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  1. #1
    Community Member GunboatDiplomat's Avatar
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    Default Kensai/Defender Hybrid or Gunboat Redux

    I originally designed Gunboat as a self healing evasion intimitank (See here) but have since come to the conclusion that except in a very few situations the dps sacrificed isn’t worth the defensive gain.

    So I am now lesser reincarnating towards dps while keeping some tanking ability. To do this I take advantage of both kensai and Defender of Siberys enhancement lines along with the low level paladin dps abilities/spells. Evasion, high saves, self healing through heal scrolls (100%) and paladin clickies make this a very nice build for nearly any melee situation, party or solo. I just hate having to drink haste pots when theres no wizzie around…

    I don’t do the final reincarnation until next week and theres a little bit of crafting left but I’m nearly there. Some figures may be off as I can’t access the build from work.

    Name: Gunboat Diplomat
    Class: Fighter12/Rogue2/Paladin6
    Race: Drow
    Allignment: Lawful Good

    Base Stats:
    Str 16 +5(level) +3(Fighter) +2(tome) +6(item)= 32/44 (rage pot, madstone, power surge)
    Dex 14 +3(tome) +6(item) +1 (Rogue) = 24
    Con 12 +2(tome) +6(item) = 20
    Int 12 +2(tome) = 14
    Wis 8 +3(tome) =11
    Cha 16 +3(tome) +1(paladin) +6(item) = 26

    Feats(7):
    Toughness
    Combat Expertise
    Improved Trip
    Power attack
    Skill focus - umd
    Force of Personality
    Two Weapon Fighting

    Combat Feats(7)
    Improved Two weapon Fighting
    Greater Two weapon Fighting
    Improved Critical Piercing
    Weapon focus – Piercing
    Greater weapon focus - piercing
    Weapon Spec - Piercing
    Greater Weapon spec – piercing

    Improved Trip isn’t crucial but tactically I find it very useful.
    Force of personality I love because in addition to giving me a very high will save it effectively frees up two item slots – one for wisdom and one for a resistance item.
    I don’t really need skill focus umd anymore so will probably swap it out for another toughness feat.
    I haven’t chosen khopesh as rapiers are nearly as good for drow and I have a nice collection of them including one mineral II whcih I'm not about to throw away.


    Main hand Self buffed damage per hit:
    Min II Rapier - 9.5
    Strength – 17
    Weapon spec – 4
    Kensai – 2
    Drow – 2
    Power attack – 5
    Divine Power – 2
    Divine Might – 2
    Holy – 7
    Sneak attack – 6.5
    Average normal hit – 57
    AverageCritical hit – 100.5

    Which isn’t bad although I can’t keep all the buffs up all the time, especially power surges (7 mins). On the other hand I haven’t factored in Divine sacrifice, 4 x exalted smite I and fighters haste boost I.

    Final AC Breakdown (Intimitank mode)
    10 Base
    8 DT Leather
    7 Dexterity (Tower shield mastery 3)
    2 Paladin
    2 Chaosgarde
    5 Protection
    9 Mithral Tower Shield
    2 Alchemical Bonus
    3 Bark Potion
    5 Combat Expertise
    2 dodge (Defender Siberys)
    1 Haste
    4 Green Steel Weapon
    ----------------
    60 Self buffed

    +2 Rangers Barkskin
    +3 Paladin
    +2 Recitation
    +4 Bard song
    ----------------
    71 Party buffed

    Not amazing but fine for most raids.

    Final AC Breakdown (Two weapon mode)
    Considerably lower, fiftyish if I bother to use a shield wand and/or combat expertise.

    Hit Points
    20 Base
    10 Gianthold Feat
    180 Fighter/Paladin
    12 Rogue
    100 Con
    23 Toughness
    40 fighters Toughness IV
    20 Racial Toughness
    20 Minos Helm
    30 Greater False Life Belt
    45 Green Steel item
    ----------------
    500 Total HP

    I can get it higher with rage pots/madstone/defensive stance. Evasion and high saves helps in this regard too as does the +30% healing benefit from leviks and DT armour.

    Saves with GH
    Fort – 34/38 (with resistance item)
    Reflex – 32/36 (with resistance item)
    Will – 30/34 (with resistance item)

    High charisma, paladin levels and force of personality feat ensure I have higher mean saves than nearly any other build. So much so in fact that I can get away with not using a resistance item at all 95% of the time.

    Important Skills:
    UMD: 22 +8 (cha) +3 (skill focus) +6 (GS ) +4 (GH) +2 (head) = 45
    Intimidate: 22 +8 (cha) +13 (item) +6 (GS) +4 (GH) +2 (head) +2 (kensai)= 57, more with bard song/+15 item.
    Open lock: enough to do most chests/doors
    Search/disable device: a bridge too far for this build

    Curent Item Slots
    Headgear - Minos helm
    Goggles – GS Goggles, +45 hp, Stoneskin, earthgrab
    Necklace – Cartouche (soon to be replaced by GS +6 cha skills/sp item)
    Trinket – Head of Good fortune/Silver flame trinket
    Cloak - +5 protection
    Belt - Greater False Life/+6con
    Ring – spare
    Ring - Striding 30%/intimidate 13/resistance 4
    Gloves – +6 Str/+13 open lock
    Bracers – Chaosgarde/Leviks Bracers
    Boots - +6 Dex/Feather Fall/Madstone
    Armour: DT Leather with +6 charisma/10% healing
    Shield: Leviks Defender

    Enhancements – theres enough for kensai and Defender of Siberys and most of the enhancements I need including the Drow rapier enhancements which are needed for the rapier to be able to come close to Khopesh dps. The low level paladin enhancements; divine might, divine sacrifice, exalted smite, add significantly to my dps are also very cheap to buy.





    Last edited by GunboatDiplomat; 02-15-2010 at 05:43 PM.

  2. #2
    Community Member Kawiki's Avatar
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    Default

    Your AC seems really low fully buffed. It's more likely going to be 68 as there are not too many pallies running around with a full aura.

    The main problem I see is, which raid needs an intimitank? While intim is very useful I don't really see a point in the old fashioned intim/shield block tank method.

  3. #3
    Community Member GunboatDiplomat's Avatar
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    Quote Originally Posted by Kawiki View Post
    Your AC seems really low fully buffed. It's more likely going to be 68 as there are not too many pallies running around with a full aura.

    The main problem I see is, which raid needs an intimitank? While intim is very useful I don't really see a point in the old fashioned intim/shield block tank method.
    Shield blocking has its uses. In particular its a handy way to prevent oneself getting tripped while nailing down bosses in shroud part 2 or the hound. And general damage mitigation when the clerics busy. Especially when you don't have an uber ac.

    Speaking of which, 60-68 ac is really low? According to what measure? Ranger/monk? stalwart Defender? Well sure, buts its good enough to fill an intimitank role for most quests and most raids. Which isn't that often as you say.

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