Results 1 to 14 of 14
  1. #1
    Community Member
    Join Date
    Jan 2010
    Posts
    50

    Default 32 Point, Heavy Repeater Build?

    I pulled a +1 Frost of Puregood Heavy Repeater and I wanna make a character to use it... I know that end game they cant do much, but low to mid level I think he should he fun...

    Race, Class help plz...


    I was thinking Halfling Fighter or Rogue maybe... can you sneak attack with a ranged weapon? I dont know, but I picked a cool name... MiniGunn...lol...


    Feats... I know I need Heavy Repeater, Point Black, Rapid Reload... Do I need Rapid Shot? and I think I need Precise Shot also...

  2. #2
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    NOT Rogue or Fighter or Ranger or any Warrior-like class. It would be a waste to use this classes for repeater.

    Go Wizard. Not a joke. Thing is, that, as you said, repeater can't do much at high levels and it's also true, that at low levels there is not much difference between a fighter and wizard when it comes to "battle".

    So a Wizard would be as good as Fighter at low levels. At higher levels when repeater is not so good, you'll still have a solid Wizard and not a gimped Fighter.

    I say that, because thats what I did on my Warforged Wizard/Rogue. As Wizard, I also used Conjure Flame wands/spell, for extra 1d6 Fire damage. So your +1 Frost of Pure Good would be +1 Frost And Fire Of PG. A very powerfull weapon at low levels.

    Worked very good. It was allmost like cheating. At mid leveles it stoped beeing so good. But no problem, thats when I got my Wall of Fire. I also found a nice Great Axe.

    I'd go Wizard. Bard is also a good choice.

  3. #3
    Community Member Pomdude's Avatar
    Join Date
    Nov 2009
    Posts
    215

    Cool

    It's all a matter of playstyle.
    A lot of ranged rangers are capable of great melee ability too.
    Repeater builds are best as rogues or fighters - you can always do ranger and keep a collection of bows to switch between.
    They are weapon dependent at end game but can still make a contribution - depending on how they have been built.
    Consider the trap monkey who just happens to be an awesome repeater build.

    Also take into consideration that your feats are relatively easy to change over up to certain levels and with TR, even easier, you can do as you please and always switch them over later.

    My only advice is to never build a toon around a weapon. Maybe over a type of weapon but not a weapon itself. The one you have there is good up to lvl 4. How many heavy repeaters have you got after that?
    They are hard to come by sometimes.

    Tip - Get your House D favour up as soon as you can - 150 points of D favour and you will get +3sturdy bolts. 75% of the time return to you. Very cheap way of keeping stocks up and with a decent quiver can last a good while.

    I think they are underated and at low levels can be awesome. They will be dexed based - so by keeping dex at 17 or more to start you can always change and keep all the twf feats later if you need.

    The downside is that you don't do a lot more damage (base ) at lvl 4 than you do at 19 !

    Don't forget that if you go ranger the lvl 20 capstone works for both bows and c/bows so can be sweet too.

    Try the DDO Character Planner to have a play around a bit first maybe ?

    Anyway - have fun.

    Pom
    Pom may refer to: An alternative word for the British /Polyoxymethylene, a common plastic polymer / Pompom, a decorative ball / Baby Pom, the youngest of the Fimbles /Puddle of Mudd, an American hard rock band

  4. #4
    Community Member Nerthus's Avatar
    Join Date
    Sep 2009
    Posts
    8

    Default

    I'm playing a repeater crossbow rogue build right now on Argo (lvl10 atm) and I have mixed feelings about it.
    Most of the time I have top kills and she died just one time through her career, but I have to admit that it's a pain to kill skeleton undeads and elite mobs so... I don't know if I would recommend this build.
    Right now she's using great crossbows (holy of pure good, paralyzing, greater banes, weakening of enfeebling etc) because they are a lot cheaper on AH than most inflactionated weapons, and I gave her even a bloodstone to increase the damage output.
    Don't know...really. I'll see how she'll perform when I'll get imp. crit., imp. precise shot and assassin III, but I'm ready to swap to pure utility crossbows (imp. cursespawning, imp. destruction, wounding of puncturing and the such) if the DPS will not be good and just get her to lvl20 to TR o GR.

    PS: yes, it's possible to get sneak attacks with ranged (3 sneaks in a row are really sweet btw) but you have to be very close to the enemy.

  5. #5
    Community Member
    Join Date
    Aug 2006
    Posts
    355

    Default

    I have a lvl 20 Fighter Kensai Heavy Repeater Specialist that uses a pure positive greensteel heavy repeater. He also has a greensteel Min II melee weapon.

