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  1. #1
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    Default THF KoTc first build need input plzz

    OK I am trying for a WF solo/part time party build
    .And its my first attempt at any build so any advice will help


    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page

    waradin
    Level 20 Lawful Good Warforged Male
    (20 Paladin)
    Hit Points: 362
    Spell Points: 295

    BAB: 20/20/25/3030
    Fortitude: 20
    Reflex: 11
    Will: 11

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20) (Level 20)
    Strength 18 25 25
    Dexterity 8 10 10
    Constitution 14 16 17
    Intelligence 8 10 10
    Wisdom 8 10 10
    Charisma 14 16 17

    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 20) (Level 20)
    Balance 1 11 6
    Bluff 3 3 3
    Concentration 3 3 3
    Diplomacy 3 3 3
    Disable Device n/a n/a n/a
    Haggle 3 3 3
    Heal 0 0 0
    Hide 0 0 -5
    Intimidate 3 3 3
    Jump 5 7 2
    Listen 0 0 0
    Move Silently 0 0 -5
    Open Lock n/a n/a n/a
    Perform n/a n/a n/a
    Repair 0 0 0
    Search 0 0 0
    Spot 0 0 0
    Swim 5 7 -3
    Tumble n/a n/a n/a
    Use Magic Device 4 13 13

    Level 1 (Paladin)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Adamantine Body
    Feat: (Automatic) Attack
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Warforged Resistances

    Level 2 (Paladin)
    Skill: Balance (+0.5)
    Skill:

  2. #2
    Community Member Ninetoes's Avatar
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    Ok, One major point: You can't use tomes at lvl 1 anymore. You'll have to wait unti llvl 3 (unless you have a stack of old tomes sitting around somewhere) to use +1 tomes, and lvl 7 to use +2 tomes.

    On my WF KotC, I actually went

    16
    8
    14
    8
    8
    16

    When I asked about my stat spread, I initially had something just like yours. Compelling arguments were made by people who's opinions I respect for maxing CHA over STR, For a Solo/Short Man build. The extra points from charisma benefits my LOH enough to make it more than worthwhile, as well as increasing saves and IIRC, smite damage as well. I got him to level 5 last night, and I do not regret shorting the STR for CHA in ANY way.

    Someone correct me if I'm off base, but I don't think you can hit divine might IV with a starting CHA of 14, without dumping tomes and all your level ups into it.
    Last edited by Ninetoes; 02-17-2010 at 01:55 PM.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  3. #3
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    Quote Originally Posted by Ninetoes View Post
    Ok, One major point: You can't use tomes at lvl 1 anymore. You'll have to wait unti llvl 3 (unless you have a stack of old tomes sitting around somewhere) to use +1 tomes, and lvl 7 to use +2 tomes.

    On my WF KotC, I actually went

    16
    8
    14
    8
    8
    16

    When I asked about my stat spread, I initially had something just like yours. Compelling arguments were made by people who's opinions I respect for maxing CHA over STR, For a Solo/Short Man build. The extra points from charisma benefits my LOH enough to make it more than worthwhile, as well as increasing saves and IIRC, smite damage as well. I got him to level 5 last night, and I do not regret shorting the STR for CHA in ANY way.

    Someone correct me if I'm off base, but I don't think you can hit divine might IV with a starting CHA of 14, without dumping tomes and all your level ups into it.
    Sorry first time useing planner i have a plus 2 to all tome i will use at 3 and will look at changeing stats thaks for advice ok edit with new stats
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page

    waradin
    Level 20 Lawful Good Warforged Male
    (20 Paladin)
    Hit Points: 342
    Spell Points: 266

    BAB: 20/20/25/3030
    Fortitude: 19
    Reflex: 10
    Will: 10

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 16 21
    Dexterity 8 8
    Constitution 14 15
    Intelligence 8 8
    Wisdom 8 8
    Charisma 16 17

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 0 4.5
    Bluff 3 3
    Concentration 2 2
    Diplomacy 3 3
    Disable Device n/a n/a
    Haggle 3 3
    Heal -1 -1
    Hide -1 -6
    Intimidate 3 3
    Jump 3 0
    Listen -1 -1
    Move Silently -1 -6
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 -1
    Spot -1 -1
    Swim 3 -5
    Tumble n/a -5.5
    Use Magic Device 4 12.5

    Level 1 (Paladin)
    Feat: (Selected) Adamantine Body

    Level 2 (Paladin)
    Feat: (Fighter Bonus) Two Handed Fighting

    Level 3 (Paladin)
    Feat: (Selected) Power Attack

    Level 4 (Paladin)

    Level 5 (Paladin)

    Level 6 (Paladin)
    Feat: (Selected) Extend Spell

    Level 7 (Paladin)

    Level 8 (Paladin)

    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 10 (Paladin)

    Level 11 (Paladin)

    Level 12 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting

    Level 13 (Paladin)

    Level 14 (Paladin)

    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting

    Level 16 (Paladin)

    Level 17 (Paladin)

    Level 18 (Paladin)
    Feat: (Selected) Toughness

    Level 19 (Paladin)

    Level 20 (Paladin)
    Enhancement: Bladesworn Transformation
    Enhancement: Follower of the Lord of Blades
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhanceement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Energy of the Templar III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Great Weapon Aptitude I
    Last edited by slymmy1145; 02-17-2010 at 02:01 PM.

  4. #4
    Community Member Ninetoes's Avatar
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    Quote Originally Posted by slymmy1145 View Post
    Sorry first time useing planner i have a plus 2 to all tome i will use at 3 and will look at changeing stats thaks for advice
    You'll need to use that at lvl 7, not 3. +1 tomes can be used at 3, +2 at 7 (unless there's an older version of the +2 to All tome I don't know about. Double check it)

    The stats are subjective, they can be modified to taste. Frankly, Divine Might 4 seems like a less-than-optimal investment for a 2 handed build, but I would want the maxed charisma for the other reasons stated.

    Regardless, this is a blast to play. Not to mention, WF look awesome with adamantine body

    If you have a higher level character, I highly reccomend running it through delera's and getting a Carnifex for when the WF hits lvl 4. You won't regret it.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  5. #5
    Community Member Ninetoes's Avatar
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    Ok, you can't take a feat at lvl 2 because you're a paladin.

    Level 2 (Paladin)
    Feat: (Fighter Bonus) Two Handed Fighting won't work for you.
    Last edited by Ninetoes; 02-17-2010 at 02:10 PM.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  6. #6
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    Quote Originally Posted by Ninetoes View Post
    Ok, you can't take a feat at lvl 2 because you're a paladin.

    Level 2 (Paladin)
    Feat: (Fighter Bonus) Two Handed Fighting won't work for you.

    OK round 2
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page

    waradin
    Level 20 Lawful Good Warforged Male
    (1 Fighter / 18 Paladin / 1 Monk)
    Hit Points: 362
    Spell Points: 238

    BAB: 19/19/24/2929
    Fortitude: 22
    Reflex: 12
    Will: 12

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 16 21
    Dexterity 8 8
    Constitution 14 15
    Intelligence 8 8
    Wisdom 8 8
    Charisma 16 17

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 0 1
    Bluff 3 3
    Concentration 2 2
    Diplomacy 3 3
    Disable Device n/a n/a
    Haggle 3 3
    Heal -1 -1
    Hide -1 -6
    Intimidate 3 3
    Jump 3 0
    Listen -1 -1
    Move Silently -1 -6
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 -1
    Spot -1 -1
    Swim 3 -5
    Tumble n/a -5.5
    Use Magic Device 4 9.5

    Level 1 (Paladin)
    Feat: (Selected) Adamantine Body

    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting

    Level 3 (Monk)
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Toughness

    Level 4 (Paladin)

    Level 5 (Paladin)

    Level 6 (Paladin)
    Feat: (Selected) Extend Spell

    Level 7 (Paladin)

    Level 8 (Paladin)

    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 10 (Paladin)

    Level 11 (Paladin)

    Level 12 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting

    Level 13 (Paladin)

    Level 14 (Paladin)

    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting

    Level 16 (Paladin)

    Level 17 (Paladin)

    Level 18 (Paladin)
    Feat: (Selected) Toughness

    Level 19 (Paladin)

    Level 20 (Paladin)
    Enhancement: Bladesworn Transformation
    Enhancement: Follower of the Lord of Blades
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Energy of the Templar III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Great Weapon Aptitude I


    Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Energy of the Templar III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Great Weapon Aptitude I

  7. #7
    Community Member Ninetoes's Avatar
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    I really advise against that class split you're doing it for the feats, which I get, but it's going to screw you in the end. Lets do this.

    What are you TRYING to do with this build, and what do you want it to accomplish?
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  8. #8
    Community Member FuzzyDuck81's Avatar
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    With the low WIS & adamantine body, the monk level is completely useless (dont have a positive WIS modifier to gain AC bonus from it & it doesnt work while armoured anyway - the body feats count as armour) - get a 2nd fighter level instead, taking PA as the fighter feat & toughness as the regular level 3 feat.. this will also allow you to get an extra +1 STR via the fighter enhancement, and pick up the fighter haste boost too for bursts of increased attack speed.
    Overall though, unless you're taking the fighter levels to allow you to get high intimidate, a pure paladin would probably be a better bet, since the capstone enhancement is very powerful
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

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