I'm hoping to get a veterans perspective on gear for my cleric. This is my first toon that I have taken beyond the 6th level. Now looking at some of the higher level dungeons, i'm beginning to think my gear isnt speced out properly (or my enhancements, or my weapons, or my.... lol, i think you are getting my drift - i'll ask about those topics later lol).
Right now I have a 15 level cleric. 235 hp, 1300 or so sp with all my current gear in place. Most of the gear that i have is used to boost my stats. The character was created with the standard characer generator (ie no customization) for a human/warpriest of siberys. The stats stand at, with gear enhancements and a few tomes :
24 str, 14 dex, 20 con, 8 int, 28 wis, 16 cha.
okay, here is the gear that im using:
Armor: +4 Lesser Fireguard FP of Moderate Fortification
Shield: Bulwark of the Storm’s Fist +3 Large Shield, +5 Con Bonus
Goggles: Blindness Ward Goggles
Wrist: Ogre Powered Bracers of Repairing (Str +5, Repair +3) / Ogre Powered Bracers of Expeditious Retreat (Str +4, Ex Rt x3/day) / Ogre Power Bracers of Jump (Str +2, Jump +10 X3/day) / +5 Armored Bracers of Water Breathing
Ring 1: Ring of Balance (+13 Balance, +2 Natural Armor Bonus, Dismissal/x3)
Ring 2: (will swap out if i am trying to conserve mana)
Health Ring if Improved False Life (+20 HP, Con +1)/Disease Immunity Ring of Balance (+3 Bal)/Charismatic Ring of Fire Resistance ( - 10 points of FD) Charismatic Ring of Lightning Resistance ( - 10 points of LD)/Improved Cold Resistance Ring ( -20 points of CD)/Charismatic Ring of Greater Acid Resistance ( -30 points of AD)
Helm: Helm of Eloquence (+10 Diplomacy) / Underwater Action Helm of Intimidation (+5 Intimidation) / Charismatic Helm of Intimidation (+6 Charisma, +3 Intimidation)
Boots: Feather Falling Boots of Swimming (+3 Swim) / Striding Boots of Swimming (+15% Striding, Swim +3) /Striding Boots of Elvenkind (+15% Striding, +3 Move Silent) / Dexterous Boots of Swimming (+1 Dex, Swim +11)
Neck: Wise Necklace of Eloquence (+6 Wis, +3 Diplomacy)/ Wisdom Necklace of Bluffing (+5 Wisdom, +3 Bluff) / Sacred Necklace of Haggling (+11 Haggle– in town use only)
Gloves: Dexterous Gloves of Resist Energy: Fire (Dexterity +4, Resist Fire x3)
Waist: Disease Immunity Belt of Spell Resistance 19 / Health Belt of Light Fortification (+5 Constitution) / Planar Gird / Belt of Detect Secret Doors x3
Trinket: Pearl of Power X (+100 sp)
Cloak: Charismatic Cloak of Shield of Faith (+5 Charisma)
The slots that are showing multiple items like the wrist slot are used for clikies. The item first listed is the item thats normally equipped.
Any advice on which way i should go? Thanks in advance.