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  1. #1
    Community Member xdbitx's Avatar
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    Jan 2010
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    Talking (2 Rogue / 18 Wizard) Arcane Archer / Pale Master Build

    Hi, this is a build that i'm currently playing, it's a wizard using bows, crowd control spells and skeletal summons to wreck havoc onto my enemies. He stays back with his skeleton summon and buffed, and shoots his enemies from a distance while at the same time cast spells that will stop them if they get too close.
    There is 3 AP points free and I'm not sure if the spell penetration feats are necesssary, if not maybe enchantment focus for more havoc?

    Some feedback on this build will be appreciated.

    __________________________________________________ _____________________________________________


    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page

    dbitx
    Level 20 Chaotic Neutral Elf Male
    (2 Rogue / 18 Wizard)
    Hit Points: 144
    Spell Points: 1374

    BAB: 10/10/15/20
    Fortitude: 7
    Reflex: 13
    Will: 10

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (28 Point) (Level 1) (Level 20) (Level 20)
    Strength 8 8 8
    Dexterity 16 17 18
    Constitution 12 12 12
    Intelligence 18 22 25
    Wisdom 8 8 8
    Charisma 8 8 8

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 20) (Level 20)
    Balance 7 8 8
    Bluff -1 -1 -1
    Concentration 1 1 1
    Diplomacy -1 -1 -1
    Disable Device 8 30 31
    Haggle 3 3 3
    Heal -1 -1 -1
    Hide 7 8 8
    Intimidate -1 -1 -1
    Jump 3 3 3
    Listen 3 3 5
    Move Silently 7 8 8
    Open Lock 7 27 27
    Perform n/a n/a n/a
    Repair 4 8 8
    Search 8 30 34
    Spot 3 3 5
    Swim -1 -1 -1
    Tumble 7 8 8
    Use Magic Device 3 19 19

    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Perception I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Search I

    Level 2 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Enhancement: Elven Arcanum I
    Enhancement: Elven Ranged Damage I
    Enhancement: Wizard Energy of the Scholar I

    Level 3 (Wizard)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Elven Dexterity I
    Enhancement: Wizard Intelligence I

    Level 4 (Wizard)
    Enhancement: Elven Ranged Attack I

    Level 5 (Wizard)
    Enhancement: Elven Arcanum II

    Level 6 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Selected) Rapid Shot
    Enhancement: Wizard Energy of the Scholar II

    Level 7 (Wizard)
    Enhancement: Wizard Pale Master I
    Enhancement: Summon Skeleton Archer
    Enhancement: Summon Skeletal Knight
    Enhancement: Summon Skeletal Mage

    Level 8 (Wizard)
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Intelligence II

    Level 9 (Wizard)
    Feat: (Selected) Extend Spell
    Enhancement: Elven Arcanum III

    Level 10 (Wizard)
    Enhancement: Wizard Energy of the Scholar III

    Level 11 (Wizard)
    Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
    Enhancement: Wizard Intelligence III

    Level 12 (Wizard)
    Feat: (Selected) Spell Penetration

    Level 13 (Wizard)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Wizard Pale Master II

    Level 14 (Wizard)
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows

    Level 15 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Wizard Energy of the Scholar IV

    Level 16 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Enhancement: Wizard Spell Penetration II

    Level 17 (Wizard)
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows

    Level 18 (Wizard)
    Feat: (Selected) Manyshot
    Enhancement: Wizard Spell Penetration III

    Level 19 (Wizard)
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Wizard Pale Master III

    Level 20 (Rogue)
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows

  2. #2
    Community Member AylinIsAwesome's Avatar
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    Oct 2009
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    2,968

    Default

    In order to be even moderately good with bows you need the following feats:

    Weapon Focus: Ranged
    Rapid Shot
    Point Blank Shot
    Precise Shot
    Improved Precise Shot
    Bow Strength
    Manyshot
    Improved Critical: Ranged

    You don't have most of these.


    Plus you need Toughness. Not to mention your metamagics and Spell Foci.


    Additionally, you can't cast at all while using a bow during it's incredibly long animation time. Plus with your BAB you'll only get 2 arrows from Manyshot.


    I think you should either focus on casting or ranged and not try to do both.
    If you want to be a caster then you should go here: http://forums.ddo.com/forumdisplay.php?f=30
    If you want to do an archer build I have one posted here you can look at: http://forums.ddo.com/showthread.php?t=230365

  3. #3
    Community Member xdbitx's Avatar
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    Jan 2010
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    If I change the 2 rogues to 2 ranger i can get rapid shot and bow strength for free, so i'll just be missing imp precise shot.
    I"ll be able to take toughness and improve critical, lost maximize and get quicken instead as i won't use dmg spells just pure buffs and crowd control, as for bab tensers should get me full bab bonuses. I just really wanted rogue lvls so i can do trap and umd dump

  4. #4
    Community Member Bunker's Avatar
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    Apr 2006
    Posts
    2,546

    Default

    2cp

    I would skip taking percise and imp percise shot on this build. You need all the feats you can to cover the requirements for Pale Master. Ranger lvls would help instead of those rogue levels as you mentioned.

    For full BAB, incase you still want to cast, instead of tensors, get 1 5/rest clickie of Divine Power and you are good to go. Hit the clickie, hit your manyshot, and that would be a nice addition to dmg on bosses. Especially as a caster, after debuffs and CC, your added ability to do dmg from manyshot would be kind of nice.

    GL on the build.
    Mothergoose - Kardinal - Bunks

  5. #5
    Community Member xdbitx's Avatar
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    Jan 2010
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    k, so i can switch the precise for insightful reflex to help save against spells, one more thing.
    10 str
    16 dex <--use 1 lvl up for many shots
    10 con
    18 int

    or

    14 str
    16 dex <--use 1 lvl up for many shots
    12 con
    16 int

    or

    12 str
    17 dex
    12 con
    16 int <---can get 1 more int from lvl up instead of using for dex

    would the CC spells suffer greatly by lowering it by 1 dc? nad also is spel pen feat needed for CC spells to hit?
    Last edited by xdbitx; 02-18-2010 at 04:07 PM.

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