Junts Guide to Creating Paladins on the Paladin board has a few builds and one of them is a Paladin 18/Rogue 2 to add Evasion and UMD. I'm thinking of a change in the sample Human TWF Paladin 18/Rogue 2. I'd like to be able to do a bit more with skills and I don't think I'd be giving up all that much, so I'm asking here to see just how significant the loss of 4 points of end game Strength really is.
Quote:
IX. Sample Human TWF/Evasion
Lawful Good Human Paladin 18 / rogue 2 (rogue levels at 1 and 10)
Str: 16 + 5 level ups (6 item, 1 human enh, 3 exceptional, 2 tome = 33, 34 with +3 tome)
Dex: 15 + 2 tome (qualifies for twf .. if +1 tome only, reverse str/dex)
Con: 12 (20 with tome and item)
Int: 8 (2 skill points)
Wis: 8 (16 with tome and item)
Cha: 16 + 2 tome (qualifies for DM3: 26 charisma with assorted gear)
I already have eaten a +2 tome of Int, Wis and Cha and I'm planning of using a Lesser Reincarnate +1 so that I can rebuild my current Paladin 15/Rogue 2 and take the Rogue level later in his career. Here's my thought:
Str: 14 + 4 level ups (6 item, 1 human enh, 3 exceptional, 2 tome = 30)
Dex: 14 + 1 level up +2 tome (qualifies for twf at level 7 when the tome kicks in)
Con: 14 (22 with tome and item)
Int: 12 +2 tome (4 skill points per level until 7 when it becomes 5)
Wis: 8 (16 with tome and item)
Cha: 16 + 2 tome (qualifies for DM3: 26 charisma with assorted gear)
That saves 6 points from Str and Dex and puts them into 2 points of Con and 4 points of Int. With a x5 multiplier on crits, I'd lose 10 points of damage on a crit or 2 points of damage on regular attacks. Along with losing that extra 2 To HIt, that doesn't seem like a catastrophe.
I think that trying to squeeze Search and Disable Device would be painful, but I'm going to see if I can figure out how to get end game appropriate numbers. Right now, I'm just looking to see if I'm missing something important when I give up that 4 Strength and delay the 1 Dex. First level of Rogue goes at level 1, second level of Rogue comes at level 10 or later.
Feats:
1 - Toughness
1 - Exotic Weapon - Khopesh
3 - Something Else (Power Attack?)
6 - Extend Spell
9 - TWF
12 - ITWF
15 - Improved Critical: Slashing
18 - GTWF
Any thoughts or suggestions? Am I missing something critical? Does this skeleton of a build just suck?