I'll start off by saying I am a new f2p player, having played since this last November (bout 3 months now). I have a level 8 THF Pally that I have been having fun learning the game with (but have been playing MMO's since 1999). I do a lot of adventuring with my son, my brother, and my dad (I got them all playing DDO, lol). I recently got 400 favor to unlock the Drow, and I decided I wanted to try a Ranger Tempest build (preferring the melee route rather than the ranged Arcane Archer at this time).
After looking at some of the suggested builds on the New Player forums, I decided to take some of the advice I read there and tailor my own build according to what I think I want, but it's really my first attempt at planning a worthy adventuring build. I may do some raids if they arise, but I am mainly just wanting to get through as many quests as I can on the way to level 20 on my first go-round, and probably staying at 20 for a while rather than reincarnating.
I'd like this build to be trap and lock capable; not the best, but able to do 75-90% of what's in the game. And I would like him to be be on the low side of high dps (as opposed to the high side of low dps), so not looking for a pure max dps build.
Here is the build I came up with so far:
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Level 12 Neutral Good Drow Male
(6 Rogue \ 6 Ranger)
Hit Points: 128
Spell Points: 40
BAB: 10\10\15\20
Fortitude: 9
Reflex: 15
Will: 5
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 12) (Level 12)
Strength 14 14 14
Dexterity 18 19 21
Constitution 14 14 14
Intelligence 10 10 10
Wisdom 10 12 12
Charisma 10 10 10
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 12) (Level 12)
Balance 4 10 10
Bluff 0 0 0
Concentration 4 4 4
Diplomacy 0 0 0
Disable Device 4 15 16
Haggle 0 0 0
Heal 0 1 1
Hide 8 15 15
Intimidate 0 0 0
Jump 2 2 2
Listen 4 12 14
Move Silently 8 16 16
Open Lock 8 20 21
Perform n/a n/a n/a
Repair 0 0 0
Search 2 11 13
Spot 2 12 14
Swim 2 2 2
Tumble n/a n/a n/a
Use Magic Device 4 15 15
Level 1 (Rogue)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Enhancement: Drow Melee Damage I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Level 2 (Ranger)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Extra Empathy I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Rogue Improved Trap Sense I
Level 3 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Mobility
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Level 4 (Ranger)
Ability Raise: WIS
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+2)
Enhancement: Drow Melee Attack I
Enhancement: Ranger Dexterity I
Level 5 (Ranger)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+2)
Skill: Spot (+1)
Enhancement: Ranger Sprint Boost I
Enhancement: Improved Spell Resistance I
Enhancement: Elven Enchantment Resistance I
Enhancement: Ranger Favored Resistance I
Level 6 (Ranger)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+2)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Spring Attack
Enhancement: Improved Spell Resistance II
Enhancement: Elven Dexterity I
Level 7 (Ranger)
Skill: Hide (+2)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental
Enhancement: Drow Melee Damage II
Level 8 (Ranger)
Ability Raise: WIS
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+2)
Skill: Spot (+1)
Enhancement: Ranger Tempest I
Level 9 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Use Magic Device (+2)
Feat: (Selected) Weapon Finesse
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Level 10 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Use Magic Device (+4)
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Sneak Attack Training II
Level 11 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Use Magic Device (+2)
Enhancement: Improved Spell Resistance III
Enhancement: Rogue Faster Sneaking II
Level 12 (Rogue)
Ability Raise: DEX
Skill: Balance (+3)
Skill: Disable Device (+1)
Skill: Listen (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Drow Melee Attack II
I was able to get through the first 12 levels with the planner, ending up with a 6rogue/6ranger, and now I have questions if I should change some of my choices and also where I should take it from here. I took rogue at level 1, ranger at 2, rogue at 3, then went ranger from levels 4 thru 8 to end up with 2/6 so I could get Tempest I right before I get Weapon Finesse as my selected feat at level 9. From levels 9 through 12 I wanted to take all rogue levels to get to 6/6.
- I didn't use any tomes, as I haven't found any in my adventures yet, and wanted to start basic with this anyway. But I still had a question on what kind of impact it would have for the build if I was able to find a +1 INT tome around 4/6 or 5/6 and then use my level 12 stat point for INT to get a natural 12 for some more skill points. Or if I could somehow get a +2 INT tome, I assume that would be the best thing to do, so I can use my stat increase for something else?
- Stat Increases:
level 4: WIS to prepare for ranger level 1 spells
level 8: WIS to make a natural 12 for the bonus
levels 12, 16, 20: planning on doing DEX for the rest
Does this sound like a viable stat plan for this build?
- My alignment is set at Neutral Good, but should I be something like Lawful Good to take advantage of more weapon choices?
- Build Correction: I accidentally put 2 points into Concentration at 1rogue instead of into Balance.
- I was using Ranger levels to raise Move Silently, Hide, Search, Spot, and Listen; Rogue levels to raise UMD, Open Lock, Disable Device, and Balance. Did I spread the points well enough to be effective in doing some sneak attack damage as well as finding some traps? Or should I not worry about the Move Silently/Hide emphasis tor raise the Disable and Open skills to more respectable levels? Mostly I just don't know what kind of levels make for competent trap disabling and lock picking.
- I get the feeling that Wild Empathy is better suited for an Arcane Archer build, and I took the Extra WE enhancement as I had a leftover AP at that level (leftover meaning everything better cost 2 or more AP). Would I be better off saving that AP at that level for something better in the next level? Or (for my build) is there actually something useful about this ability that I am not seeing?
- I selected Undead and Elemental as my 2 Favored Enemies. But I was also considering Animal, Monstrous Humanoid, Construct, Reptilian and/or Chaotic and Evil Outsider. How common are these types of enemies that I could get the most bang out of my 2 favored enemy slots? I think I am for sure wanting Undead for sure since I play a Pally I have already bought the Catacombs pack for, and plan on buying Necropolis and other undead-themed packs when I get the TP; but I am not sure what other enemies would be a good choice yet.
- For my level 12 feat I selected Improved Critical:Piercing, but was also considering the importance of Oversized TWF and Weapon Focus:Piercing with this build since I am taking the Drow Melee enhancements. I think I would like to have all 3 of these for this build eventually but I am wondering what order they should be taken? Like, which is the better dps boost to get first? Or does the order not matter?
- I have thought about going to 8 rogue to get granted Improved Uncanny Dodge as soon as I can for more survivability. I also figure I will take these last 2 levels of rogue to make it 8/6 to get as much skill points into the rogue skills (umd, disable, open, balance) as I can up front.I know I wanted to get to at least 11ranger so I could get granted ITWF, and there's nothing more from the ranger line for me, except for Tempest II at level 12, as I can only go to 14ranger at max level from this point. SO while I am at 8rogue/11ranger is there anything that I could get from level 9 rogue that would outweigh me getting level 12 ranger? From what I can see 9 rogue only gets me some better Trap Sense and Sneak Attack. Also...if I was sure I was going level 12 ranger, would this build be better served by going from 6/6 to 6/12 and getting those 2 rogue levels as 19 and 20?
Oh, and btw this is actually my son's VIP account I am posting from. I was having trouble logging into the boards as my own account at the time of this posting. Hopefully this will be remedied tomorrow. Sorry for such a long post with so many questions. Thank you ahead of time for your input and feedback.