Hi, once again, prepping my gear, and I've read a couple of builds/gear (including shades)
A couple of good ones that Shade mentions:
+5 resist, crushing wave, destruction.
I am just wondering, from experience that crushing wave seems to be awesome, but against raids such as VoD and ToD, it seems fairly weak. I've seen recent discussions about enervation being good since there is no save, and a drop in elite orthon levels is in fact much more 'dps' and allows your group members to work on them much easier.
So I'm considering perhaps the best offensive armor would be:
+5 Resistance, crushing wave, enervation guard or should I go: +5 Resistance, 20% heal amp, enervation guard so that I can just smash things and get healed better in raids.
How useful is destruction? Im assuming that most raids will see characters carrying destruction abilities, so do multiple destruction stack?
Other questions that I have with DT armors:
- Is Deathblock a waste on a barb with a super high fort save?
- Is incite any good?
- Is GFL on eldritch a waste since SFL on epic items are available now?
- Is SR 22 on tempest rune a waste?
- is exceptional stat for tempest runes worth it or gimped since you can get those bonus on ToD gear setup
- which is better: enervation or earthgrab guard?
Here are my thoughts:
ELDRITCH (useless due to other slots on items):
- striding
- feather falling
- fearsome
- heavy fort
- lion heart
- stat skills
- IFL/GFL
- Greater resists (too specific an armor)
ELDRITCH (useful):
- Deathblock (possible useless but very safe bet just to be safe)
- Heavy Fort (maybe depending on setup)
- Resistance +5 (probably the best one)
TEMPEST (useless due to other slots on items):
- 5% Arcane failure
- +6 Stats
- Magic craps
- Protection +5
- True Seeing (Tharnes Goggles takes this up)
- SR 22 (too low to be useful, and clerics?)
TEMPEST (useful):
- Crushing Wave Guard (good damaging guard)
- Corrosive Salt/Magma Surge (less than Crushing Waves)
- Heal Amp 20% (good if no other item slots for healing, Hound bracers make this useless?)
- +1 Excep Stat (good until ToD setup)
SOVEREIGN RUNES (useless due to other slots on items):
- Magic ****
- Crippling
- Heightened Awareness (is this any good? I'm assuming Levik's Defender set is much better if one needs insight AC)
- Natural Armor +4 (doubt we need AC but in general, is this a good rune for an AC class?)
SOVEREIGN RUNES (useful):
- most guards (I need advice in general which are good, I know that eartgrab and enervation are good, what about Freezing and Radiance?)
- Smite (Good situational armor)
- Destruct (assuming good with raids/epics, but does it stack with other destruct abilities?)