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  1. #1
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    Default Mobility Might Be Worthwhile!

    One of my characters pulled a mobility outfit last night, and I tried it on just to see what it was like. I kept the inventory open to check what happened to my AC while I tumbled. While tumbling, it went up by 4 (duh), but it stayed up by 4 until I moved around. While standing in one spot after the tumble, I still had +4 AC, even while swinging my weapons. Is this the way it is supposed to work? Was there possibly a bug causing this (it was suggested that it may have been a visual bug, with the inventory AC not reflecting the true AC). These were questions I'd have to answer. If it does work that way, it seems that mobility is much more useful; I have a rogue that typically tumbles into combat, swings a while and tumbles over to someone else, it would be nice having the +4 while I'm doing the swinging.

    THE TESTS

    First, I checked that the mobility outfit was still having the effect on the character I noticed the effect on. It was; during AND after the tumble (instead of just during, as the feat states), my AC was up by +4 as long as I didn't walk backward or forward. I could pivot and swing my weapons, and shield bash with the mobility boosted AC. It disappered as soon as I walked, (I monitored my AC from the inventory screen).
    Next, I sent the mobility outfit to another charcter. Same results.
    To check that it wasn't just the item, I rolled a human fighter with Dodge and Mobility, and went through the grotto. Again, occording to the inventory screen, my AC stayed boosted as long as I didn't walk after the tumble. Here, I was able to test a bit with enemies, but nothing conclusive.
    Finally, I went back to one of my characters with the mobility outfit and went PvP with one of my guild mates. I had him swing at me after I tumbled (18 AC pre tumble, 22 AC during and post tumble). He sent me a tell with every swing that totalled in the 19-20 range, which missed me. This seems to confirm that the mobility AC boost stays after the tumble itself, as long as you don't move from your spot.

    I'm thinking of respecting some feats, but I'd like someone else to test and see if they get the same results. This seems to make the Mobility feat a lot more usefull. With Dodge and Mobility, there is a reliable +5 dodge bonus to AC, as long as you use tumble to position yourself. What do you all think?

  2. #2
    Community Member Trillea's Avatar
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    Quote Originally Posted by brainsforbrunch View Post
    One of my characters pulled a mobility outfit last night, and I tried it on just to see what it was like. I kept the inventory open to check what happened to my AC while I tumbled. While tumbling, it went up by 4 (duh), but it stayed up by 4 until I moved around. While standing in one spot after the tumble, I still had +4 AC, even while swinging my weapons. Is this the way it is supposed to work? Was there possibly a bug causing this (it was suggested that it may have been a visual bug, with the inventory AC not reflecting the true AC). These were questions I'd have to answer. If it does work that way, it seems that mobility is much more useful; I have a rogue that typically tumbles into combat, swings a while and tumbles over to someone else, it would be nice having the +4 while I'm doing the swinging.

    THE TESTS

    First, I checked that the mobility outfit was still having the effect on the character I noticed the effect on. It was; during AND after the tumble (instead of just during, as the feat states), my AC was up by +4 as long as I didn't walk backward or forward. I could pivot and swing my weapons, and shield bash with the mobility boosted AC. It disappered as soon as I walked, (I monitored my AC from the inventory screen).
    Next, I sent the mobility outfit to another charcter. Same results.
    To check that it wasn't just the item, I rolled a human fighter with Dodge and Mobility, and went through the grotto. Again, occording to the inventory screen, my AC stayed boosted as long as I didn't walk after the tumble. Here, I was able to test a bit with enemies, but nothing conclusive.
    Finally, I went back to one of my characters with the mobility outfit and went PvP with one of my guild mates. I had him swing at me after I tumbled (18 AC pre tumble, 22 AC during and post tumble). He sent me a tell with every swing that totalled in the 19-20 range, which missed me. This seems to confirm that the mobility AC boost stays after the tumble itself, as long as you don't move from your spot.

    I'm thinking of respecting some feats, but I'd like someone else to test and see if they get the same results. This seems to make the Mobility feat a lot more usefull. With Dodge and Mobility, there is a reliable +5 dodge bonus to AC, as long as you use tumble to position yourself. What do you all think?
    I believe that this is a bug that they have not fixed yet, and may go away, but until they do have fun with it!
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  3. #3
    Community Member krud's Avatar
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    I once had the idea of using mobility on an intimitank. Aside from the fact that it would look awfully funny having someone continuously tumbling at the feet of a raid boss, It just seemed too hard to keep position while doing that. However, if this is indeed how it works, my idea may have some merit. With fighter mobility it could be an additional +8 to my intimitanking AC. It's not like I run around a lot when stalwart stance is active. I move around much faster tumbling in the stance anyway.

    http://forums.ddo.com/showthread.php?t=212317
    Last edited by krud; 02-10-2010 at 12:14 AM. Reason: clarity
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  4. #4
    Community Member Nezichiend's Avatar
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    Quote Originally Posted by krud View Post
    I once had the idea of using mobility on an intimitank. Aside from the fact that it would look awfully funny having someone continuously tumbling at the feat of a raid boss, It just seemed too hard to keep position while doing that. However, if this is indeed how it works, my idea may have some merit. With fighter mobility it could be an additional +8 to my intimitanking AC. It's not like I run around a lot with stalwart stance on. I move around much faster tumbling in the stance anyway.

