I have been playing on a static team with friends. Team mates are a Monk, Cleric (fairly melee focused), and a Wizard. Good friends, but fairly casual players. I have been playing the role of the Rogue up to now (lvl 5), but not finding it too fun. I was thinking of starting a new guy and catching up with the team that could fill in the Rogue jobs, but would focus more on being a War Chanter Bard to buff the Cleric and Monk. please take a look at the attached and let me know what you think. I am still pretty new to DDO and would welcome any feedback on this build or how playing this guy is likely to compare with the Rogue.
Thanks for any suggestions. FYI: I will figure out enchantments if it looks like this is a good idea.
Code:Character Plan by DDO Character Planner Version 3.14 DDO Character Planner Home Page Errol Trapsong Level 20 Chaotic Good Human Male (5 Rogue \ 15 Bard) Hit Points: 222 Spell Points: 544 BAB: 14\14\19\24 Fortitude: 9 Reflex: 16 Will: 16 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 16 Dexterity 15 17 Constitution 14 16 Intelligence 12 14 Wisdom 8 8 Charisma 15 22 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 7 Bluff 2 6 Concentration 2 26 Diplomacy 2 6 Disable Device 5 23 Haggle 6 29 Heal -1 -1 Hide 6 7 Intimidate 2 6 Jump 6 7 Listen -1 -1 Move Silently 6 7 Open Lock 6 24 Perform n/a 29 Repair 1 2 Search 5 22 Spot 3 19 Swim 2 3 Tumble n/a n/a Use Magic Device 6 29 Level 1 (Rogue) Feat: (Human Bonus) Toughness Feat: (Selected) Two Weapon Fighting Level 2 (Bard) Spell (1): Cure Light Wounds Level 3 (Bard) Feat: (Selected) Weapon Focus: Piercing Weapons Spell (1): Charm Person Level 4 (Bard) Ability Raise: CHA Spell (1): Summon Monster I Level 5 (Rogue) Level 6 (Bard) Feat: (Selected) Force of Personality Spell (2): Blur Spell (2): Cure Moderate Wounds Level 7 (Bard) Spell (1): Remove Fear Spell (2): Hold Person Level 8 (Bard) Ability Raise: CHA Level 9 (Bard) Feat: (Selected) Improved Two Weapon Fighting Spell (2): Invisibility Spell (3): Displacement Spell (3): Haste Level 10 (Rogue) Level 11 (Bard) Spell (3): Crushing Despair Level 12 (Bard) Ability Raise: CHA Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Bard) Spell (3): Good Hope Spell (4): Shout Spell (4): Otto's Sphere of Dancing Level 14 (Bard) Spell (4): Neutralize Poison Level 15 (Rogue) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Bard) Ability Raise: CHA Level 17 (Bard) Spell (4): Hold Monster Spell (5): Mass Cure Light Wounds Spell (5): Mind Fog Level 18 (Bard) Feat: (Selected) Extend Spell Spell (5): Mass Suggestion Level 19 (Rogue) Level 20 (Bard) Ability Raise: CHA