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Thread: Is it too late?

  1. #1
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    Default Is it too late?

    Ok, so the more I read these forums and the more I play the game, the less enjoyable my lvl 12 fighter becomes to play.

    So my question to you would be is it to late in the game to multi-class and be an asset in the higher lvl quests/end-game?

    If not, what direction should I take?

    Questions, comments, concerns greatly appreciated.....


    *EDIT: All of my AP have been allocated into toughness, strength and Crit*
    Last edited by ClutchMethod; 02-13-2010 at 11:19 AM.

  2. #2
    Community Member Visty's Avatar
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    jep, its 12 levels to late to make the multiclass decision

    pure fighters are great dps, if yours isnt, then its not the fault of your class

    multiclassing has to be thought out from the beginngin, everything else will most likeley in a gimped char
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    Well my DPS so far has been great. I roll crits like its the cool thing to do, usually around 90 which i assume is ok for a lvl 12 fighter but don't have anything to compare it to.

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    Community Member Asketes's Avatar
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    um.... a pure class fighter can have exceptional DPS.

    - 10% weapon alacrity with any weapon (equivalent of 6 levels of ranger if you are twf)
    - 8-12 minutes of power surge (depending on gear/enhancements)
    - 4-8 seeker damage (stacks with bloodstone)
    - weapon specialization
    - +1 to your threat range!

    not saying a multiclass isn't good, I am merely stating that a well built pure class has A LOT to offer to a party



    *SIDE NOTE*
    - I usually never take toughness enhancements farther than tier 2... spending 3 AP for 20 hitpoints is great, but then it starts to be less AP efficient
    - Although I hate pumping the enhancements to help you land crits, i do believe you need to for kensei anyways
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    What exactly is the thing you dont find enjoyabe? To me it sounds like you choose a simplier of the classes a figter who just got the job done with power. If you found this boring now you may want to try a more complex class like a rogue ranger or a caster. Dont really understand why you choose fighter in the first place. Have you expected lots of shiny "this swing do 150% damage" kind of skills like other mmos have? :-)

  6. #6
    Community Member Visty's Avatar
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    Quote Originally Posted by ClutchMethod View Post
    Well my DPS so far has been great. I roll crits like its the cool thing to do, usually around 90 which i assume is ok for a lvl 12 fighter but don't have anything to compare it to.
    if you want to compare stuff, roll up another char, not cripple a probably good char
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    Community Member Flasharte's Avatar
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    Im assuming that your DPS output is not the reason that your fighter is less fun to play. What kinds of things might make your play more enjoyable?

    With the addition of various reincarnatuion options to the game, there is a lot less risk in experimenting with multi-classing.

    Lvl 12 is a bit of a transitory period, the dungeons and adventure areas after that point are newer and more intresting.

    Im a big fan of multiple alts, when i get tired of watching all those damage numbers fly before my dual axe wielding dwarf, i switch to my cleric until i grew weary of keeping people alive, then i switch to my wiz til a grow tired of running out of SP. It helps prevent against monotony, as running the same quest 4 times each on a different class is quite a different experience than running it four times on a fighter.

    I played AC2, so I log in everyday expecting to see a message that the servers will be ending in 4 months. As such, every day they don't is a good day!! Play like the world will end, because it will.

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    Quote Originally Posted by platonicx View Post
    What exactly is the thing you dont find enjoyabe? To me it sounds like you choose a simplier of the classes a figter who just got the job done with power. If you found this boring now you may want to try a more complex class like a rogue ranger or a caster. Dont really understand why you choose fighter in the first place. Have you expected lots of shiny "this swing do 150% damage" kind of skills like other mmos have? :-)



    See posts like that are the very reason I made this thread. Obviously enough people think it's dumb to roll a fighter (not everyone). As you can clearly see by my join date that I just started last month. I chose a fighter becuase it didnt seem hard to make one. Never did I expect to find the 150% damage items or whatever it is you were trying to say there. I figured it would be smart to start with a fighter to get a feel for the game. didn't want to make any of the other classes cause I know alot of them play support roles and I'm brand new to the mmorpg genre. I had no idea you could even multi-class when I started.

    I asked a simple question in my original post but for some reason people like to beat around the bush or go a completely different direction with their responses

    *EDIT: Flash you are completely right, The DPS aspect of my foghter is not making my character less enjoyable it's actually the best part about it. Also I have 6 alts, all of which are different classes, I was only asking if it was too late to multi-class the 12 fighter or if it is even a good idea*
    Last edited by ClutchMethod; 02-13-2010 at 11:50 AM.

