Results 1 to 9 of 9

Thread: Survival Zealot

  1. #1
    Community Member Divyne's Avatar
    Join Date
    Feb 2006
    Posts
    69

    Default Survival Zealot

    I know, I know.....Never a reason to splash more than 2, max three levels on a Cleric build. But I think this set up really takes advantage of the evasion from monk while still being a respectable Cleric. Keep in mind that I have Icy Raiment, spectral gloves(soon to be epic), and a few other toys to use for this build. I plan on using rapiers and still having decent healing/BB's.

    Please lemme know some feedback as this is looking better to me as a TR all the time. Suggestions or flat talking me out of it are both welcome.

    Code:
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page
    
    Survival Zealot
    Level 20 Lawful Good Drow Female
    (2 Paladin \ 3 Monk \ 15 Cleric) 
    Hit Points: 276
    Spell Points: 1035 
    BAB: 15\15\20\25\25
    Fortitude: 23
    Reflex: 18
    Will: 26
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (30 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                 10                   10
    Dexterity            16                 18                   19
    Constitution         12                 14                   14
    Intelligence         12                 14                   14
    Wisdom               16                 23                   26
    Charisma             16                 18                   20
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    27
    Bluff                 3                     5
    Concentration         5                    25
    Diplomacy             7                    28
    Disable Device        n/a                   n/a
    Haggle                3                     6
    Heal                  3                     8
    Hide                  3                     4
    Intimidate            3                     5
    Jump                  3                     5
    Listen                3                    10
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     4
    Spot                  7                    15
    Swim                 -1                     0
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Ranger
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Unarmed Strike
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Spell
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Protection From Elements
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Stalwart Pact
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Feat: (Monk Path) Philosophy - Path of Harmonious Balance
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Still Mind
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Protection From Elements, Mass
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    Spell (8): Death Pact
    Spell (8): Firestorm
    Spell (8): Mass Cure Critical Wounds
    Spell (8): Mass Death Ward
    Spell (8): Mass Inflict Critical Wounds
    Spell (8): Summon Monster VIII
    Spell (8): Symbol of Death
    
    
    Level 19 (Paladin)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Smite Evil
    
    
    Level 20 (Paladin)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Attack II
    Enhancement: Drow Melee Damage I
    Enhancement: Elven Dexterity I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Improved Recovery I
    Enhancement: Fists of Light
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Improved Spell Penetration III
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Paladin Toughness I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Divine Might III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Divine Vitality III
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II

  2. #2
    Community Member epochofcrepuscule's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    If you are going to use rapiers, then there is no reason to focus on monk things.... like fist of light. Go paladin 3 instead, 2 LoH and fear immunity.

    I cannot really give a reason not to make it.. I like multiclassing myself a little to much.

  3. #3
    Community Member Trillea's Avatar
    Join Date
    Mar 2006
    Posts
    341

    Default

    The only possible problem I see is lack of level 9 spells and lack of SP, but the survivability is WAY up there!
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  4. #4
    2014 DDO Players Council
    Rasczak's Avatar
    Join Date
    Jun 2009
    Posts
    0

    Default

    don't do it..one of the biggest parts of survivability is to kill stuff before they kill you
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  5. #5
    Community Member Divyne's Avatar
    Join Date
    Feb 2006
    Posts
    69

    Default

    Quote Originally Posted by epochofcrepuscule View Post
    If you are going to use rapiers, then there is no reason to focus on monk things.... like fist of light. Go paladin 3 instead, 2 LoH and fear immunity.

    I cannot really give a reason not to make it.. I like multiclassing myself a little to much.

    Good point. Paly 3 monk 2 would probably play better. Ill look into it , Ty.

  6. #6
    Community Member Divyne's Avatar
    Join Date
    Feb 2006
    Posts
    69

    Default

    Quote Originally Posted by Rasczak View Post
    don't do it..one of the biggest parts of survivability is to kill stuff before they kill you
    Fair point .....but I don't plan on soloing many quests at end game so, this might just get me by. At least until they bother to fix mass Heal .

  7. #7
    Community Member JeffreyGator's Avatar
    Join Date
    Apr 2008
    Posts
    184

    Default

    Thoughts.

    Why not take the past life Ranger feat to self-cast barkskin?

    I would think even as a finesse build you may want more str.


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

  8. #8
    Community Member Divyne's Avatar
    Join Date
    Feb 2006
    Posts
    69

    Default

    Quote Originally Posted by JeffreyGator View Post
    Thoughts.

    Why not take the past life Ranger feat to self-cast barkskin?

    I would think even as a finesse build you may want more str.
    I originally had barkskin in the build but wasn't sure what to get rid of to get it. I didn't really want to part with maximize or empower and even with wep finesse, I would not want to lose OTWF feat as I put level ups into wis to maintain some DC.

    Indeed, str should probably be bumped up some but not really wanting to part with Cha for divine might, dex for ac/to-hit, Con (self-explainitory), and Wis for mana, ac, and DC. Could drop int 2 and add to str but already skill point starved.

    Thanks for the thoughts.

  9. #9
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    3rd monk level really gives you nothing usefull if you fight with real weapons.


    Why not 2 Paladin / 2 Monk / 16 FvS with the drow god of Shortsword´iness?

    FvS with this god get nice combatboni, which you could really utilise.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload