The plan for the build is to always have displacement,blur running. This build would exploit the invisibility spell to the max. I am currently looking for a way that i can boost my charm monster DC up as far as it can go, but honestly can't see it going above 35-40.Code:Character Plan by DDO Character Planner Version 3.12 BETA DDO Character Planner Home Page Undefeated Level 20 Lawful Good Warforged Female (2 Monk \ 6 Ranger \ 12 Wizard) Hit Points: 284 Spell Points: 803 BAB: 13\13\18\23 Fortitude: 17 Reflex: 17 Will: 12 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 10 12 12 Dexterity 16 18 20 Constitution 16 18 20 Intelligence 16 23 26 Wisdom 6 8 9 Charisma 6 6 6 Tomes Used +1 Tome of Dexterity used at level 1 +2 Tome of Strength used at level 11 +2 Tome of Dexterity used at level 11 +2 Tome of Constitution used at level 11 +2 Tome of Intelligence used at level 11 +2 Tome of Wisdom used at level 11 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 27 27 Bluff -2 -2 -2 Concentration 7 28 28 Diplomacy 2 5 5 Disable Device n/a n/a n/a Haggle -2 -2 -2 Heal -2 -1 -1 Hide 3 12 12 Intimidate -2 -2 -2 Jump 4 12 14 Listen -2 -1 0 Move Silently 7 28 30 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 3 14 14 Search 3 15 17 Spot 2 20 22 Swim 0 2 2 Tumble 7 10 10 Use Magic Device n/a n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Diplomacy (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Spot (+4) Skill: Tumble (+4) Feat: (Monk Bonus) Combat Expertise Feat: (Selected) Dodge Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Heroic Durability Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Light Fortification Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) Unarmed Strike Feat: (Automatic) Warforged Resistances Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Skill: Tumble (+1) Feat: (Monk Bonus) Mobility Feat: (Automatic) Defensive Fighting Feat: (Automatic) Evasion Feat: (Automatic) Meditation Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Skill: Swim (+1) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Weapon Finesse Feat: (Automatic) Bow Strength Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Wild Empathy Level 4 (Ranger) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 5 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Search (+2) Skill: Spot (+1) Feat: (Automatic) Diehard Level 6 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+2) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Spring Attack Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 7 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+2) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider Level 8 (Ranger) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Search (+3) Skill: Spot (+1) Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 9 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Move Silently (+1) Feat: (Wizard Bonus) Empower Healing Spell Feat: (Selected) Toughness Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Level 10 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Move Silently (+1) Skill: Spot (+0.5) Level 11 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Move Silently (+1) Level 12 (Wizard) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Selected) Stunning Blow Level 13 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Wizard Bonus) Enlarge Spell Level 14 (Wizard) Skill: Concentration (+1) Skill: Move Silently (+1) Skill: Repair (+1) Skill: Spot (+1.5) Level 15 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Selected) Whirlwind Attack Level 16 (Wizard) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Move Silently (+1) Skill: Repair (+1) Skill: Spot (+1) Level 17 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Move Silently (+1) Skill: Repair (+1) Skill: Spot (+1) Level 18 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Move Silently (+1) Skill: Repair (+1) Skill: Spot (+1) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Quick Draw Level 19 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Move Silently (+1) Skill: Repair (+1) Skill: Spot (+1) Level 20 (Wizard) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Move Silently (+1) Skill: Repair (+1) Skill: Spot (+1) Enhancement: Ranger Sprint Boost I Enhancement: Ranger Sprint Boost II Enhancement: Way of the Faithful Hound I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Ranger Favored Resistance I Enhancement: Ranger Tempest I Enhancement: Ranger Jump I Enhancement: Ranger Jump II Enhancement: Ranger Move Silently I Enhancement: Ranger Move Silently II Enhancement: Ranger Search I Enhancement: Ranger Search II Enhancement: Ranger Spot I Enhancement: Ranger Spot II Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Enhancement: Wizard Spell Penetration I Enhancement: Wizard Spell Penetration II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Monk Wisdom I Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Healer's Friend I Enhancement: Warforged Healer's Friend II Enhancement: Warforged Healer's Friend III
However I think that with a little work and a lot of grinding for gear, this may actually fair not to bad as a solo build end game. Please suggest any changes that don't require changing class level arrangements. Thank you.