    http://forums.ddo.com/showthread.php?t=212317
    You can tumble back into a wall I guess

  5. #5
    Founder vyvy3369's Avatar
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    Just tested this out with a friend using Epic Bracers of Deftness (edit: which grant Mobility), and it's a visual bug. He started off @ 55, which I confirmed hit him. He tumbled, screen showed 63 (whatever crazy Monk stance he was in gave +4), and I was still hitting on 55.
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  6. #6
    Community Member Quikster's Avatar
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    Quote Originally Posted by vyvy3369 View Post
    Just tested this out with a friend using Epic Bracers of Deftness (edit: which grant Mobility), and it's a visual bug. He started off @ 55, which I confirmed hit him. He tumbled, screen showed 63 (whatever crazy Monk stance he was in gave +4), and I was still hitting on 55.
    this is a bug that has been around for a while.
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  7. #7
    Community Member SolarDawning's Avatar
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    I noticed this several months back and tested both with a friend in PvP, and against enemies in a location where I knew they could normally hit me roughly half the time.
    In PvP, I confirmed that it was purely a visual bug. The AC listed on the inventory/character screen doesn't update in real time, only as you take additional action.
    In PvE, my experience seemed to show the same- the AC bonus from mobility and water stance in that area would have made me unhittable save on a 20 roll, but I was still being hit often.

  8. #8
    Community Member mystoryflavor's Avatar
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    Quote Originally Posted by brainsforbrunch View Post
    One of my characters pulled a mobility outfit last night, and I tried it on just to see what it was like. I kept the inventory open to check what happened to my AC while I tumbled. While tumbling, it went up by 4 (duh), but it stayed up by 4 until I moved around. While standing in one spot after the tumble, I still had +4 AC, even while swinging my weapons. Is this the way it is supposed to work? Was there possibly a bug causing this (it was suggested that it may have been a visual bug, with the inventory AC not reflecting the true AC). These were questions I'd have to answer. If it does work that way, it seems that mobility is much more useful; I have a rogue that typically tumbles into combat, swings a while and tumbles over to someone else, it would be nice having the +4 while I'm doing the swinging.

    THE TESTS

    First, I checked that the mobility outfit was still having the effect on the character I noticed the effect on. It was; during AND after the tumble (instead of just during, as the feat states), my AC was up by +4 as long as I didn't walk backward or forward. I could pivot and swing my weapons, and shield bash with the mobility boosted AC. It disappered as soon as I walked, (I monitored my AC from the inventory screen).
    Next, I sent the mobility outfit to another charcter. Same results.
    To check that it wasn't just the item, I rolled a human fighter with Dodge and Mobility, and went through the grotto. Again, occording to the inventory screen, my AC stayed boosted as long as I didn't walk after the tumble. Here, I was able to test a bit with enemies, but nothing conclusive.
    Finally, I went back to one of my characters with the mobility outfit and went PvP with one of my guild mates. I had him swing at me after I tumbled (18 AC pre tumble, 22 AC during and post tumble). He sent me a tell with every swing that totalled in the 19-20 range, which missed me. This seems to confirm that the mobility AC boost stays after the tumble itself, as long as you don't move from your spot.

    I'm thinking of respecting some feats, but I'd like someone else to test and see if they get the same results. This seems to make the Mobility feat a lot more usefull. With Dodge and Mobility, there is a reliable +5 dodge bonus to AC, as long as you use tumble to position yourself. What do you all think?
    hey i've noticed it before it's just a visual bug though, try re opening your inventory screen or character sheet w/e you use, it will change back to the original AC.

    Still not worth it.
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  9. #9
    Community Member Valiance's Avatar
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    It is just a visual bug but it actually should work this way. It would make the feat worthwhile, not overpowered since you can't move from your spot, and it actually adds to the fun of the game because it would be a very active combat style promoter which is what this game is all about.

    V

  10. #10
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    Quote Originally Posted by Valiance View Post
    It is just a visual bug but it actually should work this way. It would make the feat worthwhile, not overpowered since you can't move from your spot, and it actually adds to the fun of the game because it would be a very active combat style promoter which is what this game is all about.

    V
    Well, it was an exciting feeling while it lasted. I agree with you on this being how it "should" work; it's a simpler fix than any of the suggestions I've read in posts complaining about mobility, and like you said, it promotes the active combat system. Thematically, it still kind of works, as you tumble into a defensive position. Eh. Thanks everyone for helping confirm the visual bug!

  11. #11
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    Quote Originally Posted by brainsforbrunch View Post
    One of my characters pulled a mobility outfit last night, and I tried it on just to see what it was like. I kept the inventory open to check what happened to my AC while I tumbled. While tumbling, it went up by 4 (duh), but it stayed up by 4 until I moved around. While standing in one spot after the tumble, I still had +4 AC, even while swinging my weapons.
    Repeat this experiment, but at the end, close and then re-open your inventory window. That will show you that this is a display bug only.

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