Results 1 to 13 of 13
  1. #1
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default Clever (trap)Monkey

    I know its not a good idea to MC Monk, but Im a Multiclass-o-holic.

    I also don't like lock/traps and I must-have UMD. I don't care much about gold sink called Epic.

    Here's my idea:
    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (18 Monk \ 2 Rogue) 
    Hit Points: 278
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 18
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    22
    Dexterity            15                    18
    Constitution         14                    16
    Intelligence         14                    16
    Wisdom               14                    20
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     9
    Bluff                -1                     0
    Concentration         4                    26
    Diplomacy            -1                     0
    Disable Device        6                    26
    Haggle               -1                     4
    Heal                  2                     5
    Hide                  6                     8
    Intimidate           -1                     0
    Jump                  6                    10
    Listen                2                     5
    Move Silently         6                     8
    Open Lock             6                    16
    Perform              n/a                    n/a
    Repair                2                     3
    Search                6                    26
    Spot                  6                    24
    Swim                  2                     6
    Tumble                6                     8
    Use Magic Device      3                    26
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Stunning Blow
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Quick Draw
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Acid Trap Lore I
    Enhancement: Rogue Cold Trap Lore I
    Enhancement: Rogue Electric Trap Lore I
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Rogue Sonic Trap Lore I
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Way of the Clever Monkey III
    Enhancement: Way of the Clever Monkey IV
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Monk Balance I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Monk Spot I
    Enhancement: Rogue Dexterity I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    Enhancement: Rogue Improved Trap Sense I
    Human is for extra skill point and Human Versality boost. Improved Recovery is also nice. And so is 2x +1 stat enhancement.

    Second Rogue level is for skills. Monks don't get enough skills/level to max out rogue-ish skills. Only 4/level and 1 must be used for Conc. But +1 Dex enhancements doesn't hurt.

    Clever Monkey path is for bonus vs traps. And elemental resist is handy. With rank 1 Rogues, I can have DR 10 static/stacking resist. Nice.

    Will not have perfect "fist" DC, but can spam fist and regular blow.

    AC should be OK-ish. I should have solid damage output. It's also one of reasons why I picked Light path, extra cure to compensate for not-perfect AC. High UMD should also help.

    Max Wind stance is possible with +3 Dex tome.

    Some feats are optional, like SF:UMD or WF:Blunt, but I had no idea what to take. They don't hurt and are not a total waste tho.

    Quick Draw is a feature, not a bug.

    Comments are wellcome.

  2. #2
    Community Member FuzzyDuck81's Avatar
    Join Date
    Nov 2009
    Posts
    2,786

    Default

    I like it - looks like a nice solid build that'll be very capable

  3. #3
    Community Member Arvess's Avatar
    Join Date
    May 2008
    Posts
    465

    Default

    don't take stunning anything. neither will work and you will have just wasted 2 feats. take at least 1 toughness. I'm not talking in epic either. the 1/2 monk level DC of stunning fist makes it less useful as you level...its even worse since your wis mod is going to be low.

    What is the quick draw 'feature'??

    Otherwise, go for it and tell us how its working out
    Touch of Death is like cake, covered in candy, doused in rainbows and sunshine, and frosted with the tears of small children. -SolarDawning

  4. #4
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    Quote Originally Posted by Arvess View Post
    don't take stunning anything. neither will work and you will have just wasted 2 feats. take at least 1 toughness. I'm not talking in epic either. the 1/2 monk level DC of stunning fist makes it less useful as you level...its even worse since your wis mod is going to be low.
    Idea was to have both Stunning Blow and Fist and spam them, not perfect DC, but hit 2x times. But will see how it works and respec if it doesn't.

    Quote Originally Posted by Arvess View Post
    What is the quick draw 'feature'??
    Quick Draw feat speeds up the use of some abilities like Human Versality(+5 damage/hit part), Rogues Attack speed boost, etc. It doesn't make things more powerfull, but things happen faster.

    Idea is that Monk class has alot to do with speed and speed is vital part of melee damage. Maybe not so much long lasting DPS in my case, but (I hope) solid burst.

  5. #5
    Hero HGM-Chi's Avatar
    Join Date
    Nov 2009
    Posts
    480

    Default

    Quote Originally Posted by Kriogen View Post
    Quick Draw feat speeds up the use of some abilities like Human Versality(+5 damage/hit part), Rogues Attack speed boost, etc. It doesn't make things more powerfull, but things happen faster.
    Are you sure about that? I thought Quick Draw only sped up ranged attack rate for thrown weapons and perhaps the swap time of weapons.

  6. #6
    Community Member FuzzyDuck81's Avatar
    Join Date
    Nov 2009
    Posts
    2,786

    Default

    stunning fist DC is based off monk level and wis modifier, so will be in 30s at least with no problem, not always gonna work but still will be useful
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  7. #7
    Community Member Arvess's Avatar
    Join Date
    May 2008
    Posts
    465

    Default

    Stunning Fist is 10 + 1/2 monk level + WIS mod. At level 18, it will be 10 + 9 + 8 (26 WIS) for 27.
    Stunning Blow 10 + STR mod = 19 (20 in Sun stance).

    You will spam 2 things with 5% chance of success each. That's technically not bad except that u burned 2 feats for it.
    Touch of Death is like cake, covered in candy, doused in rainbows and sunshine, and frosted with the tears of small children. -SolarDawning

  8. #8
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    Quote Originally Posted by Arvess View Post
    ...Stunning Blow 10 + STR mod = 19 (20 in Sun stance).
    ..
    Weighted item adds to Stunning Blows DC?

  9. #9
    Community Member Arvess's Avatar
    Join Date
    May 2008
    Posts
    465

    Default

    Quarterstaff yes. Handwraps ...not yet.
    Touch of Death is like cake, covered in candy, doused in rainbows and sunshine, and frosted with the tears of small children. -SolarDawning

  10. #10
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    Quote Originally Posted by HGM-Chi View Post
    Are you sure about that? I thought Quick Draw only sped up ranged attack rate for thrown weapons and perhaps the swap time of weapons.
    Was long time since I used Quick Draw, so not 100% sure how it's now. But QD had described effect. Worked very well with Multishot and HV damage boost on my old Ranger.

  11. #11
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    Quote Originally Posted by Arvess View Post
    Quarterstaff yes. Handwraps ...not yet.
    Lazy devs, handwraps still full of bugs. No wonder players think Monk is a weak class

  12. #12
    Community Member rezo's Avatar
    Join Date
    Aug 2006
    Posts
    175

    Default

    I woild go 3 lvl's in rog. for the sneak attack dice to be 3d6.
    Quote Originally Posted by Shade View Post
    No one that throws together a bunch of numbers and calls it fact is going to give you and real accurate answer, there's too many variables and it's all biased towards there own personal outlooks on how it should be, not how it is. Numbers are too easy to manipulate.
    So sad but true.

  13. #13
    Community Member Arvess's Avatar
    Join Date
    May 2008
    Posts
    465

    Default

    I have great DC on my monks and I never use stunning fist. I prefer to let weighted handwraps proc and spam elemental and stat damage.
    Touch of Death is like cake, covered in candy, doused in rainbows and sunshine, and frosted with the tears of small children. -SolarDawning

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload