i am trying ot help a buddy out and i just posted here so he could see, if you would like coment on what you think but take in mind this build is mainly PVP and will heal in raids...
as far as gear goes
superior potency VI staff
minos legens
Elf crafted robe
planar gird
ring of rage
to max out build(not needed but can be aquired with some farming):
cloak of ice
bluefire necklace
45%cold abosrbtion kama(greensteel)
45%fire absorbtion kama(greensteel)
HP goggles(greensteel)
Bluescale robe
superio potency necklace
Con VI greater false life belt
Code:Character Plan by DDO Character Planner Version 3.12 BETA DDO Character Planner Home Page Glansus Level 20 Lawful Neutral Dwarf Male (2 Monk \ 18 Cleric) Hit Points: 522 Spell Points: 1270 BAB: 14\14\19\24 Fortitude: 23 Reflex: 13 Will: 19 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 10 10 10 Dexterity 16 18 18 Constitution 18 26 28 Intelligence 8 8 8 Wisdom 16 18 20 Charisma 6 6 6 Tomes Used +2 Tome of Dexterity used at level 20 +3 Tome of Constitution used at level 20 +2 Tome of Wisdom used at level 20 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 17 22 Bluff -2 -2 -2 Concentration 7 12 13 Diplomacy -2 -2 -2 Disable Device n/a n/a n/a Haggle -2 -2 -2 Heal 3 5 5 Hide 3 4 4 Intimidate -2 -2 -1 Jump 4 4 5 Listen 3 5 5 Move Silently 3 4 4 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 -1 -1 Search -1 -1 1 Spot 3 5 5 Swim 0 0 0 Tumble 4 5 5 Use Magic Device n/a n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+3) Skill: Jump (+4) Skill: Tumble (+1) Feat: (Selected) Toughness Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Dwarven Stability Feat: (Automatic) Dwarven Stonecutting Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Giant Evasion Feat: (Automatic) Heroic Durability Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Unarmed Strike Level 2 (Cleric) Skill: Balance (+0.5) Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Turn Undead Spell (1): Bane Spell (1): Bless Spell (1): Cause Fear Spell (1): Command Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Doom Spell (1): Inflict Light Wounds Spell (1): Nightshield Spell (1): Nimbus of Light Spell (1): Obscuring Mist Spell (1): Protection From Evil Spell (1): Remove Fear Spell (1): Shield of Faith Spell (1): Summon Monster I Level 3 (Cleric) Skill: Balance (+0.5) Feat: (Selected) Maximize Spell Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 4 (Monk) Ability Raise: CON Feat: (Monk Bonus) Toughness Feat: (Automatic) Evasion Feat: (Automatic) Meditation Enhancement: Dwarven Constitution I Enhancement: Dwarven Faith I Enhancement: Way of the Tenacious Badger I Enhancement: Disciple of Pebbles Enhancement: Disciple of Puddles Enhancement: Racial Toughness I Enhancement: Monk Balance I Enhancement: Cleric Concentration I Enhancement: Monk Jump I Enhancement: Cleric Smiting I Enhancement: Cleric Life Magic I Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Wisdom I Level 5 (Cleric) Skill: Balance (+0.5) Spell (2): Aid Spell (2): Bear's Endurance Spell (2): Bull's Strength Spell (2): Close Wounds Spell (2): Cure Moderate Wounds Spell (2): Deific Vengance Spell (2): Eagle's Spendor Spell (2): Find Traps Spell (2): Hold Person Spell (2): Inflict Moderate Wounds Spell (2): Lesser Restoration Spell (2): Owl's Wisdom Spell (2): Remove Paralysis Spell (2): Resist Energy Spell (2): Seek Eternal Rest Spell (2): Soundburst Spell (2): Spawn Screen Spell (2): Summon Monster II Enhancement: Cleric Prayer of Smiting I Enhancement: Cleric Prayer of Life I Level 6 (Cleric) Skill: Balance (+0.5) Feat: (Selected) Empower Spell Enhancement: Cleric Smiting II Enhancement: Cleric Life Magic II Level 7 (Cleric) Skill: Balance (+0.5) Spell (3): Bestow Curse Spell (3): Blindness Spell (3): Contagion Spell (3): Cure Serious Wounds Spell (3): Dispel Magic Spell (3): Glyph of Warding Spell (3): Inflict Serious