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  1. #1
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    Question Warforged Crossbow

    Hi, I've been around DDO for a few months. And I happened to buy the warforged race with my Turbine points and I was wondering if its advisable to create a Warforge ranger using crossbow with that arcane archer enhancements.

    I remember seeing 1 screenshot in one of the posts of a warforge using a great crossbow or something and I wanted to try out one myself maybe with the repeater or something.

    Is it advisable too to use both bows and crossbows at the same time since the ranger class is well... a "supposed" ranged class.

    I am a casual gamer so I dont need anything too fancy just to have fun and try out stuff since there are limits to what i can do in game. I just need a nice build which caters to these:

    1. Warforge race
    2. Crossbow user (Bow if it really can't squeeze it in, both is possible)

    Thats all I am enquiring for..... I would liek to thank anyone who can help me out in advance =).

  2. #2
    Community Member Goldeneye's Avatar
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    Quote Originally Posted by Gryfalcon View Post
    Hi, I've been around DDO for a few months. And I happened to buy the warforged race with my Turbine points and I was wondering if its advisable to create a 1.) Warforge 2.) ranger using 3.) crossbow with that 4.) arcane archer enhancements.
    1. Yes
    2. Yes
    3. Dear GOD NO!
    4. No


    Warforged are a powerful race. It would be a pitty to see someone playing a warforged that was a ranged combatant. Please go Melee, it is currenty much much more effective. (Plus, crossbows are very very weak compared to most other weapons)
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
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  3. #3
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    So even with all those new enchancements they still don't do good? or is there something that i've missed out?

  4. #4
    Bwest Fwiends Memnir's Avatar
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    It's been said by the Devs that the Arcane Archer's Imbue effect should not apply to crossbows, and is in fact a bug they are working on.

    Just a heads-up on that.
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  5. #5
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    Quote Originally Posted by Memnir View Post
    It's been said by the Devs that the Arcane Archer's Imbue effect should not apply to crossbows, and is in fact a bug they are working on.

    Just a heads-up on that.
    so it means there is no point going for crossbow with arcane enhancements? What other alternative do I have with the crossbow( any type from great to repeater) or the arcane enhancements?

  6. #6
    Community Member Jay203's Avatar
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    if you're so set on using crossbows and ranger, look into Deepwood Sniper Repeating Crossbow
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  7. #7
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    Quote Originally Posted by Jay203 View Post
    if you're so set on using crossbows and ranger, look into Deepwood Sniper Repeating Crossbow
    Isn't deep wood ability only fires 1 shot or applies to one shot? I was thinking about repeaters when you said that =P
    Last edited by Gryfalcon; 02-11-2010 at 03:34 AM.

  8. #8
    Community Member honkuimushi's Avatar
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    It's also worth pointing out that Manyshot, which is probably the most powerful of your bonus ranged feats as a Ranger, does not work with crossbows. Neither does Bowstrength, which allows your to add your Strength bonus to damage with a bow.

    The fact that you can't add damage from ability scores to crossbow damage really limits those bulds past level 10. Also, Deepwood Sniper is stll on the first tier, tiers II and III have not been released yet. That really makes it pale when compared to Arcane Archer. Which is pretty sad because Acane Archer really pales in comparison to a decently build melee, even without a PrE.

    Finally, the range in Ranger does not refer to ranged combat, it refers to movement. Think of them like park rangers. And if you're looking for a ranged build, first go Elf, then go pure Ranger or combing Ranger, Fighter, and an arcane splash to combine full Arcane Archer benefits with at least 2 tiers for Fighter Kensai. Warforged would do better as an offensive melee, like a Tempest, Kensai, Barbarian, even a Paladin or an arcane.

  9. #9
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    Quote Originally Posted by honkuimushi View Post
    It's also worth pointing out that Manyshot, which is probably the most powerful of your bonus ranged feats as a Ranger, does not work with crossbows. Neither does Bowstrength, which allows your to add your Strength bonus to damage with a bow.

    The fact that you can't add damage from ability scores to crossbow damage really limits those bulds past level 10. Also, Deepwood Sniper is stll on the first tier, tiers II and III have not been released yet. That really makes it pale when compared to Arcane Archer. Which is pretty sad because Acane Archer really pales in comparison to a decently build melee, even without a PrE.

