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  1. #1
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    Default Good low level trinket?

    I am a level 6 fighter and am seriously struggling with finding a good trinket. I keep wearing the absorbs magic missle ones, though that kind of eats at your money to keep replacing them. Would love to try a scarab of protection, but haven't been able to find one.

    Any suggestions?

    I have dex, con, and str all at +3 items. Health ring, Blademaster Gloves, and a ring that gives +3 dex and +1 deflection AC.

    my equip(feel free to offer suggestions)

    +2 Flaming Great axe of Good, + 4 maul(for skellies), +2 great sword for killing ethereals(can't remember the actual name), +3 flame touched great axe, +2 longbow of enfebeling and shatter.

    +4 docent
    Boots of feather fall
    magic missle absorbing trinket
    Charismatic Helm--+2 charisma +3 to concentration
    wristguards of repair-+3 repair-havent been able to find any good none clickies
    Robe of Protection-+2 deflection AC
    AMulet that gives +4 to reflex saves/the death ward ammy from Splinterskull
    +3 str Blademaster glovest
    Health Ring-+2 con actually
    Ring--+3 dex +1 Ac deflection-doesn't stack, but wearing for the +3 dex.
    Last edited by Finraug; 02-11-2010 at 12:05 PM.

  2. #2
    Community Member Dawnsfire's Avatar
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    Default Trinket

    Voice of the Master is imo the best trinket from 5th-20th. You can get it from Delera's Tomb. Otherwise scour the desert for a bloodstone (for lvl 9).

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  3. #3
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    Quote Originally Posted by Dawnsfire View Post
    Voice of the Master is imo the best trinket from 5th-20th. You can get it from Delera's Tomb. Otherwise scour the desert for a bloodstone (for lvl 9).
    Dusk heart is a nice consolation prize to Bloodstone, which is as rare as it gets.

  4. #4
    Community Member FauxSho's Avatar
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    At that level I like to use Crude Trinket from "Where There's Smoke..." on my melees for slot consolidation or if I don't have any other FL/Fort items, or Voice of the Master.

    Bloodstone is the obvious step up from there at lvl 9. Dusk heart is also nice for different reasons.

    And FYI, you'd be better off with the bracers of spearbane from Korthos than those Repair bracers.
    Quote Originally Posted by Angelus_dead
    You should probably try being just slightly specific.

  5. #5
    Community Member Kaervas's Avatar
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    Quote Originally Posted by Finraug View Post
    I am a level 6 fighter and am seriously struggling with finding a good trinket. I keep wearing the absorbs magic missle ones, though that kind of eats at your money to keep replacing them. Would love to try a scarab of protection, but haven't been able to find one.

    Any suggestions?

    I have dex, con, and str all at +3 items. Health ring, Blademaster Gloves, and a ring that gives +3 dex and +1 deflection AC.

    my equip(feel free to offer suggestions)

    +2 Flaming Great axe of Good, + 4 maul(for skellies), +2 great sword for killing ethereals(can't remember the actual name), +3 flame touched great axe, +2 longbow of enfebeling and shatter.

    +4 docent
    Boots of feather fall
    magic missle absorbing trinket
    Charismatic Helm--+2 charisma +3 to concentration
    wristguards of repair-+3 repair-havent been able to find any good none clickies
    Robe of Protection-+2 deflection AC
    AMulet that gives +4 to reflex saves/the death ward ammy from Splinterskull
    +3 str Blademaster glovest
    Health Ring-+2 con actually
    Ring--+3 dex +1 Ac deflection-doesn't stack, but wearing for the +3 dex.
    I think you are getting your goggles mixed up with amulet, those 2 items you listed under AMulet sound like Trapblast Goggles + Visor of the Flesh Render Guards.
    Robe of deflection is probably cloak of deflection I suppose.

    I'd switch your bracers to strength as soon as you can, and switch the gloves to dex, freeing up the ring because rings have a much wider range of stats that they can possess, where most body slots are generally limited to a couple of useful stats.

    If you can get a wisdom helm replace the charisma helm with that, will save helps you directly and frequently, charisma bonus doesn't at all unless you're UMD-ing, selling items or doing one of the rare few conversations that are skill based.

    You can dump the +3 flametouched iron great axe, your +2 flaming of pure good already counts as good-aligned and you won't run into anything that disjunctions you for ages so the material-granted good property is not necessary.
    Dump the longbow of enfeebling and the longbow of shatter too, try to replace it with something with bonus damage die. A Silver Bow (ML6 named item) is good because it has enhanced damage and crit properties compared to a regular longbow, but in all honesty you won't be pulling a bow out much if you're doing things right so the stats on your bow are not too important. I prefer a returning throwing weapon for those rare occasions since it's easier to switch to and gets the strength bonus to damage without the need for Bow Strength (feat).


    As for the trinket, Voice of the Master is definitely the way to go, it's a guaranteed quest end reward from the Delera's Tomb quest chain and grants 5% bonus experience.
    Bloodstone is nice but given its rarity, getting one is a real test of luck (or long grind with no guarantee).

  6. #6
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    Default thats it

    knew I was forgetting something.

    Yes those are my goggle slots.

    My ammy gives gives a +2 to saves and lesser false life
    my belt(the other thing I forgot) gives me medium fortification and maybe something else, but that is the reason I wear it.

    The longbow isn't two bows, it is one with both effects and I rarely ever use it as it is.

    I think I might have seen a wristguard that gives dex boost for the reward of running splitterskull, will have to check again.

  7. #7
    Community Member FauxSho's Avatar
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    Quote Originally Posted by Finraug View Post
    I think I might have seen a wristguard that gives dex boost for the reward of running splitterskull, will have to check again.
    Yep, Blademaster Bracers
    Quote Originally Posted by Angelus_dead
    You should probably try being just slightly specific.

  8. #8
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    Default hmm

    so what ring should I replace the +3 dex +1 ac with?

    also, is + to resist worth worrying about?

  9. #9
    Community Member Kaervas's Avatar
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    Quote Originally Posted by Finraug View Post
    knew I was forgetting something.

    Yes those are my goggle slots.

    My ammy gives gives a +2 to saves and lesser false life
    my belt(the other thing I forgot) gives me medium fortification and maybe something else, but that is the reason I wear it.

    The longbow isn't two bows, it is one with both effects and I rarely ever use it as it is.

    I think I might have seen a wristguard that gives dex boost for the reward of running splitterskull, will have to check again.
    Oh. Are you sure the bow's not weakening of shatter? Enfeebling is a suffix, you can't have that with shatter which is also a suffix. Weakening is the prefix for strength damage.
    In any case it's not important since it's just a bow. If one with good damage die falls into your lap, take that, but don't fret over it. If you find one with Precision that can be handy too, but again, not really something to expend significant time or resources on.

    Having a mod fort belt that early is very nice. Since you're warforged you effectively have 100% fortification a lot earlier than other races would normally obtain it.

    The wrist/gloves I am talking about are just random generated ones. Strength on bracers is common, as is dexterity on gloves, so as you advance in level it won't be overly difficult to replace them with upgraded versions to bring you to the next stat bracket.
    If you want to check though, Definitive Static Rewards and Unique Loot thread



    Quote Originally Posted by Finraug View Post
    so what ring should I replace the +3 dex +1 ac with?

    also, is + to resist worth worrying about?
    Whatever stat you find you need - the thing with rings is you can have a whole ton of possible stats on them, whereas other slots are generally limited to a list of 2-4 options.
    This is why I always try and arrange my gear that the stats I need are first placed on the 'other' slots that can have them. The ring is the mutable last-resort slot that I fill in with something I cannot find on its other optimal slot, or something that I am forced to have on a ring slot due to a named item with some other special stat filling up that 'other' slot.

    Elemental Resistance items are situational - they are nice to have on rings or cloaks and switched in as necessary.
    If you can afford them, there are potions from certain vendors like the ones in the Twelve which last 7 minutes and grant 20 to an elemental resist, that saves you the need to switch your current item out.
    Generally you run with casters who can buff you with it though, it's a pretty standard buff whenever elemental damage is being thrown around.
    Last edited by Kaervas; 02-11-2010 at 12:57 PM.

  10. #10
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    Default hmm

    thanks,

    I was wondering about the regular 20 spell resist you find on scarab of protection and some other items you come across?

  11. #11
    Community Member Kaervas's Avatar
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    Quote Originally Posted by Finraug View Post
    thanks,

    I was wondering about the regular 20 spell resist you find on scarab of protection and some other items you come across?
    Oh, Spell Resistance.
    I found that the Spell Resistance on items wasn't really sufficient protection to warrant the use of a slot, especially with the modification of SR rules in DDO that they only affect non-damaging spells.

    To penetrate SR, your foe makes a caster level check of 1d20+caster level in the relevant casting class, and equal or exceed your SR score.
    Outside of certain named items, the SR you can get from gear doesn't advance fast enough to provide significant defense. At best you can count on it nullifying around a quarter of the non-damaging spells cast at you if you have an at-level random-loot SR item. I honestly don't find that worth the slot unless I don't have anything better to put in it (which is not likely at all).

    The aforementioned Scarab of Protection is a huge exception since it's SR20 with no ML, but it also has the secondary effect limited to 12 charges and is destroyed when those are depleted. You would have to be very wary of creatures that were able to deplete the charges (especially arcane skeletons of all kinds, with the green minor inflict orb), and make sure you removed the Scarab when facing them.



    If you want Spell Resistance, ask the cleric for it, their buff provides more SR from the start and scales with their caster level so it provides reasonable protection no matter the level. SR 12+caster level. It's a level 5 spell though, so available at level 9 at the soonest.

  12. #12
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    Wink Low level trinket

    Hiya. My lvl 3 fighter went windowshopping toda and came back with a +2 Will saves trinket from the jewellery broker for a low 1500 gp. He thought it was a bargain, and certainly helps him out in the only real weak spot he has. For a "low level trinket" I thought it was pretty useful.
    "It's not an adventure unless your life is in peril!"

  13. #13
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    The bloodrage symbiot is one of the most underrated items in the game. It isn't too difficult to farm, even easier now with the von changes. You do need to harden it to make it useful though.
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