So the below is taken from Shade's max dps WF barb build:
Race:
Warforged (+2 con, more hp, more rage, +3 power attack enhance, great weapon aptitude, can be healed by divine and arcane, awesome race)
Barbarian Level 20
I plan to roll up one of these guys on my F2P account. I could drop the coin to open up WF but I'm not really sure if I want to. Seems to me that human might be just as good if not better choice.
Humans (+1 con, +1 str, extra feat for both toughness AND stunning blow, healing enhancements make being healed by divine healers a cinch).
Let me compare each area more directly:
HP- To me because they can fit in toughness (stunning blow is a must) and have the plus 1 available to con they actually come out AHEAD of WF on HP.
Dmg-Ok here is where the human loses to the WF. The plus 3 WF power attack enhancement is an additional 6 dmg per swing. Pretty big. However, the human does get the plus 1 str enhancement which would give an average of about 1 dmg imo ( 33% of time no bracket, 33% of time a plus 1 dmg bracket, and 33% of time a plus 2 dmg bracket). However, the human will have a plus 3 higher to hit bonus at all times. This might not usually matter but when you've drank a silver flame pot and you have minus 10 to all stats this could be huge. Which leads me to-
Healing- Ok it is very nice that WF can be healed by both arcane and divine casters. But really, in game the healing is done by divine casters 99% of the time. That means that 99% of the time humans have HUGE edge. They can get well over 100% healing without spending one gear slot. If they do make a minor investment in healing amplification gear the human becomes exceptionally easy to keep up even by scrolls. This allows not just divine casters but rogues, sorcerers, ect to actively and effectively participate in the healing. Finally, silver flame pots become a VERY powerful healing source as they would be effected by the large healing boosts.
Stunning blow and trip DCs- WF straight up win here with their enhancements but they are very expensive and I'm not sure a WF barb has the room to train these anyway. If the WF doesn't have room then the human actually would win with a .5 higher trip/stun DC due to his plus 1 str enhancement.
Wpn=Human really became a good choice when they speeded up falcions. It really evens the playing field over say dwarfs in that the better weapon makes up for the loss of the axe dmg and attack enhancements.
Final thoughts- with the extra skill point per level humans can really get their spot or balance up nice and high for a nice added benefit. Human versatility can give a very nice saves, dmg, skill, ac boost ect when needed. Early on ac boost with uncanny dodge can be meaningful. At end game properly geared you can easily get umd into the 30's (teleport scrolls?), could pop the plus 5 dmg enhancement before charging into battle, or could hit the saves boost when EPIC DQ blades are coming your way.
To me it is huma FTW!
Any thoughts?
V