    Finally, the range in Ranger does not refer to ranged combat, it refers to movement. Think of them like park rangers. And if you're looking for a ranged build, first go Elf, then go pure Ranger or combing Ranger, Fighter, and an arcane splash to combine full Arcane Archer benefits with at least 2 tiers for Fighter Kensai. Warforged would do better as an offensive melee, like a Tempest, Kensai, Barbarian, even a Paladin or an arcane.
    oh...... cause I have 2 melee characters and I was thinking of trying something new.... so i was thinking of range characters... I don't fancy magic so the only thing i can think off was using bows and stuff...

  10. #10
    Community Member Talon_Moonshadow's Avatar
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    AA is is supposed to be Bow only from what I hear.

    I have a WF AA who I like very much.

    I also have a char who uses Great Crossbows.
    Which are an under appreciated weapon IMO.

    And would look HUGE in WF hands.

    I've long thought about build a Ranger to use Bows and Great Crossbows. And WF would robably be what I would choose....but only because of how cool it would look.
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  11. #11
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    Quote Originally Posted by Gryfalcon View Post
    oh...... cause I have 2 melee characters and I was thinking of trying something new.... so i was thinking of range characters... I don't fancy magic so the only thing i can think off was using bows and stuff...
    Goto Bard section. Bard is 3/4 combat and 2/3 caster class. Some Bards go 'caster' and some go more 'combat' and use spells they have for buffs.

    If you really, really want Crossbow then Bard would be better. Ranger is better with Longbow. Has something to do with Bow Strength and Multishot.

    I'd go Warforged Repeater Warchanter. DVD player with AK47

  12. #12
    Community Member SquelchHU's Avatar
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    Quote Originally Posted by Goldeneye View Post
    1. Yes
    2. Yes
    3. Dear GOD NO!
    4. No


    Warforged are a powerful race. It would be a pitty to see someone playing a warforged that was a ranged combatant. Please go Melee, it is currenty much much more effective. (Plus, crossbows are very very weak compared to most other weapons)
    +1 rep.

    All Arcane Archer does is trick people into thinking ranged combat is worthwhile now. It still isn't, unless your definition of 'effective' is 'annoys and hinders the entire party'. It does that very effectively.

    It might be viable if it were not so slow, and no not being slow for 20 seconds doesn't count.

    If you do make a ranged combatant, don't be surprised if the party /sits, waits for you to die, then melees the mob.

    Snicker snack.
    Last edited by SquelchHU; 02-11-2010 at 12:58 PM.

  13. #13
    Community Member WolfSpirit's Avatar
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    Arrow

    I sure wish crossbows were worthwhile, but truth is they are not. I made one once, Fighter with 2 levels of rogue for evasion and some UMD to be more useful to the party. Wasnt nearly useful enough. Sadly at about lv 5 I began to fall WAY behind in effectiveness. By lv 10 I just sucked. I was attacking Very Slowly... Melees were mowing stuff down so fast. It sure sounded fun, but its not all that great. I did have a guildie once that made a pure fighter heavy repeater build that Was effective. BUT he also had access to piles of resources and had all the best weapons for any scenerio. Ranged combat just isnt up to par, you will begin to feel frustrated every day more and more. Every level in DDO makes your character much more powerful. Sadly not so much for ANY type of ranged character, they just dont get the attack speed up EVER. Because I love ranged so much, I did make the best possible one. Elven pure ranger using bows, high str and dex and con, min wis to cast the spells I need. Tomes, best possible equipment and weapons, For ranged, he is awesome... its been about 18 mos since creation and even with the new enhancements he sits at lv 12, he just isnt nearly as good as my lower level melees.

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  14. #14
    Community Member Goldeneye's Avatar
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    Quote Originally Posted by SquelchHU View Post
    All Arcane Archer does is trick people into thinking ranged combat is worthwhile now. It still isn't, unless your definition of 'effective' is 'annoys and hinders the entire party'.
    Well said!
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  15. #15
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Kriogen View Post
    I'd go Warforged Repeater Warchanter. DVD player with AK47
    This can go fairly well and with the party buffs you are still contributing well even if you put down the crossbow entirely.
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  16. #16

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    Quote Originally Posted by Gryfalcon View Post
    since the ranger class is well... a "supposed" ranged class.
    False. The word ranger is a reference to the great distances they are constantly traveling or covering. This is the case both in D&D and for their real world counterparts. A ranged combatant is usually called an "archer".
    My Videos Shadow Mage (ok, it's a build now)
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  17. #17
    Community Member DToNE's Avatar
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    Quote Originally Posted by Ghoste View Post
    False. The word ranger is a reference to the great distances they are constantly traveling or covering. This is the case both in D&D and for their real world counterparts. A ranged combatant is usually called an "archer".
    Well, I do have a self sufficient Warforged Ranged Build, but it's for a rogue, not a ranger.

