I know, I know.....Never a reason to splash more than 2, max three levels on a Cleric build. But I think this set up really takes advantage of the evasion from monk while still being a respectable Cleric. Keep in mind that I have Icy Raiment, spectral gloves(soon to be epic), and a few other toys to use for this build. I plan on using rapiers and still having decent healing/BB's.
Please lemme know some feedback as this is looking better to me as a TR all the time. Suggestions or flat talking me out of it are both welcome.
Code:Character Plan by DDO Character Planner Version 3.18 DDO Character Planner Home Page Survival Zealot Level 20 Lawful Good Drow Female (2 Paladin \ 3 Monk \ 15 Cleric) Hit Points: 276 Spell Points: 1035 BAB: 15\15\20\25\25 Fortitude: 23 Reflex: 18 Will: 26 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (30 Point) (Level 1) (Level 20) (Level 20) Strength 8 10 10 Dexterity 16 18 19 Constitution 12 14 14 Intelligence 12 14 14 Wisdom 16 23 26 Charisma 16 18 20 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 27 Bluff 3 5 Concentration 5 25 Diplomacy 7 28 Disable Device n/a n/a Haggle 3 6 Heal 3 8 Hide 3 4 Intimidate 3 5 Jump 3 5 Listen 3 10 Move Silently 3 4 Open Lock n/a n/a Perform n/a n/a Repair 1 2 Search 1 4 Spot 7 15 Swim -1 0 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Monk) Feat: (Past Life) Past Life: Ranger Feat: (Monk Bonus) Toughness Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Drow Spell Resistance Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Unarmed Strike Level 2 (Monk) Feat: (Monk Bonus) Weapon Finesse Feat: (Automatic) Defensive Fighting Feat: (Automatic) Evasion Feat: (Automatic) Meditation Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Cleric) Feat: (Selected) Empower Spell Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Turn Undead Spell (1): Bane Spell (1): Bless Spell (1): Cause Fear Spell (1): Command Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Doom Spell (1): Inflict Light Wounds Spell (1): Nightshield Spell (1): Nimbus of Light Spell (1): Obscuring Mist Spell (1): Protection From Evil Spell (1): Remove Fear Spell (1): Shield of Faith Spell (1): Summon Monster I Level 4 (Cleric) Level 5 (Cleric) Spell (2): Aid Spell (2): Bear's Endurance Spell (2): Bull's Strength Spell (2): Close Wounds Spell (2): Cure Moderate Wounds Spell (2): Deific Vengance Spell (2): Eagle's Spendor Spell (2): Find Traps Spell (2): Hold Person Spell (2): Inflict Moderate Wounds Spell (2): Lesser Restoration Spell (2): Owl's Wisdom Spell (2): Remove Paralysis Spell (2): Resist Energy Spell (2): Seek Eternal Rest Spell (2): Soundburst Spell (2): Spawn Screen Spell (2): Summon Monster II Level 6 (Cleric) Feat: (Selected) Maximize Spell Level 7 (Cleric) Spell (3): Bestow Curse Spell (3): Blindness Spell (3): Contagion Spell (3): Cure Serious Wounds Spell (3): Dispel Magic Spell (3): Glyph of Warding Spell (3): Inflict Serious Wounds Spell (3): Magic Circle Against Evil Spell (3): Mass Aid Spell (3): Prayer Spell (3): Protection From Energy Spell (3): Remove Blindness Spell (3): Remove Curse Spell (3): Remove Disease Spell (3): Searing Light Spell (3): Summon Monster III Spell (3): Water Breathing Level 8 (Cleric) Level 9 (Cleric) Feat: (Selected) Improved Two Weapon Fighting Spell (4): Chaos Hammer Spell (4): Cure Critical Wounds Spell (4): Deathward Spell (4): Dismissal Spell (4): Divine Power Spell (4): Freedom of Movement Spell (4): Holy Smite Spell (4): Inflict Critical Wounds Spell (4): Mass Shield of Faith Spell (4): Neutralize Poison Spell (4): Order's Wrath Spell (4): Poison Spell (4): Recitation Spell (4): Restoration Spell (4): Summon Monster IV Spell (4): Symbol of Flame Spell (4): Unholy Blight Level 10 (Cleric) Level 11 (Cleric) Spell (5): Break Enchantment Spell (5): Flame Strike Spell (5): Greater Command Spell (5): Mass Cure Light Wounds Spell (5): Mass Inflict Light Wounds Spell (5): Protection From Elements Spell (5): Raise Dead Spell (5): Slay Living Spell (5): Spell Resistance Spell (5): Stalwart Pact Spell (5): Summon Monster V Spell (5): Symbol of Pain Spell (5): True Seeing Level 12 (Monk) Feat: (Selected) Improved Critical: Piercing Weapons Feat: (Monk Path) Philosophy - Path of Harmonious Balance Feat: (Automatic) Fast Movement Feat: (Automatic) Still Mind Level 13 (Cleric) Level 14 (Cleric) Spell (6): Banishment Spell (6): Blade Barrier Spell (6): Cometfall Spell (6): Create Undead Spell (6): Greater Dispel Magic Spell (6): Greater Glyph of Warding Spell (6): Harm Spell (6): Heal Spell (6): Heroes Feast Spell (6): Mass Bear's Endurance Spell (6): Mass Bull's Strength Spell (6): Mass Cure Moderate Wounds Spell (6): Mass Eagle's Spendor Spell (6): Mass Inflict Moderate Wounds Spell (6): Mass Owl's Wisdom Spell (6): Summon Monster VI Spell (6): Symbol of Fear Spell (6): Symbol of Persuasion Spell (6): Undead to Death Spell (6): Word of Recall Level 15 (Cleric) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Cleric) Spell (7): Destruction Spell (7): Greater Restoration Spell (7): Mass Cure Serious Wounds Spell (7): Mass Inflict Serious Wounds Spell (7): Mass Restoration Spell (7): Mass Spell Resistance Spell (7): Protection From Elements, Mass Spell (7): Resurrection Spell (7): Summon Monster VII Spell (7): Symbol of Stunning Spell (7): Symbol of Weakness Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Heighten Spell Spell (8): Death Pact Spell (8): Firestorm Spell (8): Mass Cure Critical Wounds Spell (8): Mass Death Ward Spell (8): Mass Inflict Critical Wounds Spell (8): Summon Monster VIII Spell (8): Symbol of Death Level 19 (Paladin) Feat: (Automatic) Aura of Good Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Smite Evil Level 20 (Paladin) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Enhancement: Drow Melee Attack I Enhancement: Drow Melee Attack II Enhancement: Drow Melee Damage I Enhancement: Elven Dexterity I Enhancement: Way of the Clever Monkey I Enhancement: Monk Improved Recovery I Enhancement: Fists of Light Enhancement: Paladin Extra Smite Evil I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Improved Spell Penetration II Enhancement: Cleric Improved Spell Penetration III Enhancement: Cleric Charisma I Enhancement: Cleric Charisma II Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Wisdom III Enhancement: Paladin Toughness I Enhancement: Cleric Divine Might I Enhancement: Cleric Divine Might II Enhancement: Cleric Divine Might III Enhancement: Cleric Divine Vitality I Enhancement: Cleric Divine Vitality II Enhancement: Cleric Divine Vitality III Enhancement: Cleric Extra Turning I Enhancement: Cleric Extra Turning II Enhancement: Cleric Extra Turning III Enhancement: Cleric Wand and Scroll Mastery I Enhancement: Cleric Wand and Scroll Mastery II