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  1. #1
    Community Member Myrddinman's Avatar
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    Default On The Eve of Greater Reincarnation

    So I'm standing at a fork in the road and would like to invoke the wisdom of more experienced builders. When Greater Reincarnation goes live tomorrow, I am seriously rethinking my current build plan (WF, Wiz12/Rngr6/Mnk2) to something with a little more DPS potential.

    My initial plan was Wiz 12 for Reconstruct, Rngr 6 for Tempest I and Mnk 2 for Evasion/2 feats. I thought primarily self-healing, self-buffing and modest DPS for solo play. I've made it to level 14 (actually 1k xp shy of) and was going to end up as Wiz6/Rngr6/Mnk2 at this point. My only major accomplishments (if you want to call them that) was completing Wiz King the first time in solo at level 13, which took me 2 hours (including a long lunch break during), about 1,500 Slayer in the Orchard (to finally get that damned helm ) and 1,500 undead/1,100 Gnoll Slayer in the Desert.

    After seeing some of the higher end content (Orchard, Desert...no raids though), as I'm a complete Alta-holic (no toons over 14, but playing since launch), I've come to the conclusion that I need more DPS to continue successfully. Here's what I'm currently pondering:


    • Leave Evasion behind and pick-up 2 levels of Fighter for a few more HPs, the same number of feats, better melee enhancements and +1 Strength (Wiz6/Rngr6/Fghtr2)
    • Abandon Reconstruction (needing 6 more levels of Wiz), and go Kensai (Slashing) instead, 2 additional feats, +2 Strength, and quite a bit more HPs (Wiz6/Rngr6/Fghtr8)
    • Same as above, but apply extra 6 levels to Rngr for Tempest II, Extra Fav Enemy, keep Evasion, still a few more HPs than original build, better ranged feats (as I tend pull when soloing) free GTWF (Wiz6/Rngr12/Fghtr2)

    Those are the basics. My main question is whether Reconstruction is worth an entire 6 more levels of Wiz? I am now thinking no, but would love some advice. I didn't include any other stats, as I didn't want to deliver any more a wall of text than I have already , but I can provide any of them at request.

    Thanks in advance for everyone's constructive help.
    Last edited by Myrddinman; 02-03-2010 at 10:24 AM. Reason: I can't count.
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    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  2. #2
    Community Member AylinIsAwesome's Avatar
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    If your goal is just for reconstruct, then I'd think a level of Rogue or Bard would serve you better for UMD than all those levels of Wizard. Just get scrolls of Reconstruct and use those.

  3. #3
    Community Member Myrddinman's Avatar
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    Quote Originally Posted by AylinIsAwesome View Post
    If your goal is just for reconstruct, then I'd think a level of Rogue or Bard would serve you better for UMD than all those levels of Wizard. Just get scrolls of Reconstruct and use those.
    I thought about swapping my 2 levels of Monk for 2 of Rogue. This will allow me to keep Evasion and will give me a slight bump in DPS with some Sneak Attack damage (although not so big when soloing), and of course a boon to my Skill Points (UMD). However, with WF racial penalty to Charisma, UMD is already in the red. Plus I'd rather invest stat points into Strength vs. Charisma. So compared to swapping those 2 levels for Fighter, Rogue/Bard would not give me as much.

    However, thanks for the response and advice
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  4. #4
    Community Member Myrddinman's Avatar
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    I think I've decided to abandon the extra 6 levels of Wiz (capping him at Wiz 6) for either 6 more levels of Ranger for Tempest II (Wiz6/Rngr12/Fghtr2) or 6 more of Fighter for Kensai I (Wiz6/Rngr6/Fghtr8).

    I guess when I mention that I was aiming for Reconstruct, I meant that initially I wanted to decide on a cap for my Wiz levels and 11/12 was it for lvl 6 spells (Reconstruct). However, after taking a more calculated look at lvl 4 and 5 spells, there really isn't much more that adds to my build, except for Stoneskin at lvl 4. And as far as self-healing is concerned (which is of course one of the main reasons for the Wiz levels), I do have Repair Serious (level 3) with Empower, a Superior Reconstruct III Helm (+50% for level 3 Repair spells) and a Major Repair Lore scepter (+9% critical chance on Repair spells). So I usually repair between 35 and 65 HPs w/o critical going off...about 120 HPs when it does.

    Any other thoughts folks?
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  5. #5
    Community Member Runaway's Avatar
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    If I was monk2/ranger6/wizard6 and could change 2 levels, then I would do rogue7/ranger6/wizard7.

    Going rogue7 would allow you to be a fully diplomated trap- and locksmith. As a level 7 rogue you will also get additional damage from SA and Haste Boost III. A level 7 wizard gets selfed stoneskin, repair critical damage, haste and +10% force enhancement.

  6. #6
    Community Member BLAKROC's Avatar
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    i guess you will have to wait as the GR isn't in the update and only lessor +1 are showing up. another turbine delay
    Quote Originally Posted by Tarrant View Post
    Dooo00000ooooo000mmmmmm

  7. #7
    Community Member Myrddinman's Avatar
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    Quote Originally Posted by BLAKROC View Post
    i guess you will have to wait as the GR isn't in the update and only lessor +1 are showing up. another turbine delay
    Yeppers! You beat me to it

    It gives me more time to think about it...unfortunately
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  8. #8
    Community Member Myrddinman's Avatar
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    Quote Originally Posted by Runaway View Post
    If I was monk2/ranger6/wizard6 and could change 2 levels, then I would do rogue7/ranger6/wizard7.

    Going rogue7 would allow you to be a fully diplomated trap- and locksmith. As a level 7 rogue you will also get additional damage from SA and Haste Boost III. A level 7 wizard gets selfed stoneskin, repair critical damage, haste and +10% force enhancement.
    Thanks Runaway...this definitely gives me something to think about it. I do like the 7th level of Wizard for everything you mention. However, if I forgo either the 2 levels of Monk or a possible 2 levels of Fighter, I'll loose 2 feats. If I go Wiz6/Rngr12/Fghtr2, I'll keep Evasion (9th Ranger) and 2 feats (1st & 2nd Fighter), along with netting Tempest II, GTWF (which I planned to take anyway) Precise/Improved Precise Shot and a 3rd Favored Enemy (so I won't have to swap Undead for LOE). I will also have access to level 3 (of which only level 2 are truly beneficial) Ranger spells and a few more SPs for buffing and repairing.
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  9. #9
    Community Member Runaway's Avatar
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    Ranger11/wizard7/fighter2 is a better level split than ranger12 imo. Tempest II doesn't add much: an additional +1 attack and +1 non-stackable shield isn't that impressive and that is the best you get from ranger12. Ranger 11 on the other hand adds a lot of goodies, one thing that you didn't mention is the selfed +30 resist energy. You will still get 16 BAB with ranger11.

    If you're lawful good you can consider paladin2 instead of fighter2 (I doubt you absolutely need the 2 extra feats), divine grace is great and will work well with evasion, a tiny aura of good is a nice extra. Barbarian has merits as well, but it's probably ruled out already because of alignment.

  10. #10
    Community Member Myrddinman's Avatar
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    Quote Originally Posted by Runaway View Post
    Ranger11/wizard7/fighter2 is a better level split than ranger12 imo. Tempest II doesn't add much: an additional +1 attack and +1 non-stackable shield isn't that impressive and that is the best you get from ranger12. Ranger 11 on the other hand adds a lot of goodies, one thing that you didn't mention is the selfed +30 resist energy. You will still get 16 BAB with ranger11.

    If you're lawful good you can consider paladin2 instead of fighter2 (I doubt you absolutely need the 2 extra feats), divine grace is great and will work well with evasion, a tiny aura of good is a nice extra. Barbarian has merits as well, but it's probably ruled out already because of alignment.
    You know what...you're right. I'm not sure why I was thinking all the granted feats (GTWF, Precise/Improved Precies Shot) hit at 12. I like the 11/7/2 much better. I'll also take a longer look at Paladin and see if the pros outweigh the extra feats, enhancements and +1 to STR that 2 levels of Fighter give.

    Thanks again for helping me work my thoughts out...things are becoming more clear now.
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

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