    He works quite well for me, if I need to drag something to me to pull far away from the other members in my group for specific reasons then I can. If I am in a raid and the clerics are out of mana, plus things aren't looking too good then I can pull out the heavy repeater (and thus take less damage to myself whilst still outputting a reasonable amount of damage to the boss) and kite the boss around and even on some occassions kill the boss.

    He is a 28 point build, so when I have built up a few more characters to 20th I will TR him.

    The build isn't for everybody, it can be very handy in certain situations. I primarily melee but the heavy repeater is very handy. Learning aggro management is a must with this type of build.
    Visit the DDO Wiki! Unique items: Quest Rewards - Raid Loot - Chest Loot - Item Sets
    DDO Store List, with references on how you can gain items ingame for free!

  6. #6
    Community Member
    Join Date
    Jan 2010
    Posts
    50

    Default Thank you

    I am running a dwarf for the time (my favorite race)... lvl 4 Vet Stat...

    Fighter class for more feats...

    14 (15) Fighter str
    18 (19) +1 lvl up
    14 (17) dwarf Con 1, +2 con necklace from STK
    10 for skill points
    12 to help with spot...
    6

    feats, Toughness, HVY Repreater, Rapid Reload, Point Blank, WF: Ranged

    Skills, Jump, Balance, Spot

    104 HP

    Using fearsome robe and blackwindow bracers with 18 AC... I might try my +3 mithril Fullplate...


    I did durks and could no hit anything, went to Cerulean Hills and Kill Like mad... I don't know... I'll try halfling tomorrow... then Human...

  7. #7
    Community Member
    Join Date
    Feb 2009
    Posts
    0

    Default Heavy Repeaters are FUN!

    First off I would like to remind everyone that DDO is a GAME. Games are meant to have fun. So let's have fun shall we? Anyways, one of my favorite characters is Machinegunna Scalphunter. He is one bad lil dude. Sure, he's not the greatest DPS around, but he's a heck of a lot of fun to play and really quite useful if properly utilized.


    Ok, so you might be asking why not maximize his DPS potential and have fun seeing those big ol numbers going off constantly? Well, he is more utilitarian than most fighters.
    1. He can kite pretty much anything nonboss and kill it w/o taking damage.
    2. He can drop foes on stupid ledges across the cavern or up the ramp in places like STK or Coal Chamber easily. 3. Banishers, Disruptors, Paralyzers etc all rule with Repeaters even more so than others, cause you can do it from a DISTANCE. While mobs are running after the overeager sorcerer you can still lay effective fire on them instead of running around all willy nilly like some folks like to do.
    4. When the Fit Hits the Shan and folks are dropping like flies, you can totally go kite mode and take out everything while trying to raise the cleric and keep everything from them.
    5. If properly built and decently equipped, he never misses except on a roll of 1 against pretty much anything out there at any level. That's constant DPS.

    I could keep going but I hope y'all are starting to realize the usefulness and fun nature of a well built Heavy Repeater character. They're tons of fun and quite useful support characters.

  8. #8
    Community Member Riorik's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    I'd say just don't do it.

    Ranged builds are often the most misplayed characters. While I admit that an extremely well equipped and played character of almost any persuasion can contribute in most content...ranged often leads to enemies running around the battlefield chasing you.

    This scenario is often the single most frustrating one for parties and raids.

    By no means am I trying to go doom & gloom or threaten (that's silly), but if you do this in pug raids...you won't get invited to many more. You'll either be silently or openly blackballed.


    I know there will be grief from this - grief from the players explaining how their builds work and that they're better, blah blah blah. That's not what I'm talking about. I'm talking about group & social dynamics. You're not going to fix that with anything you do. No matter what, the perception will be that you're a gimp by the end-game crowd.

    For those that say "that doesn't matter" - that's full of it. Here's a trick question...how many times has somebody told you that "you can't do XXX" and how many times can you trace back your desire to do XXX to the statement that you can't? It's subtle...but if you play DDO more than a few months, you're going to want to try out as much content as you can. It'll impact you unless you really are the oddball true exception to the rule.
    Ghallanda ReRolled Naxy-Transil-Kottol-Nax-Riorsil-Riorik-Kaol

  9. #9
    Founder Roguewiz's Avatar
    Join Date
    Feb 2006
    Posts
    870

    Default

    That didn't take long for the "its a game" card to be played =)

    Anyways, as far as Heavy Repeaters go, their "power" is obvious in the early levels. Particularly 1 to 6. They begin to start losing effectiveness around 7 or 8. Functionally, they're good for a kick and are extremely fun, but from a "don't want to drag your group down standpoint" they really aren't that good. The only exceptions are Casters and Fighters, since they have other means to provide DPS or other assistance to the group. Casters can buff, heal, or nuke which makes having them as a Heavy Repeater more beneficial. Fighters have insane amounts of Feats. As such, you can easily make a Heavy Repeater Fighter that Dual-Wields. Mine was level 10 before I decided to reroll him.

