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  1. #1
    Community Member mws2970's Avatar
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    Default Need help with a 32pt WF monk build

    This is a totally new class for me and I have no idea where to begin. I have played with a few WF monks and like what I have seen. I need help with the stats, feats and enhancements. If anyone has a link to another thread that would be great. I am open to ALL suggestions.

    My thinking with a WF is to go Str based, if that helps at all. Again, thanks in advance!
    Last edited by mws2970; 02-10-2010 at 09:40 AM.

  2. #2
    Community Member Hydro's Avatar
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    Here is my monk build, he is currently level 12 and has been an absolute blast. I have kept him pretty well geared since I made him so he has been practically invincible from day 1. This build does require at least a +1 Dex tome but it is made for +2's. Also you can feel free to take anything else you want instead of toughness X4, I just like the hp's and endgame hp and dps seem to matter the most in my opinion.

    In this build he is currently light path and will stay that way until 18 I would imagine. I am also planning on getting +1 to Str on my DragonTouched docent so he will end up with a 30 str.

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Monk) 
    Hit Points: 413
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 16
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   23
    Dexterity            16                 18                   18
    Constitution         16                 18                   20
    Intelligence          8                 10                   10
    Wisdom               12                 14                   16
    Charisma              6                  6                    6
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 27                   27
    Bluff                -2                 -2                   -2
    Concentration         7                 28                   41
    Diplomacy            -2                 -2                   -2
    Disable Device       n/a                n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                  1                  3                    3
    Hide                  3                  4                    4
    Intimidate           -2                 -2                   -2
    Jump                  3                  6                    6
    Listen                1                  3                    3
    Move Silently         3                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                  1                 16                   16
    Swim                  3                  7                    7
    Tumble                7                 26                   26
    Use Magic Device     n/a               n/a                   n/a
    
    Notable Equipment
    Helm: Wise Bandanna of  
    Ring: Dextrous Ring of  
    Necklace: Health Necklace of  
    Trinket: Kardin’s Eye
    Cloak: Charismatic Cloak of  
    Belt: Ogre Power Belt of Greater False Life 
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Tumble (+4)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Dodge
    Feat: (Monk Path) Philosophy - Path of Harmonious Balance
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Toughness
    Feat: (Monk Bonus) Toughness
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Enhancement: Monk Serenity
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Way of the Patient Tortiose III
    Enhancement: Fists of Iron
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Fists of Light
    Enhancement: Adept of Wind
    Enhancement: Disciple of Breezes
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Disciple of Pebbles
    Enhancement: Grandmaster of Mountains
    Enhancement: Master of Stone
    Enhancement: Disciple of Candles
    Enhancement: Disciple of Puddles
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II

  3. #3
    Community Member mws2970's Avatar
    Join Date
    Nov 2009
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    Quote Originally Posted by Hydro View Post
    Here is my monk build, he is currently level 12 and has been an absolute blast. I have kept him pretty well geared since I made him so he has been practically invincible from day 1. This build does require at least a +1 Dex tome but it is made for +2's. Also you can feel free to take anything else you want instead of toughness X4, I just like the hp's and endgame hp and dps seem to matter the most in my opinion.

    In this build he is currently light path and will stay that way until 18 I would imagine. I am also planning on getting +1 to Str on my DragonTouched docent so he will end up with a 30 str.

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Monk) 
    Hit Points: 413
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 16
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   23
    Dexterity            16                 18                   18
    Constitution         16                 18                   20
    Intelligence          8                 10                   10
    Wisdom               12                 14                   16
    Charisma              6                  6                    6
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 27                   27
    Bluff                -2                 -2                   -2
    Concentration         7                 28                   41
    Diplomacy            -2                 -2                   -2
    Disable Device       n/a                n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                  1                  3                    3
    Hide                  3                  4                    4
    Intimidate           -2                 -2                   -2
    Jump                  3                  6                    6
    Listen                1                  3                    3
    Move Silently         3                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                  1                 16                   16
    Swim                  3                  7                    7
    Tumble                7                 26                   26
    Use Magic Device     n/a               n/a                   n/a
    
    Notable Equipment
    Helm: Wise Bandanna of  
    Ring: Dextrous Ring of  
    Necklace: Health Necklace of  
    Trinket: Kardin’s Eye
    Cloak: Charismatic Cloak of  
    Belt: Ogre Power Belt of Greater False Life 
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Tumble (+4)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Dodge
    Feat: (Monk Path) Philosophy - Path of Harmonious Balance
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Toughness
    Feat: (Monk Bonus) Toughness
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Enhancement: Monk Serenity
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Way of the Patient Tortiose III
    Enhancement: Fists of Iron
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Fists of Light
    Enhancement: Adept of Wind
    Enhancement: Disciple of Breezes
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Disciple of Pebbles
    Enhancement: Grandmaster of Mountains
    Enhancement: Master of Stone
    Enhancement: Disciple of Candles
    Enhancement: Disciple of Puddles
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Thanks, this is what I am looking for. I have a +1 Wis tome right now. Could I dump 1 point of Wis into Dex right at the beginning and eat that tome? I would look to have the +2 tomes by 7th.

  4. #4
    Community Member Hydro's Avatar
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    Quote Originally Posted by mws2970 View Post
    Thanks, this is what I am looking for. I have a +1 Wis tome right now. Could I dump 1 point of Wis into Dex right at the beginning and eat that tome? I would look to have the +2 tomes by 7th.
    Nah not worth it I would keep all the stats how they are and just get a +1 Dex tome before level 9. The beauty of this build is it only requires 32 point builds and a +1 Dex tome which are dirt cheap on the Auction House. You can eventually grow into dumping 5 +2 tomes into him and when he gets higher level +3 and +4 tomes will work perfectly with the build.

    You can always eat the plus 1 wisdom tome at level 3 also and just work the Monk Wisdom enhancements accordingly.

  5. #5
    Community Member mws2970's Avatar
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    Quote Originally Posted by Hydro View Post
    Nah not worth it I would keep all the stats how they are and just get a +1 Dex tome before level 9. The beauty of this build is it only requires 32 point builds and a +1 Dex tome which are dirt cheap on the Auction House. You can eventually grow into dumping 5 +2 tomes into him and when he gets higher level +3 and +4 tomes will work perfectly with the build.

    You can always eat the plus 1 wisdom tome at level 3 also and just work the Monk Wisdom enhancements accordingly.
    I also have Veteran status so he would start at lvl 4. I should have mentioned that when I said I would eat that tome at the beginning.

  6. #6
    Community Member Hydro's Avatar
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    Quote Originally Posted by mws2970 View Post
    I also have Veteran status so he would start at lvl 4. I should have mentioned that when I said I would eat that tome at the beginning.
    Eat it at 4 then wont matter, the only tome that matters is a +1 dex before level 9.

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