  9. #9
    Community Member Saethiar's Avatar
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    Hi ClutchMethod,

    I'm new to this game as well, actually newer than you, so thought I'd post here.

    I think level 12 is still very viable for you to multiclass. Enhancements can be respec'd and even Feats for a price.
    Actually, most 'uber' DPS builds I've seen on the forums are 12 Fighter/6 ranger/2 rogue or 12 Fighter/6 paladin/2 rogue or 12 Fighter/6 ranger/2 monk etc, so you would be actually be in the perfect spot to diversify your skills if DPS is your thing. Ranger 6 with Tempest I seems a good choice if you want TWF.

    Now I don't mean to beat around the bush or go a completely different direction like you said, but I THINK I can relate to what you are saying here: "Ok, so the more I read these forums and the more I play the game, the less enjoyable my lvl 12 fighter becomes to play."

    Simply because I honestly feel that a LOT. It's understandable when we enter a place where other peeps have been for a long time and are true veterans. There's all these kewl crazy uber builds that according to their creators work wonders, and I feel all my chars are somewhat vanilla and gimped. But well, some of these people have been playing for YEARS so its understandable if their chars are better since they grasp the mechanics of the game better - AND they DO have godly gear for end game and leveling is a breeze with regular groups, guilds AND good low level gear.

    But fear not, we'll get there :P
    First, play what you think is fun. If you DO want to make a multiclass, go for it totally man.
    Second, if fun for you, as it is for me, is to have a solid, good char and not only a gimped, casual build, then just research a bit. Its only human to be competitive and wanting to have a char that other people find useful and needed. So read a few threads here and follow a solid guide by a known vet. For instance, I read everywhere about how Khopeshes are the best thing since sliced bread; I checked into it and they ARE good, so I made a char to go for TWF with dual Khopeshes.

    About your AP: You said you got Crit enhancements. I read a LOT of threads, and most vets said Fighter Critical Accuracy and Power Critical are junk. From what I've played I didn't miss them, but I'm a newbie :-P Which prestige class enhancement you chose, Kensai or Stalwart defender?

    Hope this helped

  10. #10
    Community Member lord_of_rage's Avatar
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    Pure fighters can be awesome. You can throw down a ton of dps. If built right, buffed and boosted your str will hit in the low to mid 50s at lvl 20. A +1 to your crit range is wicked. I personally agree that you want to plan a multiclass build from the start. If you did decide to multiclass Id splash 6 lvls of barb and possibly 2 rogue. But it all depends on what you are after. What are your stats? What are your goals with this build? What do you want to be able to do?
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    Community Member Lehmund's Avatar
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    Quote Originally Posted by Saethiar View Post
    Simply because I honestly feel that a LOT. It's understandable when we enter a place where other peeps have been for a long time and are true veterans. There's all these kewl crazy uber builds that according to their creators work wonders, and I feel all my chars are somewhat vanilla and gimped. But well, some of these people have been playing for YEARS so its understandable if their chars are better since they grasp the mechanics of the game better - AND they DO have godly gear for end game and leveling is a breeze with regular groups, guilds AND good low level gear.
    One thing to remember from the vets on the boards displaying character builds is that they can ooze out every single point of AC, to-hit, and HP out of the game by knowing every piece of equipment, every enhancement/class combo and know the monsters and quests very well also.

    For those of you who don't have that knowledge, use what the vets are saying to help yourselves out. But most of all, experiment with what you like and figure some of the stuff out for yourselves too.

    As an example, I learned today that a Dwarf Fighter, with Stalwart Defender should start with an Dex = 14 base so that in the end it can get +9 dex bonus. +9 it turns out is the most a Dwarf Fighter can get out of applied Dex to a Full Plate (with proper Stalwart D, Dwarf and Fighter enhancements). They are maxing AC here by understanding what equipment they can get to increase Dex, and still having it applied to AC with the best armor available etc... Great for tanking.

    However, to achieve this requires lots of planning that you may not be willing to do. And just hearing about this and that doesn't mean you will WANT to get the equipment as you haven't been playing for 2 years with 5 lvl20 characters... etc... lol.

    I'd suggest you pull some ideas from the forum, and build characters you like to play. Have fun. Get some equipment stored as you go, feel out the combinations you like. Those that work, those that don't etc...

    From the example above, say you started your Fighter as a Dwarf but with a Dex of only 12, instead of the Vet/calculated 14. That only means that your AC will be lower by 1 compared to the vet's build. Its not too bad. It also means that those two points were spent elsewhere that may be interesting to you, either for Roleplaying purposes, or just for kicks.

    Remember that DnD/DDO is about having fun, not work. If you're more of a casual player like myself, just play and when you have to choose feats, look at those that are unavailable for prerequisites and stuff, and choose the feat you prefer given where you want to go and what you need. Your character will survive well enough if not completely maxed out and perfectly built...

    And if you notice along the way that you made mistakes on initial stats that won't get your char where you want him to go, store your items you picked up that are hard to find in shared bank, delete the char and start over with the proper stats with the knowledge that you'll be able to get your char at destination well enough this time. Part of the fun in DnD is the character generation anyway..

    Not to mention that Turbine implemented ways to respect your enhancements, feats, and even character levels. Soon my understanding is you'll even be able to respec your stats somewhat as well with Greater Resurrection, nullifying the need to start over (this is really great as I hate to redo quests just for the favor etc...).

    Good luck and have fun!
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  12. #12
    Community Member gott_ist_tot's Avatar
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    Quote Originally Posted by ClutchMethod View Post
    Ok, so the more I read these forums and the more I play the game, the less enjoyable my lvl 12 fighter becomes to play.

    So my question to you would be is it to late in the game to multi-class and be an asset in the higher lvl quests/end-game?
    Nah, it's never too late. You have 8 levels spare, which makes it ideal for 6/2 split.
    6, because 1st tier of prestige enhancement comes at this level. And at 2 you
    get evasion.

    First of all, you can take 6 levels of ranger to make up for the loss of capstone,
    1st tier of tempest ranger gives you +10% attack speed all the same.
    This is only worth considering if you're TWF, and would cost you a LOT to
    respec your TWF/ITWF feats as ranger gets'em free. Or you can just suck it
    and lose 2 feat slots. You get a favored enemy feat(s? can't remember if it's 1 or 2),
    can use some divine wands and get to cast longstrider and/or ram's might (+2 str which
    stacks with bull's).

    If you're THF, go take 6 barb and have ... Speed enhancement. Rage. FUN

    Heck, as far as I'm concerned, take 6 wiz and spam blur/haste/fireball.
    Just be prepared to use DP clickies and... no. On the other hand just don't

    For the two levels, generally a monk or rogue is recommended. Both give you
    evasion. Monk gives you wis bonus to AC, provided you run in clothing rather than armor.
    Taking rogue at anything other than 1st level is an idea so bad, that even me, having an
    open mind and all that find it very hard to suggest.

    Anyway, just poke around the forums and look for 12ftr/splash/(splash) builds,
    there are plenty. Just be careful, and read cautiously around what strengths
    they're built. SInce you haven't planned your stats for the split, and haven't taken
    the splashes early, they won't be that easy to adapt. But it certainly can be done.

    Just weight what you lose and make sure what you gain makes up for it.
    Taking 6rgr you can make up for the loss of 10% attack speed.
    But how will you make up for the rest? Kensei is one of the few tier 3 enhancements
    actually worth taking...

    Experiment. If something goes wrong so horribly you'll just have to delete this char...
    Delete it. Start anew, wiser. Have fun.

    Cheers.

  13. #13
    Community Member Hadrian's Avatar
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    Stay pure and get the capstone. It's hard to go wrong with a pure fighter, but you can quite easily mess up an unplanned multiclass.

    Multiclass with your next character so that you have a better understanding of the game and what you want to make.

  14. #14
    Community Member honkuimushi's Avatar
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    Quote Originally Posted by Saethiar View Post
    Hi ClutchMethod,


    I think level 12 is still very viable for you to multiclass. Enhancements can be respec'd and even Feats for a price.
    Actually, most 'uber' DPS builds I've seen on the forums are 12 Fighter/6 ranger/2 rogue or 12 Fighter/6 paladin/2 rogue or 12 Fighter/6 ranger/2 monk etc, so you would be actually be in the perfect spot to diversify your skills if DPS is your thing. Ranger 6 with Tempest I seems a good choice if you want TWF.

    Quote Originally Posted by gott_ist_tot View Post
    Nah, it's never too late. You have 8 levels spare, which makes it ideal for 6/2 split.
    6, because 1st tier of prestige enhancement comes at this level. And at 2 you
    get evasion.

    First of all, you can take 6 levels of ranger to make up for the loss of capstone,
    1st tier of tempest ranger gives you +10% attack speed all the same.
    This is only worth considering if you're TWF, and would cost you a LOT to
    respec your TWF/ITWF feats as ranger gets'em free. Or you can just suck it
    and lose 2 feat slots. You get a favored enemy feat(s? can't remember if it's 1 or 2),
    can use some divine wands and get to cast longstrider and/or ram's might (+2 str which
    stacks with bull's).

