I'm working on a build and would like some folks to let me know if I've missed any important things here. This will be a 12/6/2 ftr/rgr/rog dwarf. He'll mostly be grouped up with a pure heal/buff-bot cleric and heal/buff-bot warchanter brd/rog (18/2). The cleric will be able to throw up blade barriers from time to time, but both of the support characters will sit back and just heal and buff (and CC in a pinch) for the most part.
So this guy needs to be survivable, but he'll have quite a bit of healing available, so I have more focus on DPS and some resists. I juggled leveling patterns around to maximize a combination of which feats I could take along with some high skills (23 ranks of intimidate, 23 ranks UMD, 21 spot, 20 jump, and 12 balance). I started with a 16 str so I could get int and dex high enough for Combat Expertise (after a tome) and Greater Two Weapon Fighting (after a tome). All level ups went into str.
Some of the critical enhancements I want at the low levels are spelled out, there are a couple that I can't get till 20, and 4 points are still free to play with. Everything else I plan to take I just crammed in to level 19 and will fill them in at lower levels as I feel I need them.
I have a little flexibility in the feats. I have a large set of "must haves" and 4 that are all pretty high want to have. Out of those 4, I had room for 3. The three I picked were Greater Weapon Focus Slash, Quick Draw, and Oversize TWF. The odd man out ended up being Improved Critical Slash. Anyone think I should have left out a different one? Or something else I should really consider?
Here's the entire build. Constructive feedback is appreciated!
Code:Character Plan by DDO Character Planner Version 3.10 DDO Character Planner Home Page Level 20 True Neutral Dwarf Male (12 Fighter \ 2 Rogue \ 6 Ranger) Hit Points: 382 Spell Points: 30 BAB: 19\19\24\29\29 Fortitude: 18 Reflex: 16 Will: 5 Starting Ending Abilities Base Stats Base Stats (32 Point) (Level 1) (Level 20) Strength 16 21 Dexterity 15 17 Constitution 18 18 Intelligence 12 14 Wisdom 8 8 Charisma 6 6 Tomes Used +2 Tome of Dexterity used at level 7 +2 Tome of Intelligence used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 6 16 20 Bluff -2 -2 0 Concentration 4 5 5 Diplomacy -2 -2 -2 Disable Device n/a n/a n/a Haggle -2 -2 -2 Heal -1 -1 -1 Hide 6 8 8 Intimidate 2 21 21 Jump 7 26 26 Listen -1 -1 -1 Move Silently 6 8 8 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 2 2 Search 5 6 8 Spot 3 20 20 Swim 3 6 6 Tumble 6 8 8 Use Magic Device 2 21 21 Level 1 (Rogue) Skill: Balance (+4) Skill: Hide (+4) Skill: Intimidate (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Toughness Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Spell Defense I Level 2 (Fighter) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Fighter Attack Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Toughness I Level 3 (Fighter) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Dodge Feat: (Selected) Power Attack Enhancement: Dwarven Constitution I Enhancement: Racial Toughness I Enhancement: Fighter Strength I Level 4 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Dwarven Spell Defense II Level 5 (Fighter) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Attack Boost II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Level 6 (Fighter) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Mobility Level 7 (Fighter) Skill: Intimidate (+1) Skill: Jump (+2) Feat: (Fighter Bonus) Spring Attack Enhancement: Dwarven Axe Damage II Enhancement: Kensei Dwarven Waraxe Mastery I Enhancement: Fighter Kensei I Level 8 (Rogue) Ability Raise: STR Skill: Balance (+7) Skill: Intimidate (+1) Skill: Use Magic Device (+2) Enhancement: Racial Toughness II Enhancement: Fighter Toughness II Level 9 (Ranger) Skill: Jump (+3) Skill: Spot (+3) Skill: Use Magic Device (+1) Feat: (Selected) Combat Expertise Feat: (Favored Enemy) Favored Enemy: Undead Enhancement: Ranger Sprint Boost I Level 10 (Fighter) Skill: Intimidate (+2) Skill: Use Magic Device (+1) Level 11 (Ranger) Skill: Jump (+3) Skill: Spot (+3) Skill: Use Magic Device (+1) Level 12 (Fighter) Ability Raise: STR Skill: Intimidate (+2) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Feat: (Selected) Improved Trip Enhancement: Fighter Dwarven Waraxe Specialization I Level 13 (Ranger) Skill: Balance (+0.5) Skill: Jump (+2) Skill: Spot (+3) Skill: Use Magic Device (+1) Level 14 (Fighter) Skill: Intimidate (+2) Skill: Use Magic Device (+1) Level 15 (Ranger) Skill: Balance (+0.5) Skill: Jump (+2) Skill: Spot (+3) Skill: Use Magic Device (+1) Feat: (Selected) Quick Draw Level 16 (Ranger) Ability Raise: STR Skill: Intimidate (+1) Skill: Jump (+2) Skill: Spot (+2) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 17 (Ranger) Skill: Intimidate (+1) Skill: Jump (+2) Skill: Spot (+2) Skill: Use Magic Device (+1) Enhancement: Ranger Tempest I Level 18 (Fighter) Skill: Intimidate (+2) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Feat: (Fighter Bonus) Oversized Two Weapon Fighting Level 19 (Fighter) Skill: Intimidate (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Ranger Skill Boost I Enhancement: Ranger Skill Boost II Enhancement: Dwarven Axe Attack I Enhancement: Dwarven Constitution II Enhancement: Dwarven Spell Defense III Enhancement: Dwarven Tactics I Enhancement: Kensei Battle Axe Mastery I Enhancement: Fighter Strategy (Trip) I Enhancement: Fighter Item Defense I Enhancement: Racial Toughness III Enhancement: Ranger Favored Damage I Enhancement: Ranger Energy of the Wild I Enhancement: Ranger Dexterity I Enhancement: Fighter Strength II Enhancement: Fighter Toughness III Level 20 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Kensei Dwarven Waraxe Mastery II Enhancement: Fighter Kensei II