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  1. #1
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    Default Bard15/Rogue5 - War Chanter/Trap Handler Feedback

    I have been playing on a static team with friends. Team mates are a Monk, Cleric (fairly melee focused), and a Wizard. Good friends, but fairly casual players. I have been playing the role of the Rogue up to now (lvl 5), but not finding it too fun. I was thinking of starting a new guy and catching up with the team that could fill in the Rogue jobs, but would focus more on being a War Chanter Bard to buff the Cleric and Monk. please take a look at the attached and let me know what you think. I am still pretty new to DDO and would welcome any feedback on this build or how playing this guy is likely to compare with the Rogue.

    Thanks for any suggestions. FYI: I will figure out enchantments if it looks like this is a good idea.

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Errol Trapsong
    Level 20 Chaotic Good Human Male
    (5 Rogue \ 15 Bard) 
    Hit Points: 222
    Spell Points: 544 
    BAB: 14\14\19\24
    Fortitude: 9
    Reflex: 16
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma             15                    22
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     7
    Bluff                 2                     6
    Concentration         2                    26
    Diplomacy             2                     6
    Disable Device        5                    23
    Haggle                6                    29
    Heal                 -1                    -1
    Hide                  6                     7
    Intimidate            2                     6
    Jump                  6                     7
    Listen               -1                    -1
    Move Silently         6                     7
    Open Lock             6                    24
    Perform               n/a                  29
    Repair                1                     2
    Search                5                    22
    Spot                  3                    19
    Swim                  2                     3
    Tumble                n/a                   n/a
    Use Magic Device      6                    29
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Bard)
    Spell (1): Cure Light Wounds
    
    
    Level 3 (Bard)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Spell (1): Charm Person
    
    
    Level 4 (Bard)
    Ability Raise: CHA
    Spell (1): Summon Monster I
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Bard)
    Feat: (Selected) Force of Personality
    Spell (2): Blur
    Spell (2): Cure Moderate Wounds
    
    
    Level 7 (Bard)
    Spell (1): Remove Fear
    Spell (2): Hold Person
    
    
    Level 8 (Bard)
    Ability Raise: CHA
    
    
    Level 9 (Bard)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (2): Invisibility
    Spell (3): Displacement
    Spell (3): Haste
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Bard)
    Spell (3): Crushing Despair
    
    
    Level 12 (Bard)
    Ability Raise: CHA
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Bard)
    Spell (3): Good Hope
    Spell (4): Shout
    Spell (4): Otto's Sphere of Dancing
    
    
    Level 14 (Bard)
    Spell (4): Neutralize Poison
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Bard)
    Ability Raise: CHA
    
    
    Level 17 (Bard)
    Spell (4): Hold Monster
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mind Fog
    
    
    Level 18 (Bard)
    Feat: (Selected) Extend Spell
    Spell (5): Mass Suggestion
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Bard)
    Ability Raise: CHA

  2. #2
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    Feb 2006
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    2,325

    Default

    Quote Originally Posted by George40 View Post
    I have been playing on a static team with friends. Team mates are a Monk, Cleric (fairly melee focused), and a Wizard. Good friends, but fairly casual players. I have been playing the role of the Rogue up to now (lvl 5), but not finding it too fun. I was thinking of starting a new guy and catching up with the team that could fill in the Rogue jobs, but would focus more on being a War Chanter Bard to buff the Cleric and Monk. please take a look at the attached and let me know what you think. I am still pretty new to DDO and would welcome any feedback on this build or how playing this guy is likely to compare with the Rogue.

    Thanks for any suggestions. FYI: I will figure out enchantments if it looks like this is a good idea.

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Errol Trapsong
    Level 20 Chaotic Good Human Male
    (5 Rogue \ 15 Bard) 
    Hit Points: 222
    Spell Points: 544 
    BAB: 14\14\19\24
    Fortitude: 9
    Reflex: 16
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma             15                    22
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     7
    Bluff                 2                     6
    Concentration         2                    26
    Diplomacy             2                     6
    Disable Device        5                    23
    Haggle                6                    29
    Heal                 -1                    -1
    Hide                  6                     7
    Intimidate            2                     6
    Jump                  6                     7
    Listen               -1                    -1
    Move Silently         6                     7
    Open Lock             6                    24
    Perform               n/a                  29
    Repair                1                     2
    Search                5                    22
    Spot                  3                    19
    Swim                  2                     3
    Tumble                n/a                   n/a
    Use Magic Device      6                    29
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Bard)
    Spell (1): Cure Light Wounds
    
    
    Level 3 (Bard)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Spell (1): Charm Person
    
    
    Level 4 (Bard)
    Ability Raise: CHA
    Spell (1): Summon Monster I
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Bard)
    Feat: (Selected) Force of Personality
    Spell (2): Blur
    Spell (2): Cure Moderate Wounds
    
    
    Level 7 (Bard)
    Spell (1): Remove Fear
    Spell (2): Hold Person
    
    
    Level 8 (Bard)
    Ability Raise: CHA
    
    
    Level 9 (Bard)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (2): Invisibility
    Spell (3): Displacement
    Spell (3): Haste
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Bard)
    Spell (3): Crushing Despair
    
    
    Level 12 (Bard)
    Ability Raise: CHA
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Bard)
    Spell (3): Good Hope
    Spell (4): Shout
    Spell (4): Otto's Sphere of Dancing
    
    
    Level 14 (Bard)
    Spell (4): Neutralize Poison
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Bard)
    Ability Raise: CHA
    
    
    Level 17 (Bard)
    Spell (4): Hold Monster
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mind Fog
    
    
    Level 18 (Bard)
    Feat: (Selected) Extend Spell
    Spell (5): Mass Suggestion
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Bard)
    Ability Raise: CHA
    It's fine. You are missing power attack (which is both good and needed as a pre-req). Drop FOP for it (your will saves are high already).

