Originally Posted by
Ulf
First off for barbs going frenzied berserker, they can add 3 to crit multiplier (on 19 or 20 roll) so a great axe for instance could have a x6 multiplier, not to mention the x2 PA and x1.5 str for THF. So FB can get alot higher on a single crit. with a THW.
Now for kensai, the PrE specfic damage enhancements are what you listed. But you also left out other enhancements every kensai will also have, but are not exclusive to kensai.
Weapon specialization feats (+4 dmg, also they are req'd for kensai)
Ftr weap spec enhancements (+2 dmg, not req'd but 99.99% kensai will take)
Improved crit feat (double base crit rng of weap type, not req'd but 99.99% kensai will take)
Power Attack (+5 dmg / -5 to hit, WF can take enh to make +8/-8, not req'd but 99.99% kensai will take)
Racial (ex. +2 axe dmg dwarf)
So before buffs, str mods, weap mods; the avg kensai is getting +19/20 dmg (non crit)
Now a typical kensai will have mid to upper 30s str (unbuffed), add in rages (madstone, spell, pots) and surge, str will be in 50s typically (20-25 to base dmg). Also, buffs from bard, cleric/FvS can add 10 or so to base dmg. GS weaps are +5, so a reasonable raid setup dmg mod of 55-60 (non crit) is reasonable. Add in Weap dmg (your D Axe is 2d8 or 9 avg), you get base dmg 60-70.
With a x3 crit the weap dmg can then be low 200s, then finally add in weap effects (ex. min II = holy + acid blast + acid burst) and +1 alchem.
So, you can get crit dmg approaching 300 from a single handed weap (higher for hvy pick with x4 crit multi). However, this is somewhat misleading beacuse it includes all buffs and weap effects.
Hope that clears it up a bit for ya.