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  1. #1
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    Default Improving Dark Monk Elemental Amplification

    Improving Dark Monk Elemental Amplification

    Suggestion
    When a creature has been debuffed with an effect like All-Consuming Flame or Porous Soul, it not only takes +10% damage from corresponding energy types, but also +1 damage per 5 monk levels.

    Motivation
    The latest patch gave Monks on Path of Inevitable Dominion four possible enhancements to increase an opponent's vulnerability to each of the four elemental energy types. Those effects can let the Monk slightly increase the damage output of allied spellcasters, but have a negligible effect on the energy-imbued weapons used by their martial allies.

    This change would cause the monk's debuffs to help the damage output of weapon-users as well, so long as they had items with the correctly matching energy type (and the enemy didn't prevent it with a simple resist 20).

  2. #2
    Community Member Cyr's Avatar
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    /signed

    Right now those abilities are going to be mostly never used and just taken to get the 500 damage touch.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  3. #3
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Cyr View Post
    just taken to get the 500 damage touch.
    Which I am absolutely in love with, by the way. <3

  4. #4
    Community Member LookingForABentoBox's Avatar
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    Take my opinion with a grain of salt because I don't have a monk but it seems to me that if you left everything the same but made those debuffs work on curse-immune bosses that would be plenty powerful and much more useful than is now
    Argonnessen mains: Pinku, Ohtaku

  5. #5
    Community Member Jiipster's Avatar
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    Agreed. About the only thing I can see this being useful on at the moment is... Sorjek?

  6. #6
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    Quote Originally Posted by Angelus_dead View Post
    When a creature has been debuffed with an effect like All-Consuming Flame or Porous Soul, it not only takes +10% damage from corresponding energy types, but also +1 damage per 5 monk levels.
    This suggestion would be easier to balance if it was limited so the additive damage could apply only once per attack. Otherwise it could get excessive when a +5 Shock Shocking Burst Shocking Blast Greensteel weapon is involved.

    It is interesting to consider what would happen if all of an attack's damage of the same energy type were added up before applying to the enemy. That would avoid the aforementioned problem, and also have the advantage of making variable levels of energy resistance more interesting and useful.

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