Wondering if this wasnt a bad idea. Have cleric 5, and was thinking that after I reach cleric 6 my next move would be to add on palidin 1. Mostly because whenever the party fails to hold back the monsters I die quickly. I need a secondary class with melee whose stats arent too different from my "path o healing" (or hand of healing?) so that it doesnt distract too heavily from my cleric progression/stats. Also I really need martial weapon proficiency (sucks to be a dwarf without an axe). The rogue is just something I was gonna do further down the line, mostly because there never seems to be a rogue when you need one, maybe around lvl 10. Any suggestions ideas or words of caution?