Wounds Spell (3): Magic Circle Against Evil Spell (3): Mass Aid Spell (3): Prayer Spell (3): Protection From Energy Spell (3): Remove Blindness Spell (3): Remove Curse Spell (3): Remove Disease Spell (3): Searing Light Spell (3): Summon Monster III Spell (3): Water Breathing Enhancement: Racial Toughness II Enhancement: Cleric Prayer of Incredible Smiting I Enhancement: Cleric Prayer of Incredible Life I Level 8 (Cleric) Ability Raise: CON Skill: Balance (+0.5) Enhancement: Dwarven Constitution II Level 9 (Cleric) Skill: Balance (+0.5) Feat: (Selected) Quicken Spell Spell (4): Chaos Hammer Spell (4): Cure Critical Wounds Spell (4): Deathward Spell (4): Dismissal Spell (4): Divine Power Spell (4): Freedom of Movement Spell (4): Holy Smite Spell (4): Inflict Critical Wounds Spell (4): Mass Shield of Faith Spell (4): Neutralize Poison Spell (4): Order's Wrath Spell (4): Poison Spell (4): Recitation Spell (4): Restoration Spell (4): Summon Monster IV Spell (4): Symbol of Flame Spell (4): Unholy Blight Enhancement: Racial Toughness III Enhancement: Cleric Prayer of Smiting II Enhancement: Cleric Prayer of Life II Level 10 (Cleric) Skill: Balance (+0.5) Enhancement: Cleric Life Magic III Level 11 (Cleric) Skill: Balance (+0.5) Spell (5): Break Enchantment Spell (5): Flame Strike Spell (5): Greater Command Spell (5): Mass Cure Light Wounds Spell (5): Mass Inflict Light Wounds Spell (5): Protection From Elements Spell (5): Raise Dead Spell (5): Slay Living Spell (5): Spell Resistance Spell (5): Stalwart Pact Spell (5): Summon Monster V Spell (5): Symbol of Pain Spell (5): True Seeing Enhancement: Cleric Smiting III Level 12 (Cleric) Ability Raise: CON Skill: Balance (+0.5) Feat: (Selected) Toughness Enhancement: Cleric Prayer of Incredible Smiting II Enhancement: Cleric Prayer of Incredible Life II Enhancement: Cleric Energy of the Zealot II Level 13 (Cleric) Skill: Balance (+0.5) Spell (6): Banishment Spell (6): Blade Barrier Spell (6): Cometfall Spell (6): Create Undead Spell (6): Greater Dispel Magic Spell (6): Greater Glyph of Warding Spell (6): Harm Spell (6): Heal Spell (6): Heroes Feast Spell (6): Mass Bear's Endurance Spell (6): Mass Bull's Strength Spell (6): Mass Cure Moderate Wounds Spell (6): Mass Eagle's Spendor Spell (6): Mass Inflict Moderate Wounds Spell (6): Mass Owl's Wisdom Spell (6): Summon Monster VI Spell (6): Symbol of Fear Spell (6): Symbol of Persuasion Spell (6): Undead to Death Spell (6): Word of Recall Enhancement: Cleric Life Magic IV Level 14 (Cleric) Skill: Balance (+0.5) Enhancement: Cleric Smiting IV Level 15 (Cleric) Skill: Balance (+0.5) Feat: (Selected) Toughness Spell (7): Destruction Spell (7): Greater Restoration Spell (7): Mass Cure Serious Wounds Spell (7): Mass Inflict Serious Wounds Spell (7): Mass Restoration Spell (7): Mass Spell Resistance Spell (7): Protection From Elements, Mass Spell (7): Resurrection Spell (7): Summon Monster VII Spell (7): Symbol of Stunning Spell (7): Symbol of Weakness Enhancement: Cleric Prayer of Smiting III Level 16 (Cleric) Ability Raise: CON Skill: Balance (+0.5) Enhancement: Cleric Prayer of Life III Level 17 (Cleric) Skill: Balance (+0.5) Spell (8): Death Pact Spell (8): Firestorm Spell (8): Mass Cure Critical Wounds Spell (8): Mass Death Ward Spell (8): Mass Inflict Critical Wounds Spell (8): Summon Monster VIII Spell (8): Symbol of Death Enhancement: Cleric Prayer of Incredible Smiting III Enhancement: Cleric Prayer of Incredible Life III Level 18 (Cleric) Skill: Balance (+0.5) Feat: (Selected) Toughness Enhancement: Dwarven Faith II Level 19 (Cleric) Skill: Balance (+0.5) Spell (9): Energy Drain Spell (9): Implosion Spell (9): Mass Heal Spell (9): Summon Monster IX Spell (9): True Resurrection Enhancement: Dwarven Faith III Enhancement: Cleric Energy of the Zealot III Level 20 (Cleric) Ability Raise: CON Skill: Balance (+0.5) Enhancement: Cleric Wisdom II