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  1. #1
    Community Member
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    Aug 2009
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    Smile Sorc community I beseach you. Help with a build.

    Hello sorc communtiy.

    I come to you to ask a question of some of the more esteemed people on this forum unlike those dirty wizards.

    I am looking for a WF sorc build, one that I can learn the high end game content and also just enjoy blowing stuff up to be honest, putting those wizards in their places. I know people say that sorc are a hard class to start out on, or after not playing very long, but thats why im coming here for advice so I dont mess everything up and gimp myself.

    So please any build help for a WF Sorc would be greatly appreciated and I would be very greatfull.

    Thankyou for your time.

    Drak.

  2. #2
    Community Member wolflordnexus's Avatar
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    Sep 2009
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    I'm not a Vet but If I had it to redo over again I'd go WF instead of human just for the self healing and massive hp gain. Currently I'm working mine to 20 so i can TR him to WF wiz, and then probably FVS 16th level seems a little late to reroll for me.

    If you have a 32 build already I'd add the points to str to avoid having to keep str gear maxed


    It would look like this

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    My First Warforged Sorcerer
    Level 20 Chaotic Good Warforged Female
    (20 Sorcerer) 
    Hit Points: 262
    Spell Points: 2038 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 5
    Will: 19
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity             8                  8                    8
    Constitution         18                 18                   20
    Intelligence          8                  8                    8
    Wisdom                6                  6                    6
    Charisma             16                 21                   24
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -1                 -1                   -1
    Bluff                 3                  7                    7
    Concentration         8                 28                   28
    Diplomacy             3                  7                    7
    Disable Device       n/a               n/a                   n/a
    Haggle                3                  7                    7
    Heal                 -2                 -2                   -2
    Hide                 -1                 -1                   -1
    Intimidate            3                  7                    7
    Jump                  0                  0                    0
    Listen               -2                 -2                   -2
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                 -2                 -2                   -2
    Swim                  0                  0                    0
    Tumble               n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Feat: (Selected) Extend Spell
    Spell (1): Master's Touch
    Spell (1): Nightshield
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Spell (1): Expeditious Retreat
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Feat: (Selected) Toughness
    Spell (1): Jump
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Spell (2): Scorching Ray
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Spell (2): Resist Energy
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Spell
    Spell (3): Chain Missiles
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Spell (2): Blur
    Spell (3): Haste
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Spell (4): Wall of Fire
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Feat: (Selected) Maximize Spell
    Spell (2): Web
    Spell (3): Displacement
    Spell (4): Stoneskin
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Spell (5): Cone of Cold
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Spell (3): Magic Circle Against Evil
    Spell (4): Force Missles
    Spell (5): Break Enchantment
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Feat: (Selected) Spell Penetration
    Spell (6): Reconstruct
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Spell (4): Fire Shield
    Spell (5): Protection From Elements
    Spell (6): Disintegrate
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Spell (7): Otto's Sphere of Dancing
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Feat: (Selected) Greater Spell Penetration
    Spell (5): Teleport
    Spell (6): Greater Heroism
    Spell (7): Finger of Death
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Spell (8): Mass Repair Critical Damage
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Spell (7): Prismatic Spray
    Spell (8): Polar Ray
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Feat: (Selected) Force of Personality
    Spell (9): Wail of the Banshee
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Spell (8): Mass Charm Monster
    Spell (9): Mass Hold Monster
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Spell (9): Energy Drain
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Improved Empowering II
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Elements III
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Lineage of Deadly Elements III
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Sorcerer Force Manipulation III
    Enhancement: Sorcerer Force Manipulation IV
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    The spells are not how i would take them they would be retrained to this point by end game
    In early levels pick up the great axes and use masters touch to melee through korthos using sp to keep you alive

    Always keep your str item cha item and con item upgraded and get some potency scepters and fire lore sceepters.

    Once you hit 4th scorching ray will end the tougher fights quickly and it will only get better. Upgrade your repair spell regularly If you are dead you cant kill the BBEG.

    At 6th Haste will start to make you everyone's best friend until later levels only cast it when your melees are fighting you just don't have the sp yet to keep it up and still toss around the heat Soon it will be a permenant thing

    At 8 you get firewall and it's all uphill from there Keep your fire line pumped as much as possible

    I didn't give the build critical enhancements for force/repair as it should be fine without and you kind of want your heals reliable.

    I'm sure some vets will come in and fix any misconceptions I might have I haven't seen the endgame yet but I think this would be very solid for a newer player.
    Last edited by wolflordnexus; 02-05-2010 at 05:13 AM.

  3. #3
    Community Member Arctigis's Avatar
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    Sep 2009
    Posts
    1,686

    Default

    There are lots of solo centric WF Sorc builds around. Search this forum.

    For 28 pointer, I'd go:

    STR 14
    DEX 08
    CON 14
    INT 10
    WIS 06
    CHA 16

    Skills points in conc. and umd.
    Alignment, I'd choose Neutral over Chaotic Good.

    Master's Touch + Bull's strength + Ember Greataxe for first few lvls (with repair light, you will
    have self healing)

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