    If you're THF, go take 6 barb and have ... Speed enhancement. Rage. FUN

    Heck, as far as I'm concerned, take 6 wiz and spam blur/haste/fireball.
    Just be prepared to use DP clickies and... no. On the other hand just don't

    For the two levels, generally a monk or rogue is recommended. Both give you
    evasion. Monk gives you wis bonus to AC, provided you run in clothing rather than armor.
    Taking rogue at anything other than 1st level is an idea so bad, that even me, having an
    open mind and all that find it very hard to suggest.

    Anyway, just poke around the forums and look for 12ftr/splash/(splash) builds,
    there are plenty. Just be careful, and read cautiously around what strengths
    they're built. SInce you haven't planned your stats for the split, and haven't taken
    the splashes early, they won't be that easy to adapt. But it certainly can be done.

    Just weight what you lose and make sure what you gain makes up for it.
    Taking 6rgr you can make up for the loss of 10% attack speed.
    But how will you make up for the rest? Kensei is one of the few tier 3 enhancements
    actually worth taking...

    Experiment. If something goes wrong so horribly you'll just have to delete this char...
    Delete it. Start anew, wiser. Have fun.

    Cheers.
    Not to pick on these guys, but I have to disagree with them. The Fighter 12/ Ranger 6/ Monk or Rogue 2 builds are very nice. But they require certain stats and feats from the Ranger and Monk/Rogue levels which are them built on by the Fighter levels. Generally you start Ranger or Rogue, then finish up your Ranger levels by 12 and then it's all Fighter. SO you usually take Fighter 12 at level 20. Just getting your feats right would likely cost so much in plat, dragonshards and time that it would just be easier to do a Lesser Reincarnation. Visty is right, multiclasses should be planned in advance.

    It would help if you told us more about your build and what you feel is lacking. We don't know your stats or whether you are TWF, THF or sword and board. We don't know what PrE you have. And we don't know what made this guy fun in the first place and what is making it less fun now. If we knew these things we might be able to make suggestions, but right now, we're shooting blind.

  15. #15
    Community Member Anderei's Avatar
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    Quote Originally Posted by Saethiar View Post
    I think level 12 is still very viable for you to multiclass. Enhancements can be respec'd and even Feats for a price.
    Actually, most 'uber' DPS builds I've seen on the forums are 12 Fighter/6 ranger/2 rogue or 12 Fighter/6 paladin/2 rogue or 12 Fighter/6 ranger/2 monk etc
    If you want a rogue in your multiclass build ALWAYS take it as first level (with veeeery little exceptions) otherwise you loose a lot.

    Again the usual mantra remains, if you don't plan it from start don't multiclass.

    For the OP I'd advice to stay pure with your fighter and try to get that 1750 favor for 32pt builds, then you can start another character with a multiclass build from the forums stronger from 32pts than yours currently could be.
    Last edited by Anderei; 02-15-2010 at 06:54 AM.

  16. #16
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    Quote Originally Posted by honkuimushi View Post
    Not to pick on these guys, but I have to disagree with them. The Fighter 12/ Ranger 6/ Monk or Rogue 2 builds are very nice. But they require certain stats and feats from the Ranger and Monk/Rogue levels which are them built on by the Fighter levels. Generally you start Ranger or Rogue, then finish up your Ranger levels by 12 and then it's all Fighter. SO you usually take Fighter 12 at level 20. Just getting your feats right would likely cost so much in plat, dragonshards and time that it would just be easier to do a Lesser Reincarnation. Visty is right, multiclasses should be planned in advance.

    It would help if you told us more about your build and what you feel is lacking. We don't know your stats or whether you are TWF, THF or sword and board. We don't know what PrE you have. And we don't know what made this guy fun in the first place and what is making it less fun now. If we knew these things we might be able to make suggestions, but right now, we're shooting blind.
    Quote Originally Posted by Anderei View Post
    If you want a rogue in your multiclass build ALWAYS take it as first level (with veeeery little exceptions) otherwise you loose a lot.

    Again the usual mantra remains, if you don't plan it from start don't multiclass.

    For the OP I'd advice to stay pure with your fighter and try to get that 1750 favor for 32pt builds, then you can start another character with a multiclass build from the forums stronger from 32pts than yours currently could be.
    Indeed. One of the perks of those multiclasses is the ability to max out umd, but that's better done with level 1 as a rogue.

    I'd advise to leave your fighter alone and roll up a new char. I found my wizard to be interesting, because you get new toys (spells) every two levels, and you can test them all on your guinea pigs, I mean enemies. Then you can come back to your fighter when you feel like slashing stuff into ribbons once more.
    Eridies level 19 wizard.
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