    You need that in your first six levels to grab war chanter. I would also grab extend early for those hastes.

    I would drop int - I'm pretty sure you can max out your rogue skills with less int (my toon has less on a 3 rogue bard.

    You could get a lot from two fighter levels, but... I like the fact your bard is a little different, so five rogue levels is cool.

    Realise you ain't gonna land spells, so drop the cha (8 is fine - use items to hit minimum level for spells), raise str, and put all level ups into str.

    Then you'll have a cool, original, effective build.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  3. #3
    Community Member quityourjobs's Avatar
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    I would lower Charisma to 12 and increase Strength to 16. Put your levelups into Str. You won't need many sps beyond what it takes to buff the group, and you won't land CCs with 15 caster levels and lowish Charisma.

    A more aggressive version would also drop the Char to 8 and got with 16 Con.

    Drop FOP and take Power Attack.

  4. #4
    Community Member CountHenri's Avatar
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    317

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    Max out Search & DD. OL and Spot can be lower. With 5 Rogue levels you can get away with less int for skills as well since less cross-class cost on the main ones. Concentration isn't that useful since you shouldn't be combat casting much if at all

    Might want to consider True Neutral for alignment since that gives you access to Stability items & you will be able to UMD 20 for Good or Chaotic items. Get the Golden Cartouche from Delera's for +3 UMD.

  5. #5
    Community Member Anneliese's Avatar
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    Level 16 would give you level 6 spells - cure moderate wounds mass is nice for raids and with ottos irres dance your DC doesnt matter at all - you can make everything dance that has no SpellRes.
    Devourer: Anneliese, 20 Drow Sorc

  6. #6
    Community Member Psyker's Avatar
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    I would look more strongly at a 16/4 split, you will wind up with 1 more BAB, a 6th level spell and, +1 reflex and Will save. At level 5 rogue gains no enhancements, skills or feats of any real value except for a slightly higher sneak attack. Also like others have said before me, less CHA more STR and CON.

    I would also consider dropping DEX (easier to keep some CHA this way) and go with a THF using masters touch. Get yourself a Carnifex from Deleras and you wont need another weapon for some time.
    Last edited by Psyker; 02-15-2010 at 09:18 PM.

  7. #7
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    Thanks for the input guys. After taking a closer look I realized that there is virtually no advantage to the 4th and 5th level of Rogue that you can't get from ranger, plus with ranger you get several useful feats. So I revised the build as follows. I may have the concentration a bit high and may move some points from that to balance. What do you think?

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    BardRogue V2
    Level 20 Chaotic Good Human Male
    (3 Rogue \ 2 Ranger \ 15 Bard) 
    Hit Points: 246
    Spell Points: 532 
    BAB: 15\15\20\25\25
    Fortitude: 12
    Reflex: 19
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            15                    18
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma             12                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     8
    Bluff                 1                     3
    Concentration         2                    26
    Diplomacy             1                     3
    Disable Device        5                    24
    Haggle                5                    26
    Heal                 -1                     2
    Hide                  4                     6
    Intimidate            1                     3
    Jump                  7                    11
    Listen               -1                     0
    Move Silently         4                     7
    Open Lock             6                    20
    Perform               n/a                  26
    Repair                1                     2
    Search                5                    24
    Spot                  3                    15
    Swim                  3                     7
    Tumble                6                     8
    Use Magic Device      5                    26
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Bard)
    Spell (1): Cure Light Wounds
    
    
    Level 3 (Bard)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Spell (1): Summon Monster I
    Enhancement: Rogue Haste Boost I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Human Versatility I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Charisma I
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Spell (1): Expeditious Retreat
    Enhancement: Bard Inspired Attack I
    Enhancement: Human Versatility II
    Enhancement: Racial Toughness I
    
    
    Level 5 (Ranger)
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Bard)
    Feat: (Selected) Extend Spell
    Spell (2): Cure Moderate Wounds
    Spell (2): Blur
    Enhancement: Racial Toughness II
    Enhancement: Bard Song Magic II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Dexterity I
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Spell (1): Feather Fall
    Spell (2): Rage
    Enhancement: Bard Inspired Bravery II
    Enhancement: Human Versatility III
    Enhancement: Bard Energy of the Music II
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Bard)
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Warchanter I
    Enhancement: Bard Charisma II
    
    
    Level 11 (Bard)
    Enhancement: Bard Inspired Damage II
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Bard Inspired Attack II
    
    
    Level 13 (Bard)
    Enhancement: Bard Song Magic III
    Enhancement: Bard Energy of the Music III
    
    
    Level 14 (Bard)
    Enhancement: Bard Lingering Song III
    
    
    Level 15 (Bard)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Bard Song Magic IV
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    
    
    Level 17 (Bard)
    Enhancement: Bard Inspired Damage III
    
    
    Level 18 (Bard)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Bard Inspired Attack III
    
    
    Level 19 (Bard)
    Enhancement: Bard Lingering Song IV
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Enhancement: Bard Wand Mastery III

  8. #8
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    It is almost impossible to make a multiclass Bard worse when you get extra melee feats out of it with Ranger or Fighter, so I think you'll like your character a lot. A very minor thing, but I wouldn't worry about the dog. I'd take Retreat ASAP. It sounds so minor, but I bet having that spell up at all times is like having a 10% exp bonus due to the speed you can get through quests and around town. I take it as my first spell and it is always up.

    Also, I like to maximize Jump, or at least take a very, very healthy amount of it. You have considerations with Rogue skills that I don't have, so I'm not sure what you could sacrifice, if anything. Maybe 10 points of OL??

    Good build.

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