![Quote](images/misc/quote_icon.png)
Originally Posted by
Ghoste
False. The word ranger is a reference to the great distances they are constantly traveling or covering. This is the case both in D&D and for their real world counterparts. A ranged combatant is usually called an "archer".
Well, I do have a self sufficient Warforged Ranged Build, but it's for a rogue, not a ranger.
Code:
Character Plan by DDO Character Planner Version 3.18
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DToK the Gunner
Level 20 Lawful Good Warforged Male
(2 Fighter \ 13 Rogue \ 5 Wizard)
Hit Points: 158
Spell Points: 348
BAB: 13\13\18\23
Fortitude: 9
Reflex: 16
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 18 24
Constitution 10 12
Intelligence 18 24
Wisdom 6 6
Charisma 6 6
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 30
Bluff 2 2
Concentration 0 1
Diplomacy 2 2
Disable Device 8 30
Haggle 2 2
Heal -2 -2
Hide 8 30
Intimidate -2 -2
Jump 2 23
Listen -2 -2
Move Silently 8 30
Open Lock 8 30
Perform n/a n/a
Repair 4 7
Search 8 30
Spot 2 21
Swim -1 0
Tumble 5 8
Use Magic Device 2 21
Level 1 (Rogue)
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Warforged Resistances
Enhancement: Rogue Haste Boost I
Enhancement: Warforged Damage Reduction I
Level 2 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Fighter Critical Accuracy I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Inscribed Armor I
Level 3 (Fighter)
Feat: (Fighter Bonus) Rapid Reload
Feat: (Selected) Rapid Shot
Enhancement: Fighter Strength I
Enhancement: Warforged Constitution I
Level 4 (Wizard)
Ability Raise: DEX
Feat: (Wizard Bonus) Extend Spell
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Spell (1): Repair Light Damage
Spell (1): Tumble
Spell (1): Jump
Spell (1): Feather Fall
Spell (1): Mage Armor
Spell (1): Shield
Spell (1): Nightshield
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 5 (Wizard)
Spell (1): Expeditious Retreat
Spell (1): Master's Touch
Enhancement: Wizard Wand Mastery I
Level 6 (Wizard)
Feat: (Selected) Precise Shot
Spell (2): Cat's Grace
Spell (2): Repair Moderate Damage
Enhancement: Warforged Damage Reduction II
Level 7 (Wizard)
Spell (2): Blur
Spell (2): Fox's Cunning
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Intelligence I
Level 8 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Eschew Materials
Spell (3): Haste
Spell (3): Repair Serious Damage
Enhancement: Wizard Wand Mastery II
Enhancement: Warforged Constitution II
Level 9 (Rogue)
Feat: (Selected) Precision
Feat: (Automatic) Evasion
Enhancement: Rogue Dexterity I
Level 10 (Rogue)
Feat: (Automatic) Trap Sense
Level 11 (Rogue)
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Improved Trap Sense II
Level 12 (Rogue)
Ability Raise: INT
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Warforged Damage Reduction III
Level 13 (Rogue)
Enhancement: Rogue Dexterity II
Level 14 (Rogue)
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Improved Trap Sense III
Level 15 (Rogue)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Improved Uncanny Dodge
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training II
Level 16 (Rogue)
Ability Raise: INT
Enhancement: Rogue Faster Sneaking II
Level 17 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Dexterity III
Level 18 (Rogue)
Feat: (Selected) Improved Precise Shot
Enhancement: Rogue Improved Trap Sense IV
Level 19 (Rogue)
Enhancement: Rogue Sneak Attack Training III
Level 20 (Rogue)
Ability Raise: STR
Feat: (Rogue Bonus) Cripling Strike
Enhancement: Rogue Sneak Attack Training IV
This utilizes everything for Warforged Repeating Crossbowman, self haste, maxed rogue haste boost, rapid shot, and rapid reload. All this while maintaining the ability to heal self.
Again, it's not a ranger, but it should have everything you're looking for and it's going to be KILLER with Vorpal Repeating Heavy or Light Crossbow. That and you have 7d6+12 Sneak Attack Damage Bonus (must be within 30 feet) to boot with rapid fire.