    The other issue is obviously better weapons. A good repeater can carry you a little longer, but it does taper off. Since you get no bonus damage from strength, your DPS increases based upon the weapon, whereas melee based toons can get more damage by increasing their strength.

    With that being said, play what you think you'll enjoy. From experience, you're thoroughly enjoy playing a Heavy Repeater, in the low to mid levels. Once you get into the upper level range, be prepared to fall behind in kill counts; since people tend to use those as a measurement of "power".
    Rangers don't die, they just teleport to their bind point.

  10. #10
    Community Member
    Join Date
    Jul 2009
    Posts
    78

    Default Dragging this up from the death

    What about the new Rogue Mechanic .-with INT as damage stat for heavy repeaters?

    ~~DukeP~~

  11. #11
    Community Member Bilger's Avatar
    Join Date
    Jul 2006
    Posts
    713

    Default

    Quote Originally Posted by DukeP View Post
    What about the new Rogue Mechanic .-with INT as damage stat for heavy repeaters?

    ~~DukeP~~
    If going repeaters that is there best option pure rogue repeater user.

    With int as damage multiplier and dex as main attribute your dps will be fine if can stay within range to get the backstabs.

    Check out this thread it will give you a good idea what they can do and lots of good solid build and advice.

    http://forums.ddo.com/showthread.php?t=266855&highlight
    Proud Officer of The Madborn

  12. #12
    Community Member NeutronStar's Avatar
    Join Date
    Apr 2006
    Posts
    200

    Default

    Quote Originally Posted by majikfreak View Post
    I pulled a +1 Frost of Puregood Heavy Repeater and I wanna make a character to use it... I know that end game they cant do much, but low to mid level I think he should he fun...

    Race, Class help plz...


    I was thinking Halfling Fighter or Rogue maybe... can you sneak attack with a ranged weapon? I dont know, but I picked a cool name... MiniGunn...lol...


    Feats... I know I need Heavy Repeater, Point Black, Rapid Reload... Do I need Rapid Shot? and I think I need Precise Shot also...
    An 18/2 Fighter/Rogue Kensei III can actually do quite a bit of damage with the right Heavy Repeater.

    There's a guy on Khyber who used to tank Sulu in VoD quite regularly with it.

  13. #13
    Community Member Kourier's Avatar
    Join Date
    Aug 2010
    Posts
    767

    Default

    I think for repeaters you want at least 6 rogue so you can get your int modifier added to your damage; bow strength doesn't affect repeaters.

  14. #14
    Community Member Arvess's Avatar
    Join Date
    May 2008
    Posts
    465

    Default

    Quote Originally Posted by majikfreak View Post
    I pulled a +1 Frost of Puregood Heavy Repeater and I wanna make a character to use it... I know that end game they cant do much, but low to mid level I think he should he fun...

    Race, Class help plz...


    I was thinking Halfling Fighter or Rogue maybe... can you sneak attack with a ranged weapon? I dont know, but I picked a cool name... MiniGunn...lol...


    Feats... I know I need Heavy Repeater, Point Black, Rapid Reload... Do I need Rapid Shot? and I think I need Precise Shot also...

    I have a halfling rogue mechanic named Minniegun Moneyshot. She's a blast to play. The only problem is the bug for repeaters that drops your firing rate by 1/2. I think its related to the rapid shot/ rapid reload feats because up until a certain point i never had the problem.

    You can get sneak damage from your repeater but you need to be close enough and in a sneak attack situation (no aggro). You can get 60+ points of damage per shot plus stat damages in the right situations and 85% of that is your sneak attack. The trick is managing aggro and getting sneaks. I run my toon solo and in parties and its a matter of changing up your playstyle to get the most out of it.

    Rogue mechanics get heavy repeaters for free at lvl12.
    Touch of Death is like cake, covered in candy, doused in rainbows and sunshine, and frosted with the tears of small children. -SolarDawning

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload