New to paladins, so looking for advice specifically on enhancements ... or anything else that may stand out as BAD. In my experience, intimitanks are highly specialized (often absolutely necessary to complete a quest) while not always maxed for high damage output.
I have SP/CHR skills +6 gloves already on the bard and I'm crafting two khopeshes (holy, acid, +4 insight and holy, shocking burst, something) and a set of HP goggles (with Wis +6) before the true rez so that he can use them at 12-ish.
I'm hoping this paladin will be a reliable intimitank with a respectable AC and ability to hold aggro when needed.
Intimidate should be above 50 pretty easily, UMD will be close to 30 (just OK ... but all I could put into it).
I have no idea how to calculate AC ... but based on other posts (assuming they are correct), this should approach 70.
ARMOR CLASS
Base 10
Dex 5 ... no clue here really (think +5 mithral full plate or DT armor)
Armor 15 + 1 = 16
Tower Shield 9 + 1 = 10 ... this includes the alchemical bonus I think
Pally Aura = 6
Barkskin Pot = 3
Protection = 5
Chaosguard = 2
DoS Defensive Stance = 4
Combat Expertise = 5
Insight = 4
TOTAL = 70
Will this build do it?
Code:
Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(2 Fighter \ 18 Paladin)
Hit Points: 362
Spell Points: 205
BAB: 20\20\25\30\30
Fortitude: 27
Reflex: 18
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 15 24
Dexterity 15 17
Constitution 14 18
Intelligence 12 14
Wisdom 8 10
Charisma 15 20
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 13
+3 Tome of Constitution used at level 13
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 5
Bluff 2 5
Concentration 2 8
Diplomacy 2 5
Disable Device n/a n/a
Haggle 2 5
Heal -1 0
Hide 2 3
Intimidate 6 29
Jump 6 29
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spot -1 0
Swim 2 7
Tumble n/a n/a
Use Magic Device 4 16
Level 1 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Past Life) Past Life: Bard
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Level 3 (Paladin)
Feat: (Selected) Oversized Two Weapon Fighting
Level 6 (Paladin)
Feat: (Selected) Extend Spell
Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Power Attack
Level 12 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Level 15 (Paladin)
Feat: (Selected) Combat Expertise
Level 18 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Level 20 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Silver Flame Exorcism
Enhancement: Follower of the Silver Flame
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Charisma I
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Defender of Siberys III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Intimidate I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Thanks for the time and effort of responding!