Hi, this is a build that i'm currently playing, it's a wizard using bows, crowd control spells and skeletal summons to wreck havoc onto my enemies. He stays back with his skeleton summon and buffed, and shoots his enemies from a distance while at the same time cast spells that will stop them if they get too close.
There is 3 AP points free and I'm not sure if the spell penetration feats are necesssary, if not maybe enchantment focus for more havoc?
Some feedback on this build will be appreciated.
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dbitx
Level 20 Chaotic Neutral Elf Male
(2 Rogue / 18 Wizard)
Hit Points: 144
Spell Points: 1374
BAB: 10/10/15/20
Fortitude: 7
Reflex: 13
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 16 17 18
Constitution 12 12 12
Intelligence 18 22 25
Wisdom 8 8 8
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 8 8
Bluff -1 -1 -1
Concentration 1 1 1
Diplomacy -1 -1 -1
Disable Device 8 30 31
Haggle 3 3 3
Heal -1 -1 -1
Hide 7 8 8
Intimidate -1 -1 -1
Jump 3 3 3
Listen 3 3 5
Move Silently 7 8 8
Open Lock 7 27 27
Perform n/a n/a n/a
Repair 4 8 8
Search 8 30 34
Spot 3 3 5
Swim -1 -1 -1
Tumble 7 8 8
Use Magic Device 3 19 19
Level 1 (Rogue)
Feat: (Selected) Point Blank Shot
Enhancement: Rogue Skill Boost I
Enhancement: Elven Perception I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I
Level 2 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Enhancement: Elven Arcanum I
Enhancement: Elven Ranged Damage I
Enhancement: Wizard Energy of the Scholar I
Level 3 (Wizard)
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Elven Dexterity I
Enhancement: Wizard Intelligence I
Level 4 (Wizard)
Enhancement: Elven Ranged Attack I
Level 5 (Wizard)
Enhancement: Elven Arcanum II
Level 6 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Rapid Shot
Enhancement: Wizard Energy of the Scholar II
Level 7 (Wizard)
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight
Enhancement: Summon Skeletal Mage
Level 8 (Wizard)
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Feat: (Selected) Extend Spell
Enhancement: Elven Arcanum III
Level 10 (Wizard)
Enhancement: Wizard Energy of the Scholar III
Level 11 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Enhancement: Wizard Intelligence III
Level 12 (Wizard)
Feat: (Selected) Spell Penetration
Level 13 (Wizard)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Wizard Pale Master II
Level 14 (Wizard)
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration
Enhancement: Wizard Energy of the Scholar IV
Level 16 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Spell Penetration II
Level 17 (Wizard)
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 18 (Wizard)
Feat: (Selected) Manyshot
Enhancement: Wizard Spell Penetration III
Level 19 (Wizard)
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Wizard Pale Master III
Level 20 (Rogue)
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Wizard Improved Maximizing I
Enhancement: Elven Arcane Archer: Conjure +5 Arrows