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  1. #1
    Community Member noinfo's Avatar
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    Jun 2007
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    2,681

    Default Weapon Versatility

    Anyone else sick of seeing only rapiers, scimitars, khopeshes and Dwarf Axes being used? (not talking about 2handed yet)

    I can certainly understand why this is the case with the significant dps difference between these and all other weapons available, but personally I think this is a shame.

    One proposed solution to this perceived problem (admitting I may be the only one wanting this) is the create a set of enhancment lines for weapons allowing them to achieve a sort of ballance at the expense of extra training.

    This is only an initial look and number crunching/ballance not looked at more than superficially

    Bastard sword d10 crit 19 x2
    Khopesh d8 crit 19 x3
    Scimitar d6 crit 18

    Longsword d8 crit 19 x2
    Enhancements for the longsword maybe improved crit range 1 (modifies crit range x1)
    improved crit range 2 (modifies crit range x2 req improved crit)
    or the option

    Enhancements for the longsword maybe improved crit damage 1 (modifies crit mutilplier x1 with base damage -2)
    improved crit damage 2 (modifies crit multiplier x1 req with no modifier)

    But not both at the same time
    Scimitar may receive

    improved damage 1 (modifies base damage to +1)
    improved crit damage 1 (modifies crit base damage by +1)

    Scimitars are limited in that they cannot choose the alternate crit multiplier damage but should have a marginally higher base/crit damage to compensate

    Khopeshes, Bastard swords and DAxes could similary be ballanced allong with other weapons.

    Being able to choose the strength of weapon use even though having to pay for it with ap would at least add some versatility to melee weapon choice.

    Ballancing issues khopeshes should always be slightly better then the LS counterparts because of the exotic weapon proficiency etc.

    The basic concept is that aps can be spent to close the gap between weapon types.

    And before the trolls come in, all my toons have the boring standard Khopeshes, Scimitars and Rapiers, though I really wish there was an alternative.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  2. #2
    Community Member Talon_Moonshadow's Avatar
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    Apr 2006
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    9,033

    Default

    I use Longswords....because I like the way they look.

    Except that the "common" longsword never drops as an end reward for some reason.

    Actually, I use whatever I can get.

    Sadly, I hate the Greensteel longsword graphic.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  3. #3
    Community Member Schwarzie's Avatar
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    Sep 2009
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    39

    Default

    More melee dps to further gimp casters is definitely what the game needs...
    I am no native english speaker


    Other Toons: Siaphas, Kelderian, Kelras, Keldi, Kelmons

  4. #4
    Community Member Bogenbroom's Avatar
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    Jun 2006
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    Default

    Yup, I have posted a similar concept. Same with Armor, imho. Variety is a good thing, and I'd like to see it encouraged.

    http://forums.ddo.com/showthread.php?t=181293
    Bogenbroom's legion... 102 characters, 3 accounts, and 1 irate wife.

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