Results 1 to 12 of 12
  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    3,038

    Default Do Touch attacks use the normal to hit mechanic?

    I'm trying to figure out how to make a touchy-feely Pale Master and I have bad memories from pnp of whiffing a lot with touch attacks as a Wizard. I'm assuming that mechanic made it into DDO?

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    There are no touch attacks in DDO. Effects such as Chill Touch and a Pale Master's Necrotic Touch will automatically hit if you're in range.

    However, to ask that question indicates that you are new, which means it would likely be a mistake for you to try Pale Master.

  3. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    3,038

    Default

    Actually I've played a fair amount over the last several months, however I've avoided cloth casters like the plague. The idea of being able to create a cloth caster that actually tries to get into melee range instead of avoiding it is what has gotten me interested now.

  4. #4
    Community Member LunaCee's Avatar
    Join Date
    Sep 2009
    Posts
    478

    Default

    My suggestion is pretty darn simple. DO NOT!

    Caster in melee range is caster getting tripped, harried, hamstrung, cleaved in twain by angry mobs.

    The only time you should even consider melee range is when something is incapacitated and its time to break out the burst picks for the automatic critical hits.

  5. #5
    Community Member
    Join Date
    Jul 2009
    Posts
    0

    Default

    Quote Originally Posted by LunaCee View Post
    My suggestion is pretty darn simple. DO NOT!

    Caster in melee range is caster getting tripped, harried, hamstrung, cleaved in twain by angry mobs.

    The only time you should even consider melee range is when something is incapacitated and its time to break out the burst picks for the automatic critical hits.
    Not true at all.

    My low hp (built back when level 10 was the cap, and a DEX sorc was actually viable in regards to AC) Drow sorc is constantly in melee range (except vs cleave spamming mobs). Jump + haste + displacement makes me untouchable.

    Then of course you have HP tanking WF sorcs. With quickened reconstruct + haste + displacement they're one of the most durable characters you could possibly have.

    Cloth vs Heavy armor is deceptive thinking. With the current end game elite content, anyone not built for max AC is effectively naked no matter what they're wearing. Even then, Every high AC DEX build is wearing a robe. The armor you are wearing is much less relevant than your tactics and style of play.
    Last edited by richieelias; 02-07-2010 at 10:33 AM.

  6. #6
    Community Member Maxelcat's Avatar
    Join Date
    Dec 2008
    Posts
    173

    Default

    Actually, if you go F/W (I know hurts the brain) you can totally do it.

    I was playing around with a dex built F/W and then using spells for armor/shield then shocking grasp while I was swinging sword and its not that bad...

    also, I only played that build for fun to 4th level, no idea how it pans out later.

    sometimes you just gotta have fun.
    Quote Originally Posted by Tolero View Post
    Hireling: "Oh god, you're in trouble!" *heal fail* "Oh god, you're still in trouble!!" *heal fail* "Nooooo I will save you!!!" *heal fail* etc. but to the player, it just looked like the hireling was standing there staring off into space. He's not staring...he's thinking...REALLY hard.

  7. #7
    Community Member
    Join Date
    Jul 2009
    Posts
    0

    Default

    Yeah, it doesnt pan out very well at all past level 12 without some seriously uber gear (you will need over 50 AC for elite content).

    At most you'll have better reflex saves.

    In my case I'm ultra squishy running around with 192 hp or so at level 20.....

    That said, if I can survive in melee range in shavarath, anyone can. There are some situations where I simply have to accept that I am going to die, and die quickly, but that generally is not due to being in melee range.

  8. #8
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    If it's done right, and geared properly, a battlecaster can be quite satisfying. But this takes knowledge, skill, resources, gear, and an understanding of when to leave melee.

    Example: In the Orchard last night, I had someone say to me: "Jeez! How many haste clickys do you have? And what kind of monk are you? You play a little differently than most monks I've run with."
    My response: "Look at my icon again..."
    "Oh wow! I didn't even realize you were a wizard!"

  9. #9
    Community Member
    Join Date
    Jul 2009
    Posts
    0

    Default

    Multiclass, yes.
    Pure class, not so much.

    A pure wizard or sorc would have to invest a huge amount into AC to see a noticeable gain beyond plain Displacement + Haste + Jump in both feats and gear. Add to that a lack of evasion and AC just aint worth it for a pure caster anymore.

    But really my point was that you do not need AC at all to survive in melee range.

  10. #10
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Pure wizards, if built properly, geared properly, and played properly, can do the same thing.
    A battlecaster's Armor Class isn't about AC, it's about damage mitigation. But I do agree that lack of evasion on a squishy toon (and enough Ref to make that evasion worthwhile) makes it difficult to wade into melee and survive. I'm a supporter of multiclassing a battlecaster, but it's not absolutely necessary in the right hands.
    Unfortunately a newer player may have problems doing all of these things in conjunction.

  11. #11
    Community Member Maxelcat's Avatar
    Join Date
    Dec 2008
    Posts
    173

    Default

    Quote Originally Posted by Calebro View Post
    it's about damage mitigation.
    something that a lot of people forget. DR is awesome if you get the right gear...

    my F/W build was almost all self buffs with very little in offensive spells. balancing STR/DEX/CON/INT was a little complicated. I focused on dex and int cause I could self buff the others higher when needed...

    now that I have veteran maybe ill do a rebuild for fun.
    Quote Originally Posted by Tolero View Post
    Hireling: "Oh god, you're in trouble!" *heal fail* "Oh god, you're still in trouble!!" *heal fail* "Nooooo I will save you!!!" *heal fail* etc. but to the player, it just looked like the hireling was standing there staring off into space. He's not staring...he's thinking...REALLY hard.

  12. #12
    Community Member
    Join Date
    Jul 2009
    Posts
    0

    Default

    Hehe, you're both basically saying the same thing I am. I was responding to the OP's hesitance to try out a "cloth" caster, and the other's response to "stay the heck out of melee range".

    Armor simply is not needed.

    Also, as an Arcane, you do not need gear to be effective defensively. All of your defense comes from your spells.

    Now if you actually want to *hit* something in melee, that is another story entirely. Start stocking up on those divine power clickies.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload