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  1. #1
    Community Member
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    Nov 2009
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    Default Re Worked 2/6/12 WF Hardwood

    After a couple of failed builds I think I've finally come up with my staff wielding skill monster. I wanted to wield a staff just for the sake of doing it. I have a 20 monk TWF line with handwraps and whatnot. I really wanted to be able to handle traps fairly well and wield a toothpick like a mad man. This build should give me decent DPS, with sound stunning blows, decent AC, and Decent HP. I can't be knocked, and my staff is going to be hasted up the wahzoo. Enhancements are somewhat difficult to plan out on my builder so I might get there at different levels but end result will pretty close. Basically I want Kensei 1 and Kensei mastery bludgeoning, and then Theif Acrobat II.

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Redo 
    Level 20 Lawful Neutral Warforged Male
    (6 Fighter \ 2 Monk \ 12 Rogue) 
    Hit Points: 330
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 16
    Reflex: 16
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            14                    17
    Constitution         16                    18
    Intelligence         12                    12
    Wisdom               12                    13
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    25
    Bluff                -2                    -1
    Concentration         3                    15
    Diplomacy            -2                    -2
    Disable Device        5                    24
    Haggle               -2                    -1
    Heal                  1                     1
    Hide                  6                     7
    Intimidate           -2                    -2
    Jump                  7                    14
    Listen                1                     1
    Move Silently         6                     7
    Open Lock             6                    26
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    24
    Spot                  5                    24
    Swim                  3                     6
    Tumble                6                    32
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Dodge
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Balance I
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Great Weapon Aptitude I
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Stunning Blow
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 10 (Fighter)
    Enhancement: Racial Toughness III
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Great Weapon Aptitude II
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Enhancement: Fighter Kensei I
    
    
    Level 12 (Rogue)
    Feat: (Selected) Great Cleave
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost II
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    Enhancement: Kensei Quarterstaff Mastery I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Racial Toughness IV
    Enhancement: Rogue Balance II
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Thief-Acrobat I
    
    
    Level 17 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 18 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Feat: (Selected) Power Critical
    Enhancement: Fighter Strength II
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Dexterity III
    Once again comments and input are appreciated. If you just want to tell me I'm an idiot that's fine too.

  2. #2
    Community Member Asketes's Avatar
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    13 rogue gets you an extra d6 SA but more importantly a second special ability


    2 monk pretty much just gets you some healing amp.

    here is my WF 13 rogue 6 fighter 1 monk staff user to compare (lots of fun)

    http://my.ddo.com/character/khyber/fawltypicks/

    Still needs his greensteel and a few other items, but is loads of fun, crits very nicely and w/ his +3 vicious icy burst staff weighted 5% is a great addition to any epic party (stunning blow DC- 39)
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  3. #3
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    Hey thanks a bunch. You actually hit on my main question on whether I should go 1 or 2 lvls into monk. Much appreciated.

  4. #4
    Community Member ArichValtrahn's Avatar
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    Default

    Im surprised you decided to forgo UMD. Seems like a staple on rogue builds - even splashes. Why no UMD?

  5. #5
    Community Member Anderei's Avatar
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    Quote Originally Posted by ArichValtrahn View Post
    Im surprised you decided to forgo UMD. Seems like a staple on rogue builds - even splashes. Why no UMD?
    Yup, UMD is IMHO a 100times more useful than tumble.

  6. #6
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    Hey guys, about to hit veteran status so going to be playing with alt builds a bit more. Created a q-staffer going for stunning blow DCs as well. So would the advantages of Kensei I outweigh an extra 6 levels in monk (self healing, ki strikes, saves ect)?

    I tossed around idea for 3 setups
    1. 13 rogue 7 monk (what i built) self healing, monk goodies
    2. 13 rogue 6 fighter 1 monk (as suggested)
    3. 13 rogue 6 barb 1 fighter

    So, any insight as to how the option 2 will stack up against 1 and 3?

    Also, why put points into balance at all if you are immune to knockdowns anyhow?
    Last edited by jeremyt; 02-11-2010 at 11:58 AM.

  7. #7
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    been relooking and was wondering if 12 rogue 6 monk 2 fighter would be better? Go with second lvl of windstance over Kensei?

  8. #8
    Community Member FuzzyDuck81's Avatar
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    Kensai 1 would grant better base damage, slightly higher crit chance, an extra +1 to save DCs of your special attacks & more HP

    6 levels of monk would grant a more permanant attack speed boost thanks to 2nd tier wind stance (dps therefore probably about the same i think), better saves, plus let you take fists of light for the buffs (don't underestimate their utility - being able to give allied spellcasters -25% mana cost is a very useful thing, the stun immunity one is great too, and will mean you're less vulnerable to rust monsters, the bane of all WF) & very handy heal-on-hit to boost your survivability better - it'll let you get the 2nd tier of clever monkey path too - 4 points of resistance to all elements is handy, it stacks with the rogue ones (individual elements) if you decide to spend an AP or 2 on them, which will make the more irritating spells like acid arrow, acid fog, burning blood, fire/ice shield etc. significantly less of a problem.

    My personal inclination would be the monk level, but i just love monks

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