    Code:
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page
    
    DToK the Gunner
    Level 20 Lawful Good Warforged Male
    (2 Fighter \ 13 Rogue \ 5 Wizard) 
    Hit Points: 158
    Spell Points: 348 
    BAB: 13\13\18\23
    Fortitude: 9
    Reflex: 16
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            18                    24
    Constitution         10                    12
    Intelligence         18                    24
    Wisdom                6                     6
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    30
    Bluff                 2                     2
    Concentration         0                     1
    Diplomacy             2                     2
    Disable Device        8                    30
    Haggle                2                     2
    Heal                 -2                    -2
    Hide                  8                    30
    Intimidate           -2                    -2
    Jump                  2                    23
    Listen               -2                    -2
    Move Silently         8                    30
    Open Lock             8                    30
    Perform              n/a                   n/a
    Repair                4                     7
    Search                8                    30
    Spot                  2                    21
    Swim                 -1                     0
    Tumble                5                     8
    Use Magic Device      2                    21
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Warforged Resistances
    Enhancement: Rogue Haste Boost I
    Enhancement: Warforged Damage Reduction I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Warforged Inscribed Armor I
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Rapid Reload
    Feat: (Selected) Rapid Shot
    Enhancement: Fighter Strength I
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Wizard)
    Ability Raise: DEX
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Spell (1): Repair Light Damage
    Spell (1): Tumble
    Spell (1): Jump
    Spell (1): Feather Fall
    Spell (1): Mage Armor
    Spell (1): Shield
    Spell (1): Nightshield
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 5 (Wizard)
    Spell (1): Expeditious Retreat
    Spell (1): Master's Touch
    Enhancement: Wizard Wand Mastery I
    
    
    Level 6 (Wizard)
    Feat: (Selected) Precise Shot
    Spell (2): Cat's Grace
    Spell (2): Repair Moderate Damage
    Enhancement: Warforged Damage Reduction II
    
    
    Level 7 (Wizard)
    Spell (2): Blur
    Spell (2): Fox's Cunning
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Intelligence I
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Feat: (Wizard Bonus) Eschew Materials
    Spell (3): Haste
    Spell (3): Repair Serious Damage
    Enhancement: Wizard Wand Mastery II
    Enhancement: Warforged Constitution II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Precision
    Feat: (Automatic) Evasion
    Enhancement: Rogue Dexterity I
    
    
    Level 10 (Rogue)
    Feat: (Automatic) Trap Sense
    
    
    Level 11 (Rogue)
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Improved Trap Sense II
    
    
    Level 12 (Rogue)
    Ability Raise: INT
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Warforged Damage Reduction III
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 14 (Rogue)
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Improved Trap Sense III
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 16 (Rogue)
    Ability Raise: INT
    Enhancement: Rogue Faster Sneaking II
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Haste Boost IV
    Enhancement: Rogue Dexterity III
    
    
    Level 18 (Rogue)
    Feat: (Selected) Improved Precise Shot
    Enhancement: Rogue Improved Trap Sense IV
    
    
    Level 19 (Rogue)
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Sneak Attack Training IV
    This utilizes everything for Warforged Repeating Crossbowman, self haste, maxed rogue haste boost, rapid shot, and rapid reload. All this while maintaining the ability to heal self.

    Again, it's not a ranger, but it should have everything you're looking for and it's going to be KILLER with Vorpal Repeating Heavy or Light Crossbow. That and you have 7d6+12 Sneak Attack Damage Bonus (must be within 30 feet) to boot with rapid fire.
    Last edited by DToNE; 02-23-2010 at 02:16 PM.

  18. #18
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    Quote Originally Posted by DToNE View Post
    ...Again, it's not a ranger, but it should have everything you're looking for and it's going to be KILLER with Vorpal Repeating Heavy or Light Crossbow. That and you have 7d6+12 Sneak Attack Damage Bonus (must be within 30 feet) to boot with rapid fire.
    I don't think Vorpal repeaters exist.

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