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  1. #1
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    Red face Gimped - 12wizard\6ranger\2monk

    Code:
    Character Plan by DDO Character Planner Version 3.12 BETA
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    Undefeated 
    Level 20 Lawful Good Warforged Female
    (2 Monk \ 6 Ranger \ 12 Wizard) 
    Hit Points: 284
    Spell Points: 803 
    BAB: 13\13\18\23
    Fortitude: 17
    Reflex: 17
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 12                   12
    Dexterity            16                 18                   20
    Constitution         16                 18                   20
    Intelligence         16                 23                   26
    Wisdom                6                  8                    9
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +2 Tome of Strength used at level 11
    +2 Tome of Dexterity used at level 11
    +2 Tome of Constitution used at level 11
    +2 Tome of Intelligence used at level 11
    +2 Tome of Wisdom used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 27                   27
    Bluff                -2                 -2                   -2
    Concentration         7                 28                   28
    Diplomacy             2                  5                    5
    Disable Device        n/a               n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                 -2                 -1                   -1
    Hide                  3                 12                   12
    Intimidate           -2                 -2                   -2
    Jump                  4                 12                   14
    Listen               -2                 -1                    0
    Move Silently         7                 28                   30
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                3                 14                   14
    Search                3                 15                   17
    Spot                  2                 20                   22
    Swim                  0                  2                    2
    Tumble                7                 10                   10
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Diplomacy (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Unarmed Strike
    Feat: (Automatic) Warforged Resistances
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Mobility
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Wild Empathy
    
    
    Level 4 (Ranger)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 5 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Feat: (Automatic) Diehard
    
    
    Level 6 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Spring Attack
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 7 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
    
    
    Level 8 (Ranger)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+3)
    Skill: Spot (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 9 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Feat: (Wizard Bonus) Empower Healing Spell
    Feat: (Selected) Toughness
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    
    
    Level 10 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+0.5)
    
    
    Level 11 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Selected) Stunning Blow
    
    
    Level 13 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Enlarge Spell
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Repair (+1)
    Skill: Spot (+1.5)
    
    
    Level 15 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Selected) Whirlwind Attack
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Repair (+1)
    Skill: Spot (+1)
    
    
    Level 17 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Repair (+1)
    Skill: Spot (+1)
    
    
    Level 18 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Repair (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Quick Draw
    
    
    Level 19 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Repair (+1)
    Skill: Spot (+1)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Skill: Repair (+1)
    Skill: Spot (+1)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Way of the Faithful Hound I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Jump I
    Enhancement: Ranger Jump II
    Enhancement: Ranger Move Silently I
    Enhancement: Ranger Move Silently II
    Enhancement: Ranger Search I
    Enhancement: Ranger Search II
    Enhancement: Ranger Spot I
    Enhancement: Ranger Spot II
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Monk Wisdom I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    The plan for the build is to always have displacement,blur running. This build would exploit the invisibility spell to the max. I am currently looking for a way that i can boost my charm monster DC up as far as it can go, but honestly can't see it going above 35-40.

    However I think that with a little work and a lot of grinding for gear, this may actually fair not to bad as a solo build end game. Please suggest any changes that don't require changing class level arrangements. Thank you.
    Last edited by blessedangel; 02-17-2010 at 11:36 PM.

  2. #2
    Stormreach Mentor
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    I'm normally not one to criticize much, but here, I feel I can make an exception. Change the color of your font, if you want some constructive comments on your build! Now, all your going to get is messages like mine, possibly a tad less polite...
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  3. #3
    Community Member captain1z's Avatar
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    I'm not sure if you are asking a question or making a statement.


    But a few things just at a glance:


    - 2 monk levels with no wisdom means u took it for evasion and/or the 2 feats but not the bonus AC

    - your feats selected whirlwind, quickdraw are of little value that I can see. Stunning blow only works with high str which you dont have so it will fail more often than not.

    you would do better with 2 monk or 2 rogue with high str, wis, int and con and picking up insightful reflexes and taking 18 levels of wiz. I know u said no changes in class but its just an example.

    My vision may be limited but I dont see where u r going. Needs tweaking as Im sure is to follow.
    Ever bleed out in a thornbush? Welcome to UD14.

  4. #4
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    Perhaps I jumped into this build to quickly. It defiantly needs a few tweaks.

