinitely, there's not much point in running as a magic circle.

  14. #14
    Community Member Mithran's Avatar
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    Quote Originally Posted by Ghoste View Post
    2 warforged arcanes (one sorc and one of them 2 rog/18 wiz)
    2 wf kensai fighters
    1 wf stalwart defender fighter (high intimidate)
    1 wf warchanter bard
    I like Ghoste's setup here, except for the parts about 'wf' and 'fighter,' and having a 'wf bard.' They have lousy singing voices.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

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    Community Member Anderei's Avatar
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    Quote Originally Posted by epochofcrepuscule View Post
    This setup would tear through everything.... and 6 man all raids.... so therefore its perfect for your static group OP.

    I suggest doing the raids a few times so you learn them first though... or just read some of the guides online.
    Except on the epic attack of the big killer rust monsters. Maybe in future whisperdoom arises again in her next reincarnation as rusty?

  16. #16
    Community Member Mithran's Avatar
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    Default Thanks for the Negative Rep.

    Whoever Disapproved of my recommendation needs to get a grip.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  17. #17
    Community Member ThunderTank's Avatar
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    Quote Originally Posted by Ghoste View Post
    2 warforged arcanes (one sorc and one of them 2 rog/18 wiz)
    2 wf kensai fighters
    1 wf stalwart defender fighter (high intimidate)
    1 wf warchanter bard


    Let me re-phrase you.


    3 wf barbs
    2 wf casters
    1 wf warchanter bard
    * Flaws - Flawranga - Flawless - Godlike - Think Tank - Doppelganger *

  18. #18
    Hero uhgungawa's Avatar
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    Quote Originally Posted by totmacher View Post
    shade, 3 fvs, 1 bard max damage song, 1 cleric with capstone
    Close, bu you'll have to swap out 1 FvS for a caster. All healers are there only to buff and heal him, no offensive casting aloud.
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    1 Warchanter Bard. If possible splash rogue for evasion.

    The rest mix of Exploiter-style and Monster-style builds.

    All hit hard, all frontline and support, all DPS and Tank, all can take care of themself and others. Each can solo, so a group of 6 will just shread everything. No special roles, all super heros working as one team.

  20. #20
    Hamfather totmacher's Avatar
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    Quote Originally Posted by uhgungawa View Post
    Close, bu you'll have to swap out 1 FvS for a caster. All healers are there only to buff and heal him, no offensive casting aloud.
    sorry you are totally right, that is not optimal, 4 shades (3 from parallel universes or possible clones raised by Shade, trained by Shade) and one Shade-clone cleric chugging pots and throwing quicken mass heals. also, a bard played by a Shade-clone because he can do everything perfect.

    also, the master Shade-clone directing them on what to attack. and Shade as the developer. Shade
    Quote Originally Posted by Eladrin View Post
    The "" emoticon typically suggests that humor is intended.

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