Results 1 to 3 of 3
  1. #1
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default Battle Bard (Bard16 Ftr 4)

    I wanted a bard with a bit of sting, yet I wanted to preserve the hope that the PRE would be extended one day. Hence I've added 2 levels of fighter at 19 & 20. I could always select Bard if the PRE became available during levelling.

    Please let me know what you think.

    Code:
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page
    
    Battle Bard Bard16 Ftr4
    Level 20 True Neutral Human Male
    (4 Fighter \ 16 Bard) 
    Hit Points: 288
    Spell Points: 555 
    BAB: 16\16\21\26\26
    Fortitude: 12
    Reflex: 14
    Will: 10
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 22                   23
    Dexterity            15                 17                   17
    Constitution         15                 15                   16
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma             11                 11                   14
    
    Tomes Used
    +2 Tome of Dexterity used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     3
    Bluff                 0                     2
    Concentration         2                     3
    Diplomacy             0                     2
    Disable Device       n/a                   n/a
    Haggle                0                     2
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate            0                     2
    Jump                  3                     6
    Listen               -1                    -1
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Bard)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Wild Empathy
    Spell (1): Cure Light Wounds
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Human Versatility I
    Enhancement: Bard Energy of the Music I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Spell (1): Expeditious Retreat
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Charisma I
    
    
    Level 5 (Bard)
    Feat: (Automatic) Inspire Competence
    Spell (1): Remove Fear
    Enhancement: Bard Inspired Attack I
    Enhancement: Human Adaptability Constitution I
    
    
    Level 6 (Bard)
    Feat: (Selected) Power Attack
    Spell (2): Blur
    Spell (2): Cat's Grace
    Enhancement: Bard Extra Song II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Bard)
    Spell (1): Focusing Chant
    Spell (2): Cure Moderate Wounds
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Energy of the Music II
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Feat: (Automatic) Suggestion
    Enhancement: Bard Warchanter I
    
    
    Level 9 (Bard)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (2): Heroism
    Spell (3): Displacement
    Spell (3): Haste
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lingering Song II
    
    
    Level 10 (Bard)
    Feat: (Automatic) Improved Inspire Courage
    Spell (3): Good Hope
    Enhancement: Racial Toughness III
    Enhancement: Bard Wand Mastery I
    
    
    Level 11 (Bard)
    Feat: (Automatic) Inspire Greatness
    Enhancement: Bard Inspired Attack II
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Feat: (Selected) Extend Spell
    Spell (3): Cure Serious Wounds
    Spell (4): Freedom of Movement
    Spell (4): Dimension Door
    Enhancement: Bard Charisma II
    
    
    Level 13 (Bard)
    Spell (4): Cure Critical Wounds
    Enhancement: Bard Extra Song III
    Enhancement: Bard Wand Heightening I
    
    
    Level 14 (Bard)
    Feat: (Automatic) Song of Freedom
    Enhancement: Human Greater Adaptability Charisma I
    
    
    Level 15 (Bard)
    Feat: (Selected) Greater Two Weapon Fighting
    Spell (4): Neutralize Poison
    Spell (5): Mass Cure Light Wounds
    Spell (5): Summon Monster V
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music III
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Spell (5): Greater Heroism
    Enhancement: Human Versatility II
    Enhancement: Bard Song Magic II
    
    
    Level 17 (Bard)
    Feat: (Automatic) Inspire Heroics
    Enhancement: Bard Inspired Damage III
    
    
    Level 18 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Wand Mastery II
    
    
    Level 19 (Fighter)
    Enhancement: Bard Energy of the Music IV
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Toughness II
    I've only used 1 tome, in time for Improved TWF. More could be used to add gravy, but I like to start with a bare bones design. I've not included skills, but the emphasis would be on Balance, Intimidate, Perform, UMD. Haggle (this will be a banking bard), spot and listen would also get a mention.
    "It's not an adventure unless your life is in peril!"

  2. #2
    Community Member
    Join Date
    Feb 2006
    Posts
    2,325

    Default

    Starting stats and feats seem pretty good. I'd probably skimp on the cha, but each to their own.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  3. #3
    Community Member
    Join Date
    Dec 2009
    Posts
    172

    Default

    I did something similar, but with 2 fighter 2 barb.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload