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  1. #1
    Community Member Lymnus's Avatar
    Join Date
    Apr 2006
    Posts
    523

    Default Equiment Question

    I've recently came off a rather extended break (About five months, if I estimate), so I'm rather rusty on equipping toons. So, any help would be appreciated.

    The cleric I'm trying to equip is an offensive caster cleric with evasion (18 Cleric/Monk 2, nothing special). Just to throw up an idea of current stats (roughly, not able to check actual; obviously, not optimally equipped):

    STR 13 (8 Base+2 Inherent+5 Item-2 Stance)
    DEX 20 (14 Base+2 Inherent+4 Item)
    CON 19 (14 Base+2 Inherent+3 Item)
    INT 10 (8 Base+2 Inherent)
    WIS 36 (22 Base+2 Inherent+2 Stance+6 Item+4 Enhancements)
    CHR 14 (12 Base+2 Inherent)

    If it aids any, as well, I'll list predicted end-game feats.

    Empower Spell
    Maximize Spell
    Extend Spell/Quicken Spell (probably Quicken, but we'll see at end-game)
    Spell Penetration
    Improved Spell Penetration
    Spell Focus: Necromancy
    Greater Spell Focus: Necromancy
    Toughness (Monk)
    Lightning Reflexes (Monk)

    I'm extremely unfamiliar with the new loot beyond the Shroud, simply because I've been absent when this mod first came out. I've looked through the named items that drop in ToD and such, but I'm simply overwhelmed by the sheer amount of new items.

    So, my question is what suggested item set would you have for a character like this? I've seen quite a few 18 Cleric/2 Monk builds running around, so if anyone could offer their projected gear lay out, that'd be exceptional for me. Even if you don't have a similar character, any input is appreciated (Particularly on things like Greensteel Items; I'm unsure if it's worth making a +3 Wis Kama if Exceptional stats appear on rings, now).

    Thank you all in advance.

  2. #2
    Community Member Polarkin's Avatar
    Join Date
    Oct 2009
    Posts
    248

    Default

    My gear suggestions:

    Head: Minos Legens
    Neck: wiz6 sup potency6 from amrath // Lorricks
    Eyes: ConOpp GS w/ blind/dis immunity, 50sp, 100sp +6wis 10diplo 10haggle
    Trinket: Head of Good Fortune, BRSymbiot (DR5/- farming req.) or Necro3 (DR5/evil), Mysterious Bauble (sp clicky)
    Cloak: Prot +5, Resist +5, Cloak of the Zephyr, GS ConOpp/Smoke 45hp cloak
    Chest: Icy Raiment w/ Alchemical Dodge ritual , Blue Dragonscale Robe
    Wrist: 8 armor bracers
    Belt: 6con GFL belt from Amrath
    Ring1: **see below
    Ring2: **see below
    Hands: **see below
    Feet: 30%striding 5balance
    W1: MinII Kama (holy + acid burst +4 insight ac)
    W2: MinII Kama (holy + acid burst +2 exceptional wis)

    ** Your rings and hand slots in the above scenario will be your "catch" slots. At a minimum you will want 6str and 6dex. Other possibilities include protection +5, resists +5, featherfall. Personally, i'd advise you to look at the Titan gloves from Mindsunder. They have +6str and also have a +6 psionic str (stacks) clicky. Ideally you'll want a +6stat ring from ToD that you craft +2 exceptional Dex(ac) or Str(damage) on. Another good idea is situational clickies like a ring of spell storing (epic upgraded when able), 5 charge haste clicky ring, or any other useful clicky.

    I'm a big fan of the Cloak of the Zephyr and/or GS SmokeII 45hp cloak. 20% permanent blur to go along with evasion is, IMHO, a huge asset to a Clonk.

    I'll also weigh in on your feat(s) just a tiny bit. You might want to make room for both Quicken and Extend. Quicken is valuable when raid healing (tho perhaps not a necessity) and is of monumental benefit for casting Blade Barrier. Extend is very valuable for Divine Favor, Divine Power, Recitation, Holy Aura and of course Blade Barrier.

    just my 2 copper

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