  5. #5
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    Quote Originally Posted by blessedangel View Post
    Perhaps I jumped into this build to quickly. It defiantly needs a few tweaks.
    It looks like you're not quite sure what your focus will be on this build. There's the sacrifice of 6 levels of Wiz for 6 levels of ranger, but with only 10 STR you won't be hitting hard. The combat feats (Quick Draw, Whirlwind) are not great picks, given how few feats you have. And Combat Expertise seems wasted where you cannot take advantage of any monk AC.

    Here's my two cents:

    With only 12 levels of Wizard and a starting Int of 16, it will take HUGE efforts just to make your CC's mediocre. But there's much to be done with the build once you put aside the offensive casting.

    If you want to focus on offensive melee, drop INT to at least 14 or 12, and put those points into STR. Say goodbye to charming/CC and focus on casting buffs and direct damage spells like firewall. Drop Dex to 15 (since you already plan on a +2 Dex tome for GTWF) and put those points into STR. I'd also put level-up points into STR, since points in Int are not helping you very much. The build could look like this:
    Code:
    STR 15
    Dex 15
    Con 16
    Int  14
    Wis   6
    Cha   6
    The more "advanced" versions I've seen on the forums drop Int to 10 or 11 and pump either STR (for offense) or Wis (for saves/monk AC). Obviously that route focuses on self-healing and buffing, and does it perfectly well. But that's so gear intensive I'll drop it as an option.

    In addition to the Tempest feats and Toughness, you'll want these offensive feats:
    Improved Crit [Until you get GS Mins]
    GTWF [Taking Ranger 6 is rather pointless without this]
    Power Attack [not needed until you have plenty of Divine Power clickies]
    That leaves you two more feats to play with.

    For the Wiz feats: as a melee caster Quicken and Maximize are probably your best metas for self-reconstruction. Extend is nice for Haste and Displacement. I don't think Reconstruct spells are "healing," so I think Empower Healing isn't a great choice. Enlarge isn't going to help you much, since your casting will already be pretty weak and (hopefully) your whirling steel will be your offense.

    Now all of that assumes you took Ranger and Monk for more offensive might. If you want a high AC build (since you pump Dex and have CE), I think you should drop the Wiz levels and consider a non-WF cleric/FvS multiclass. With Wisdom and Dex so costly to boost on a Warforged, I can't see a way to achieve high AC with this class split without severely gimping both your melee DPS and casting. But maybe someone else has better ideas on that front!

    Have fun
    Last edited by gavagai; 02-18-2010 at 01:52 AM.

  6. #6
    Community Member Myrddinman's Avatar
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    Well I'm going to do what you asked us not to do, and suggest class changes...but with advice from experience

    I started with exactly the same class/level/race breakdown as you, but realized around level 10/12, that as far as a solo build, I was in trouble. With GR upcoming (hopefully) I will be respecting to 7Wiz/11Ranger/2Fighter. Here's a breakdown of my some of my reasoning:

    • I initially went DEX based (with Weapon Fin) for the AC (Monk bonus), but realized that it was too stat intensive for a WF (still only 28-point build) and my AC would not be viable to say the least. Plus, I initially only wanted Wiz for buffs and self-repair/Reconstruct. But after realizing that I would be debuffed regularly, I discovered that I needed relatively high DPS to survive solo.
    • I decided to forgo AC and did a LR to re-allocate my stat points into STR, and invested in Power Attack; this has worked-out very well.
    • 7 Wizard gets me: Repair Critical, Stoneskin, Haste, Displacement and Blur, INT +2, Force Manipulation III (30%), Empower and Extend.
    • 11 Ranger gets me: Tempest I, TWF, ITWF, GTWF, decent ranged feats (bonus for solo), 2 Favored Enemies, Evasion, Ram's Might and Barkskin
    • 2 Fighter gets me: 2 bonus feats, STR+1, Haste Boost, Attack Boost, Fighter Toughness (+10 HPs) and more base HPs than Monk

    So, just speaking for me and what I've learned. Enjoy!
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  7. #7

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    roll a pure caster or melee to learn about the game mechanic before trying to invent a multi-class build. Your build may or may not work, but i'm pretty sure you don't have the resource and skills to get it work.
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  8. #8
    Community Member Phidius's Avatar
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    Quote Originally Posted by gavagai View Post
    ...Here's my two cents:...
    +1 - I'd value it higher than 2 cents

    Quote Originally Posted by ddoer View Post
    roll a pure caster or melee to learn about the game mechanic before trying to invent a multi-class build. Your build may or may not work, but i'm pretty sure you don't have the resource and skills to get it work.
    +1 as well... good advice
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

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