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  1. #21
    Founder Matuse's Avatar
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    Why would it not make sense? Empower and Maximize have always stacked.

    Empower + Empower Healing + Maximize would make for some mighty large mass cure spells...and also suck down SP like crazy.

  2. #22
    Community Member Nott's Avatar
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    Quote Originally Posted by Bunker View Post
    R U sure?
    I ran a simple test for your benefit. I used Cure Light Wounds, collecting 10 data points for each of the following: unmodified, empower, empower healing, and both empower and empower healing. When I hit a crit, I threw out that data point and collected extra to have 10 good numbers for each category. I did this on a level 14 FvS with superior potency 6, life magic 4, and I have human improved recovery 1 (relevant because I was casting on myself).

    No feats: 22, 18, 24, 26, 20, 18, 22, 26, 22, 20. Range [18, 26]
    Empower Healing: 34, 37, 24, 37, 40, 37, 40, 30, 27, 30. Range [24, 40]
    Empower: 27, 37, 24, 34, 27, 37, 37, 30, 27, 40. Range [24, 40]
    Empower + Empower Healing: 41, 45, 53, 53, 53, 49, 45, 37, 37, 49. Range [37, 53]

    I'm not interested in running the averages, standard deviations, margins of error or degrees of freedom. I'm not interested in determining the optimal number of data points to collect -- especially when the ranges collected already appear to match everyone else's expectations exceptionally well. A simple look at the low and high of each range is enough to convince me that when you say the two feats don't stack, you're mistaken or trolling.

  3. #23
    Community Member Bunker's Avatar
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    Quote Originally Posted by Nott View Post
    you're mistaken or trolling.
    mistaken
    Mothergoose - Kardinal - Bunks

  4. #24
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    If your cure serious is healing for 90ish your doing something wrong.It should be much higher then that.

  5. #25
    Community Member Purgatory's Avatar
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    I took emp healing while lvling up my completionist while he was on fvs life, main reason was his STR based WF and needed the xtra umph behind HEAL spell and MASS HEAL. with out it just wasn't enuf to get him to full in a hurry and castint heal multiple times slowed down my dps while fighting so letting myself get low then healing once to get back to full was better for me then casting more then once.

    SP never was a issue as i never ever seem to come close to running out, torq and melee fvs = always have sp lol

  6. #26
    Community Member Grynberg's Avatar
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    Removed post.
    Last edited by Grynberg; 05-19-2010 at 01:32 AM.

  7. #27
    Hero
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    Empower works on Blade Barrier and Cometfall too. That's why many FvS take it over Empower Healing. The mana cost difference is negligible. Empower Heal + Heal spell is typically overkill.

  8. #28
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Carpone View Post
    Empower works on Blade Barrier and Cometfall too. That's why many FvS take it over Empower Healing. The mana cost difference is negligible. Empower Heal + Heal spell is typically overkill.
    Empower working on Cometfall is a downside (beyond the middle levels), IMO.

    It burns extra SP, yet the spell does the same thing (trips them, and tickles the foe enough to give you aggro if noone had it).

    When mobs have 3000+ HP, there's no meaningful difference between a 240 damage Cometfall and a 300 damage one (or a 120 and 180 if Maximize is off). At mid level, however, Cometfall does meaningful damage, so this point doesn't hold there.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  9. #29
    Community Member Shade's Avatar
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    Quote Originally Posted by sirgog View Post
    Empower working on Cometfall is a downside (beyond the middle levels), IMO.

    It burns extra SP, yet the spell does the same thing (trips them, and tickles the foe enough to give you aggro if noone had it).

    When mobs have 3000+ HP, there's no meaningful difference between a 240 damage Cometfall and a 300 damage one (or a 120 and 180 if Maximize is off). At mid level, however, Cometfall does meaningful damage, so this point doesn't hold there.
    mm cometfall on a strong caster build does as much as 800+.
    1000+ with eardweller.

    I guess your numbers assume your always getting resisted or just don't wear any good equipment.. That doesn't really happen too much on a fvs spec'd for good DC, much less one who shoudl be running epic (what ur talking about if the mobs have 3k hp)

    It's the highest damage spell we get. Yea it's expensive SP wise. But in cases where blade barrier isn't super effective, it's a great damage spell.

    And in non epic quest.. Instead of tickling the monsters, it kills them =)

  10. #30
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Shade View Post
    mm cometfall on a strong caster build does as much as 800+.
    1000+ with eardweller.

    I guess your numbers assume your always getting resisted or just don't wear any good equipment.. That doesn't really happen too much on a fvs spec'd for good DC, much less one who shoudl be running epic (what ur talking about if the mobs have 3k hp)

    It's the highest damage spell we get. Yea it's expensive SP wise. But in cases where blade barrier isn't super effective, it's a great damage spell.

    And in non epic quest.. Instead of tickling the monsters, it kills them =)
    On a non-crit, it's 33% more damage than a tick of Bladebarrier - 375 on a failed save (average), with a range of 300-450. (Assumes Sup Pot 6; with an activated Eardweller, up this to 400-600).

    That's true even if you somehow had a DC of 67.

    With top-rate gear you have a 9% crit chance and 200% crit intensity (Rakhir's set and Greater Arcane Lore) - that's a damage per cast increase of 9% to 434/545

    434/545 damage is a nice bonus, but really IMO you get much better value ditching the metamagics to save SP, and casting it for only 40% of the damage.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  11. #31
    Community Member Shade's Avatar
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    Quote Originally Posted by sirgog View Post
    On a non-crit, it's 33% more damage than a tick of Bladebarrier - 375 on a failed save (average), with a range of 300-450. (Assumes Sup Pot 6; with an activated Eardweller, up this to 400-600).

    That's true even if you somehow had a DC of 67.

    With top-rate gear you have a 9% crit chance and 200% crit intensity (Rakhir's set and Greater Arcane Lore) - that's a damage per cast increase of 9% to 434/545

    434/545 damage is a nice bonus, but really IMO you get much better value ditching the metamagics to save SP, and casting it for only 40% of the damage.
    That's not how the game is played.

    Your groups not going to wait for the 30+ seconds for you to cast 4 non juiced up cometfalls and healing yourself inbetween versus casting 1 really powerful one.

    1-2 shot the mob, or go home =)

  12. #32
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    ..
    Last edited by Delar303; 08-26-2010 at 11:21 AM.

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