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  1. #1
    Community Member
    Join Date
    Dec 2009
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    209

    Default Monk Light Finishers

    Is it just me, or are the following the same power at level 3 as level 20?

    Grasp the Earth Dragon
    10 Ki. Prep: earth pos earth
    Nearby allies become immune to daze, stun, and sleep for 30 seconds.

    Dance of Clouds
    10 Ki. Prep: air pos air
    Nearby allies gain 20% concealment for 60 seconds.

    Aligning the Heavens
    10 Ki. Prep: water pos water
    Nearby allies gain a 25% reduction in spellpoint costs for 60 seconds.

    Walk of the Sun
    10 Ki. Prep: fire pos fire
    Nearby allies gain a +2 morale bonus to attack, saves, and skills for 60 seconds.


    I was earlier considering an elf FvS/2 monk, but that has been overdone so much.

    I had an idea for 17 cleric 3 monk, fighting with a thf staff to keep centered, having all the light finishers, and the wis bonus AC to allow for cloth the entire time. Leaning towards halfling race for sneak attack damage. At L 20 you would have 2 L 9 spells ready at any given time, you would be able to self buff the -25% sp cost water finisher, and be able to change stances depending on situations.

    What do you think?

  2. #2
    Community Member LAWPRE's Avatar
    Join Date
    Feb 2006
    Posts
    495

    Default relative

    There is a REASON that FvS/Monk has been overdone - this is a very decent build.

    The same logic COULD be used for not going human or Halfing for Monk as EVERYONE goes that way.

    So, you may want to rethink because the Cleric/ Monk combo will be less melee ready than FvS/ Monk.

    Still, the basic concept is sound but you need to "flesh out" the concept a bit more (which enhancements, what feats, starting stats) in order to see if there are any "obvious" problems.

    As far as the power level, that is not quite true. You can take empower healing, quicken, etc as you get up in level. However, these increase the cost of the spell. So, you spend more sp (and then you get a TOTAL sp reduction when using Align the Heavens). There are similar benefits from each of the finishers.

  3. #3
    Community Member
    Join Date
    Dec 2009
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    209

    Default

    Here is the build... Scroll down for the latest incarnation. (The top one still shows qstaff, but I was convinced to got TWF instead, as the benefits are nearly to numerous to count)

    http://forums.ddo.com/showthread.php?t=230815

    Basically, most of what the FvS elves gain in melee is made up for by halfling sneak attack. (when in groups, of course), and you retain the ability to cast up to 9th level spells. The only real downsides that I can see are 3 less sp levels (whihc on a cleric, every bit counts), and a -15% spell penetration at L 20.

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