You may remove the images of hot, steamy Elf-love from your mind now. Really, stop it.
Past the first few levels of having the innate Drow SR, it fades into obsolescence rapidly. Ignoring their status as being 32pt without the extra investment, Drow are currently only the "best choice" for DC-focussed spellcasters who don't care about being squishy. Even then, there is an argument to be made for human (comes up 1 int short and has an extra feat, skill points, etc...) as well as Warforged.
Let's take a look at what the various races get to their advantage:
Halflings make great melee DPS (the best vs. low fort/high AC) and have fantastic saves. Warforged can be considered the best casters (self healing is VERY powerful) and even if one does not concede that, they have all kinds of nice immunities. Humans get one feat, two attrib points, healing amp, skillpoints, and the now-stackable versatility, making them a good choice for pretty much anything but a fighter-heavy build. Dwarves get the saves, the extra CON, the fighter bonuses, the dwarven axe.
Elves are pretty overlooked. They make the best FvS melee and their rapiers + rapier enhancements are nice as an alternative to the default khopesh + human for feat-starved TWF builds (especially in epic, where those two points of to-hit can be 10% of your damage). The advantage that they hold over Drow is freedom with those 4 extra stat points. There aren't many scenarios where I'd choose Elf and put points into both Int and Cha. Rogue I go int, dump cha. Pally/Bard I go cha, dump int. Ranger I dump both! Elves also get the 'Arcane Archer' PrE... Yes, I know, have a good laugh at ranged combat, but Turbine are actually making an effort with it now, in their floundering Turbine way.
Which leaves Drow. Their Faith-line Scorpion-thing and FvS capstone both suck fairly hard, in all honesty. I understand it, but without scaling for the pet it's pretty weak. Unyielding Sovreignty is always, always useful. As for the FvS capstone, bleh, I do not need to cast invis SP-free when I can carry a couple clickies for the very limited number of situations where I use it. Admittedly some of the other capstone spells are pretty questionable as well, but those other races generally have something else sweet going for them. DR15 for warforged, pinnacle melee for Elves.
When it comes to other classes, Drow is just so rarely the best choice when everything is factored in. So very rarely indeed. Anyway, enough whine and comparison. Solutions:
- Give Drow their proper innate SR, 11+Character Level, for free starting at first level.
- Replace the current SR line of enhancements with a way to improve the innate SR by say, 1/2/4 points. This would mean that the Divine buff Spell Resistance would be inferior to a Drow's standing SR. That in turn would mean, my God, it would actually be a useful trait!
I don't feel that's by any stretch an outlandish or unbalancing demand. In case you didn't notice, damaging spells don't even make an SR check in DDO, so you're probably still worse off than a Halfling or Dwarf in most situations.
Elves, well, Elves are trickier. You have to keep everything in line with PnP and how the Devs have expanded on PnP traits such as Halfling Luck and Dwarven Spell Defense to create their enhancement lines. Short of making AA good enough to avoid the universal loathing it now garners (yeah, don't hold your breath) there isn't much you can do for all the Elves. They should, however, have a drastically shortened search timer, since in PnP an Elf is entitled to a Search check for hidden stuff as if they were actively searching, when within 5 feet of said hidden stuff. I'd also advise rethinking their Capstone spell to something that would at least put them firmly at the head of the FvS-melee pile, something like free Divine Power casts.
Thanks for reading, and please feel free to throw in your own suggestions and flames as you like.
-Hellmoob-